Closed 0xn0ne closed 2 weeks ago
There are no bugs in the use process, the good thing about this feature is that after opening.
the target will always be forced to move to the "Range", which directly causes the character to be squeezed out, even out of the boundary.
Can it be said that if the target is in "Range", it will skip moving and only move the target that is not in "Range"
There are no bugs in the use process, the good thing about this feature is that after opening.
the target will always be forced to move to the "Range", which directly causes the character to be squeezed out, even out of the boundary.
Can it be said that if the target is in "Range", it will skip moving and only move the target that is not in "Range"