Closed LooFifteen closed 6 months ago
Upgrade troops GUI has all the mobs from the previous GUI chilling there.
What is the intended behaviour? I've made this a tab-like system where you can upgrade a different mob, maybe it should be made more clear using an enchantment glint or similar?
Bugs before I leave a review:
I think the upgrade menu should be overhauled. Would it be a better idea to:
You probably should be able to get into upgrade by right clicking but ALSO a button to get into it.
The intended behaviour what it was before - it doesn't show the other troops. Keeping the other troops there makes the GUI extremely dense and hard to understand from a UX perspective.
It might work if there is spacing between all the mobs and the upgrading section.
but ALSO a button to get into it
Having a separate upgrading UI that looks identical to the spawning UI is very confusing in my opinion.
Having a separate upgrading UI that looks identical to the spawning UI is very confusing in my op
Hmm maybe yh. get rid of the intermediary GUI then yh.
fixed 👍🏼
New GUI looks good - only things:
We probably need a system to cancel an 'instant buy' of a mob (right click to unlock). Maybe if a user hasn't sent the mob yet and they've unlocked it in the past 10 seconds they can SHIFT + RCLICK to sell back that unlock.
We need to display the cost of unlocking a mob on that instant buy right click to unlock.
TowerManager#determineDirection
needs to be looked at/rewritten.
Started doing a review then realised I should probably bug test first.
Bugs:
I'll also submit a half completed review coz I might as well.