Open Zerahan opened 3 months ago
ALL
InteractionSystem - Note: might not need a component for this.
InventorySystem
TaskSystem
ALL
[ ] include an example, and a howto.txt for quick step-by-step setup
InteractionSystem - Note: might not need a component for this.
[ ] IS_Interact(PlayerController, PlayerPawn, InteractionComponent)
InventorySystem
[x] Should be handled mostly by a component
TaskSystem