Hello! Thanks for your excellent work! Can the GaussianFlow be fully implemented based on the CUDA code you provided? Where are the codes of the normalization and unnormalization processes mentioned in the paper reflected? Alternatively, could you provide the complete project code? And is your method applicable to 4DGS based on deformed fields like 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering?
Hello! Thanks for your excellent work! Can the GaussianFlow be fully implemented based on the CUDA code you provided? Where are the codes of the normalization and unnormalization processes mentioned in the paper reflected? Alternatively, could you provide the complete project code? And is your method applicable to 4DGS based on deformed fields like 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering?