Open Chobbyla opened 7 months ago
infolog_full.txt (truncated):
[t=00:00:00.000543] [CpuId] found 8 cores and 16 logical cpus (mask: 0xffff) of type general [t=00:00:00.000552] [CpuId] setting logical cpu affinity mask to 0xffff [t=00:00:00.004014] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\SteamLibrary\steamapps\common\Zero-K\" [t=00:00:00.004086] Using writeable configuration source: "D:\SteamLibrary\steamapps\common\Zero-K\_springsettings.cfg" [t=00:00:00.185785] LogOutput initialized. Logging to D:\SteamLibrary\steamapps\common\Zero-K\infolog.txt [t=00:00:00.185820] ============== <Log Sections ([A]vailable, [E]nabled)> ============== [t=00:00:00.185839] [A] ArchiveScanner [A] AutohostInterface [A] BumpWater [A] CSMFGroundTextures [A] CregSerializer [A] DecalsDrawerGL4 [A] DynWater [A] Font [A] GameServer [A] GroundMoveType [A] KeyBindings [A] LuaSocket [A] Model [A] Net [A] Path [A] Piece [A] RoamMeshDrawer [A] Shader [A] SkyBox [A] Sound [A] Texture [A] VFS [E] Sound (Notice) [E] VFS (Info) [t=00:00:00.185852] [t=00:00:00.185856] Enable or disable log sections using the LogSections configuration key [t=00:00:00.185862] or the SPRING_LOG_SECTIONS environment variable (both comma separated). [t=00:00:00.185867] Use "none" to disable the default log sections. [t=00:00:00.185873] ============== </Log Sections> ============== [t=00:00:00.185880] ============== <User Config> ============== [t=00:00:00.185982] AllowDeferredMapRendering = 1 [t=00:00:00.185988] AllowDeferredModelRendering = 1 [t=00:00:00.185993] BumpWaterAnisotropy = 2 [t=00:00:00.185999] BumpWaterBlurReflection = 1 [t=00:00:00.186003] BumpWaterDepthBits = 32 [t=00:00:00.186007] BumpWaterReflection = 2 [t=00:00:00.186012] BumpWaterTexSizeReflection = 256 [t=00:00:00.186016] CamFreeScrollSpeed = 50 [t=00:00:00.186020] CamMode = 1 [t=00:00:00.186025] DualScreenMiniMapOnLeft = 1 [t=00:00:00.186034] EdgeMoveDynamic = 0 [t=00:00:00.186039] EdgeMoveWidth = 0.003 [t=00:00:00.186043] FPSFOV = 90 [t=00:00:00.186047] FPSScrollSpeed = 50 [t=00:00:00.186052] FontSize = 18 [t=00:00:00.186056] GrassDetail = 0 Failed rotating the log file [t=00:00:00.186061] GroundDecals = 5 [t=00:00:00.186065] GroundDetail = 120 [t=00:00:00.186069] GroundScarAlphaFade = 1 [t=00:00:00.186073] HangTimeout = 30 [t=00:00:00.186077] HardwareCursor = 1 [t=00:00:00.186081] InitialNetworkTimeout = 0 [t=00:00:00.186086] LinkIncomingMaxPacketRate = 512 [t=00:00:00.186096] LinkIncomingPeakBandwidth = 65536 [t=00:00:00.186101] LinkIncomingSustainedBandwidth = 65536 [t=00:00:00.186105] LinkOutgoingBandwidth = 131072 [t=00:00:00.186110] LuaGarbageCollectionMemLoadMult = 2.5 [t=00:00:00.186118] LuaGarbageCollectionRunTimeMult = 1.5 [t=00:00:00.186123] MSAALevel = 8 [t=00:00:00.186127] MaxParticles = 25000 [t=00:00:00.186132] MaxSounds = 32 [t=00:00:00.186136] MaximumTransmissionUnit = 0 [t=00:00:00.186141] MiddleClickScrollSpeed = -0.0015 [t=00:00:00.186149] MiniMapMarker = 0 [t=00:00:00.186156] MouseDragScrollThreshold = 0 [t=00:00:00.186160] NetworkLossFactor = 1 [t=00:00:00.186165] OverheadMaxHeightFactor = 1.39999998 [t=00:00:00.186170] OverheadScrollSpeed = 50 [t=00:00:00.186180] ReconnectTimeout = 0 [t=00:00:00.186185] RotOverheadScrollSpeed = 50 [t=00:00:00.186190] RotateLogFiles = 1 [t=00:00:00.186195] ShadowMapSize = 8192 [t=00:00:00.186200] Shadows = 1 [t=00:00:00.186204] ShowClock = 0 [t=00:00:00.186212] SoftParticles = 2 [t=00:00:00.186219] SplashScreenDir = ./MenuLoadscreens [t=00:00:00.186224] UnitIconDist = 151 [t=00:00:00.186228] UseDistToGroundForIcons = 1.10000002 [t=00:00:00.186233] UseLuaMemPools = 0 [t=00:00:00.186238] UseNetMessageSmoothingBuffer = 0 [t=00:00:00.186242] VFSCacheArchiveFiles = 0 [t=00:00:00.186247] VSync = 0 [t=00:00:00.186251] Water = 4 [t=00:00:00.186256] XResolution = 1920 [t=00:00:00.186260] YResolution = 1080 [t=00:00:00.186297] ============== </User Config> ============== [t=00:00:00.186303] ============== <User System> ============== [t=00:00:00.186308] Spring Engine Version: 105.1.1-2314-g9e0bf7d BAR105 [t=00:00:00.186317] Build Environment: gcc libstdc++ version 20230727 [t=00:00:00.186323] Compiler Version: gcc-13.2.0 [t=00:00:00.186352] Operating System: Windows 10 TBA Insider Update (build 22621) [t=00:00:00.186393] Hardware Config: AMD Ryzen 7 3700X 8-Core Processor ; 16308MB RAM, 23476MB pagefile [t=00:00:00.186406] Binary Word Size: 64-bit (native) [t=00:00:00.186411] Process Clock: std::chrono::high_resolution_clock [t=00:00:00.186417] Physical CPU Cores: 8 [t=00:00:00.186421] Logical CPU Cores: 16 [t=00:00:00.186426] ============== </User System> ============== [t=00:00:00.186637] [good_fpu_init][STREFLOP_SSE] [t=00:00:00.186644] SSE 1.0 : 1, SSE 2.0 : 1 [t=00:00:00.186648] SSE 3.0 : 1, SSSE 3.0 : 1 [t=00:00:00.186652] SSE 4.1 : 1, SSE 4.2 : 1 [t=00:00:00.186660] SSE 4.0A: 1, SSE 5.0A: 0 [t=00:00:00.187332] [WatchDog::Install] installed (hang-timeout: 30s) [t=00:00:00.187342] [WatchDog::RegisterThread] registering controls for thread [main] [t=00:00:00.192737] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@180Hz} current={1920x1080x24bpp@180Hz} [t=00:00:00.209912] Display (Generic PnP Monitor)=1 modes=156 bounds={x=0, y=0, w=1920, h=1080} [t=00:00:00.209927] [ 1] 1920x1080x24bpp@180Hz [t=00:00:00.209934] [10] 1768x992x24bpp@180Hz [t=00:00:00.209960] [19] 1680x1050x24bpp@180Hz [t=00:00:00.209965] [26] 1680x720x24bpp@180Hz [t=00:00:00.209972] [31] 1600x1024x24bpp@180Hz [t=00:00:00.209977] [38] 1600x900x24bpp@180Hz [t=00:00:00.209982] [45] 1440x1080x24bpp@180Hz [t=00:00:00.209987] [54] 1440x900x24bpp@180Hz [t=00:00:00.209992] [60] 1366x768x24bpp@180Hz [t=00:00:00.209999] [66] 1360x768x24bpp@180Hz [t=00:00:00.210004] [72] 1280x1024x24bpp@180Hz [t=00:00:00.210009] [79] 1280x960x24bpp@180Hz [t=00:00:00.210014] [86] 1280x800x24bpp@180Hz [t=00:00:00.210022] [93] 1280x768x24bpp@180Hz [t=00:00:00.210028] [100] 1280x720x24bpp@180Hz [t=00:00:00.210033] [108] 1176x664x24bpp@60Hz [t=00:00:00.210038] [111] 1152x864x24bpp@180Hz [t=00:00:00.210044] [118] 1024x768x24bpp@180Hz [t=00:00:00.210050] [126] 800x600x24bpp@180Hz [t=00:00:00.210055] [135] 720x576x24bpp@180Hz [t=00:00:00.210061] [141] 720x480x24bpp@180Hz [t=00:00:00.210066] [148] 640x480x24bpp@180Hz [t=00:00:00.453074] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [t=00:00:00.453596] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1920,1080> [t=00:00:00.453609] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1920,1048> [t=00:00:00.494073] [GR::LogVersionInfo] [t=00:00:00.494091] SDL version : 2.0.18 (linked) / 2.0.18 (compiled) [t=00:00:00.494098] GL version : 4.6.0 NVIDIA 551.76 [t=00:00:00.494105] GL vendor : NVIDIA Corporation [t=00:00:00.494129] GL renderer : NVIDIA GeForce GTX 1080/PCIe/SSE2 [t=00:00:00.494136] GLSL version: 4.60 NVIDIA [t=00:00:00.494142] GLEW version: 2.1.0 [t=00:00:00.494148] GPU memory : 8192MB (total) / 6505MB (available) [t=00:00:00.494166] SDL swap-int: 1 [t=00:00:00.494175] SDL driver : windows [t=00:00:00.494180] [t=00:00:00.494186] Initialized OpenGL Context: 4.6 (Compat) [t=00:00:00.494194] GLSL shader support : 1 [t=00:00:00.494200] GL4 support : 1 [t=00:00:00.494211] FBO extension support : 1 [t=00:00:00.494240] NVX GPU mem-info support : 1 [t=00:00:00.494250] ATI GPU mem-info support : 0 [t=00:00:00.494272] Texture clamping to edge : 1 [t=00:00:00.494283] NPOT-texture support : 1 (1) [t=00:00:00.494291] S3TC/DXT1 texture support : 1/1 [t=00:00:00.494298] texture query-LOD support : 1 (1) [t=00:00:00.494305] MSAA frame-buffer support : 1 (1) [t=00:00:00.494311] Z-buffer depth : 32 (-) [t=00:00:00.494325] primitive-restart support : 1 (1) [t=00:00:00.494344] clip-space control support: 1 (1) [t=00:00:00.494351] seamless cube-map support : 1 (1) [t=00:00:00.494358] frag-depth layout support : 1 (1) [t=00:00:00.494364] persistent maps support : 1 (1) [t=00:00:00.494371] explicit attribs location : 1 (1) [t=00:00:00.494380] multi draw indirect : 1 (-) [t=00:00:00.494388] array textures : 1 (-) [t=00:00:00.494397] buffer copy support : 1 (-) [t=00:00:00.494403] indirect draw : 1 (-) [t=00:00:00.494415] base instance : 1 (-) [t=00:00:00.494421] [t=00:00:00.494427] max. FBO samples : 32 [t=00:00:00.494436] max. FS/program texture slots : 32/192 [t=00:00:00.494443] max. texture size : 32768 [t=00:00:00.494453] max. texture anisotropy level : 16.000000 [t=00:00:00.494462] max. vec4 varyings/attributes : 31/16 [t=00:00:00.494467] max. draw-buffers : 8 [t=00:00:00.494474] max. rec. indices/vertices : 1048576/1048576 [t=00:00:00.494488] max. uniform buffer-bindings : 84 [t=00:00:00.494497] max. uniform block-size : 64KB [t=00:00:00.494503] max. storage buffer-bindings : 96 [t=00:00:00.494509] max. storage block-size : 2047MB [t=00:00:00.494517] [t=00:00:00.494525] enable AMD-hacks : 0 [t=00:00:00.494536] compress MIP-maps: 0 [t=00:00:00.494583] Number of compressed texture formats: 23 [t=00:00:00.494619] Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. [t=00:00:00.494657] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled [t=00:00:00.494970] [GR::UpdateGLConfigs] [t=00:00:00.495029] [VSync::SetInterval] interval=0 (disabled) [t=00:00:00.495038] [GR::UpdateGLGeometry][1] winSize=<1,1> [t=00:00:00.495522] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0 [t=00:00:00.495537] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [t=00:00:00.495543] [GR::InitGLState] [t=00:00:00.495607] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@180Hz (fullscreen::exclusive) [t=00:00:00.648130] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u [t=00:00:00.650128] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 1ms [t=00:00:00.650602] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true [t=00:00:00.655160] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/SteamLibrary/steamapps/common/Zero-K/fontcache" [t=00:00:00.655188] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date [t=00:00:00.655482] [WatchDog::RegisterThread] registering controls for thread [vfsi] [t=00:00:00.658291] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\SteamLibrary\steamapps\common\Zero-K\" [t=00:00:00.658306] [DataDirLocater::Check] Isolation Mode! [t=00:00:00.658346] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\SteamLibrary\steamapps\common\Zero-K\ [t=00:00:00.658399] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\ [t=00:00:00.663976] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\base [t=00:00:00.664230] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\maps [t=00:00:00.664517] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\games [t=00:00:00.664596] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\packages [t=00:00:00.678779] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 14ms [t=00:00:00.678827] [VFS] [SpringVFS::ReserveArchives<this=000001aa2023b680>] [t=00:00:00.678948] [VFS] [SpringVFS::AddArchive<this=000001aa2023b680>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:00.681548] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000001aa2023b680 (SpringVFS) global=0000000000000000 (null) [t=00:00:00.681561] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [t=00:00:00.782323] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1) [t=00:00:00.782727] [ThreadPool::SetThreadCount][2] workers=7 [t=00:00:00.782917] [Threading] Worker 3 thread CPU affinity mask set: 0x4 [t=00:00:00.782977] [Threading] Worker 4 thread CPU affinity mask set: 0x8 [t=00:00:00.783055] [Threading] Worker 2 thread CPU affinity mask set: 0x2 [t=00:00:00.783101] [Threading] Worker 1 thread CPU affinity mask set: 0x1 [t=00:00:00.783216] [Threading] Worker 5 thread CPU affinity mask set: 0x10 [t=00:00:00.783294] [Threading] Worker 6 thread CPU affinity mask set: 0x20 [t=00:00:00.783459] [Threading] Worker 7 thread CPU affinity mask set: 0x40 [t=00:00:00.783498] [Threading] Main thread CPU affinity mask set: 0xff80 [t=00:00:00.783892][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [t=00:00:00.783997][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms) [t=00:00:00.784115][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [t=00:00:00.784136][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [t=00:00:00.784161][f=-000001] [Sound] [Sound::InitThread][1] [t=00:00:00.784208][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware [t=00:00:00.789325][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): [t=00:00:00.789343][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "0" "Speakers (Steam Streaming Speakers)" [t=00:00:00.789364][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "1" "Headphones (High Definition Audio Device)" [t=00:00:00.789372][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "2" "G274F (NVIDIA High Definition Audio)" [t=00:00:00.789379][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "3" "Speakers (Steam Streaming Microphone)" [t=00:00:00.789385][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [t=00:00:00.804791][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device [t=00:00:00.806931][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=000001aa204ad860(default) context=000001aa204aa860 numChannels=2 frameSize=8 [t=00:00:00.806950][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [t=00:00:00.806960][f=-000001] [Sound] Vendor: OpenAL Community [t=00:00:00.806966][f=-000001] [Sound] Version: 1.1 ALSOFT 1.21.0 [t=00:00:00.806973][f=-000001] [Sound] Renderer: OpenAL Soft [t=00:00:00.807000][f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [t=00:00:00.807028][f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device [t=00:00:00.807039][f=-000001] [Sound] Devices: [t=00:00:00.808661][f=-000001] [Sound] [OpenAL Soft on Headphones (High Definition Audio Device)] [t=00:00:00.808678][f=-000001] [Sound] [OpenAL Soft on Speakers (Steam Streaming Speakers)] [t=00:00:00.808686][f=-000001] [Sound] [OpenAL Soft on G274F (NVIDIA High Definition Audio)] [t=00:00:00.808695][f=-000001] [Sound] [OpenAL Soft on Speakers (Steam Streaming Microphone)] [t=00:00:00.808711][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29 [t=00:00:00.808727][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [t=00:00:00.809632][f=-000001] [Sound] EFX Enabled: yes [t=00:00:00.809647][f=-000001] [Sound] [Sound::UpdateThread][2] [t=00:00:00.898436][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 114ms [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable) [Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\SteamLibrary\steamapps\common\Zero-K [Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 210664 MB [t=00:00:00.900433][f=-000001] [StartScript] Loading StartScript from: D:\SteamLibrary\steamapps\common\Zero-K\_script.txt [t=00:00:00.901164][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8458 [t=00:00:00.902128][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8458 using name tank21 [t=00:00:01.290364][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "StormSiege_v3" (loaded=0 cached=0) [t=00:00:01.290604][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001aa2023b680>(arName="StormSiege_v3", overwrite=false)] section=1 cached=0 [t=00:00:01.316531][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001aa2023b680>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [t=00:00:01.316861][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Unit Level Ups v65" (loaded=0 cached=0) [t=00:00:01.362101][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001aa2023b680>(arName="Unit Level Ups v65", overwrite=false)] section=0 cached=0 [t=00:00:01.363397][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001aa2023b680>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:01.363524][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001aa2023b680>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [t=00:00:01.365008][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001aa2023b680>(arName="Zero-K v1.12.4.1", overwrite=false)] section=0 cached=0 [t=00:00:01.378914][f=-000001] [CAS::GASCB] Archive file="stormsiege_v3.sd7" cs="eac696bc5ec2ae73ffa0fe9b8ac4929da94549a12214e4a1050abebc4ec57ebf821136e206ecc3d8ff52ce490263d832f726e14088c10b1112deb1887f7dada6" [t=00:00:01.431127][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba" Fontconfig error: Cannot load default config file [t=00:00:01.431192][f=-000001] Warning: [PreGame::GameDataReceived] Archive StormSiege_v3 (checksum 2833f5e3eb449d5bd4d1a5acfc727270707df868dfca1381406415356adc3356fac9e0e7c013e73b1e642a6b1610fe41f12367992fed7b076b862e5b4c8b071c) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [t=00:00:01.482499][f=-000001] [CAS::GASCB] Archive file="unitlevelupsv65.sdz" cs="175c9ae46f4d9f435d12fc8af19ebd73925f4ab952d945f877973371568b2da851f5f6c8d608e48c5be04bcb42f10e9f4f3ee11d74b6b6e3b832440fb4cfb63a" [t=00:00:01.526737][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b" [t=00:00:01.582178][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5" [t=00:00:01.582373][f=-000001] [CAS::GASCB] Archive file="e90239a65fde909ce74fbe553c97818d.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11" [t=00:00:01.582435][f=-000001] Warning: [PreGame::GameDataReceived] Archive unitlevelupsv65.sdz (checksum d170e5120438bcf64584e6a07d13ec5ac645cd3adc61db23600144e7314e889fdbed9a9df01b34869547585f0fd1dfb6775e49d04e0e4a268eec5b6b82f6e1f5) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. ------- TRUNCATED ------- [t=00:00:26.640461][f=-000001] Loaded widget: In-game Ignore <ignore.lua> [t=00:00:26.640805][f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [t=00:00:26.641010][f=-000001] Loaded widget: Hold Ctrl during placement to morph <cmd_hold_ctrl_to_place_and_morph.lua> [t=00:00:26.641291][f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [t=00:00:26.641504][f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [t=00:00:26.641798][f=-000001] Input grabbing is enabled! [t=00:00:26.641809][f=-000001] Input grabbing is enabled! [t=00:00:26.641898][f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [t=00:00:26.642106][f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [t=00:00:26.642272][f=-000001] Loaded widget: Field Factory Selector <cmd_field_factory.lua> [t=00:00:26.642453][f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [t=00:00:26.646604][f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [t=00:00:26.646808][f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [t=00:00:26.647013][f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [t=00:00:26.647199][f=-000001] Loaded widget: Darkening <gui_darkening.lua> [t=00:00:26.652608][f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [t=00:00:26.652885][f=-000001] Loaded widget: Command Alpha <gui_command_alpha.lua> [t=00:00:26.653256][f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [t=00:00:26.670379][f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [t=00:00:26.671656][f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [t=00:00:26.671902][f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [t=00:00:26.672066][f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [t=00:00:26.672300][f=-000001] EndGame Graph disabled [t=00:00:26.686968][f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [t=00:00:26.687306][f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [t=00:00:26.698464][f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [t=00:00:26.699432][f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [t=00:00:26.699972][f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [t=00:00:26.700217][f=-000001] Loaded widget: CameraShake <camera_shake.lua> [t=00:00:26.700749][f=-000001] Loaded widget: Camera Save Position <camera_save_position.lua> [t=00:00:26.700931][f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [t=00:00:26.701098][f=-000001] Loaded widget: Autoquit <autoquit.lua> [t=00:00:26.701261][f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [t=00:00:26.701442][f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [t=00:00:26.702180][f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [t=00:00:26.702469][f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [t=00:00:26.702670][f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [t=00:00:26.702836][f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [t=00:00:26.703399][f=-000001] Loaded widget: Sudden Death <gui_sudden_death.lua> [t=00:00:26.703572][f=-000001] <Replay control buttons> Live mode. Widget removed. [t=00:00:26.703998][f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [t=00:00:26.704239][f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [t=00:00:26.723113][f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [t=00:00:26.723466][f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [t=00:00:26.723635][f=-000001] Loaded widget: Send one exclude pad <cmd_send_one_exlude_pad.lua> [t=00:00:26.724135][f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [t=00:00:26.724478][f=-000001] Loaded widget: Lobster units highlighter v2 <gui_lobster_units_highlighter.lua> [t=00:00:26.727832][f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [t=00:00:26.728174][f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [t=00:00:26.892015][f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [t=00:00:26.893174][f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [t=00:00:26.910814][f=-000001] Loaded widget: UnitShapes 3 <unit_shapes.lua> [t=00:00:26.911151][f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [t=00:00:26.911402][f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [t=00:00:26.911571][f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [t=00:00:26.911757][f=-000001] IsIsland, <function>, false [t=00:00:26.929064][f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [t=00:00:26.929524][f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [t=00:00:26.929760][f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [t=00:00:26.929949][f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [t=00:00:26.930129][f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [t=00:00:26.930312][f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [t=00:00:26.930507][f=-000001] allyUnitColor, 0.59803921, 0.71568626, 1 [t=00:00:26.930517][f=-000001] myUnitColor, 0.59803921, 0.99019611, 0.59803921 [t=00:00:26.930525][f=-000001] enemyUnitColor, 1, 0.627451, 0.627451 [t=00:00:26.930575][f=-000001] Loaded widget: Highlight Unit GL4 v2 <gui_highlight_unit_gl4.lua> [t=00:00:26.930771][f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [t=00:00:26.930978][f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [t=00:00:26.931949][f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [t=00:00:26.932146][f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [t=00:00:26.932314][f=-000001] Loaded widget: Disable Bad Widgets <api_widget_disabler.lua> [t=00:00:26.932480][f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [t=00:00:26.932666][f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [t=00:00:26.932930][f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [t=00:00:26.933255][f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [t=00:00:26.938197][f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [t=00:00:26.938578][f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [t=00:00:26.938822][f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [t=00:00:26.944838][f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [t=00:00:26.945188][f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [t=00:00:26.958257][f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [t=00:00:26.958737][f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [t=00:00:26.959090][f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [t=00:00:26.960627][f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [t=00:00:26.960849][f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [t=00:00:26.961085][f=-000001] Mex Placement Initialised with 99 spots. [t=00:00:26.962964][f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [t=00:00:26.963455][f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [t=00:00:26.966083][f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [t=00:00:26.966884][f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [t=00:00:26.967271][f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [t=00:00:26.967755][f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [t=00:00:26.967929][f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [t=00:00:26.968092][f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [t=00:00:26.970154][f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [t=00:00:26.971226][f=-000001] Loaded widget: Contrast Adaptive Sharpen <gfx_cas.lua> [t=00:00:26.977087][f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [t=00:00:26.977460][f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [t=00:00:26.979698][f=-000001] Loaded widget: Bloom Shader Deferred <gfx_bloom_shader_deferred.lua> [t=00:00:26.980422][f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [t=00:00:26.980636][f=-000001] SetSunLighting [t=00:00:26.981159][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction [t=00:00:27.047030][f=-000001] Loaded widget: Sun and Atmosphere Handler <gfx_sun_and_atmosphere.lua> [t=00:00:27.047472][f=-000001] Loaded widget: UnitResurrected callin <api_callin_rez.lua> [t=00:00:27.047748][f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [t=00:00:27.050779][f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [t=00:00:27.051109][f=-000001] Lua garbage collection rate: 30/s [t=00:00:27.051138][f=-000001] Loaded widget: GC Control <api_gc_control.lua> [t=00:00:27.051351][f=-000001] Loaded widget: Font Cache <api_font_cache.lua> [t=00:00:27.052355][f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [t=00:00:27.061032][f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [t=00:00:27.062627][f=-000001] Loaded widget: Loading failure pop-up <init_load_errors.lua> [t=00:00:27.065847][f=-000001] Writing last game win data [t=00:00:27.070096][f=-000001] LuaUI v0.3 [t=00:00:27.207155][f=-000001] [Game::Load][7] globalQuit=1 forcedQuit=0 [t=00:00:27.268341][f=-000001] [Game::Load][8] globalQuit=1 forcedQuit=0 [t=00:00:27.268378][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs" [t=00:00:27.268790][f=-000001] [EOH::CreateSkirmishAI(id=2)] [t=00:00:27.268808][f=-000001] [AIWrapper::PreInit][AI=2 team=6] creating callbacks [t=00:00:27.271948][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:27.276612][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:27.277413][f=-000001] Skirmish AI <Circuit Brutal-stable>: Loading the Terrain-Map ... [t=00:00:27.277436][f=-000001] Skirmish AI <Circuit Brutal-stable>: Water Damage: 0.000000 [t=00:00:27.277725][f=-000001] Skirmish AI <Circuit Brutal-stable>: Sector-Map Block Size: 64 [t=00:00:27.277735][f=-000001] Skirmish AI <Circuit Brutal-stable>: Sector-Map Size: 8192 (x64, z128) [t=00:00:27.281034][f=-000001] Skirmish AI <Circuit Brutal-stable>: Determining Usable Terrain for all units ... [t=00:00:27.286912][f=-000001] Skirmish AI <Circuit Brutal-stable>: Map Land Percent: 100.00% [t=00:00:27.286928][f=-000001] Skirmish AI <Circuit Brutal-stable>: Minimum Elevation: 112.94 [t=00:00:27.286952][f=-000001] Skirmish AI <Circuit Brutal-stable>: Maximum Elevation: 496.45 [t=00:00:27.286968][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 100.000000% of the map. (used by 44 unit-defs) [t=00:00:27.286983][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 54 unit-defs) [t=00:00:27.287000][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 212 unit-defs) [t=00:00:27.287014][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.000000% of the map. (used by 2 unit-defs) [t=00:00:27.287027][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [t=00:00:27.290272][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot4' Has 1 Map-Area(s) occupying 83.11% of the map. (used by 391 unit-defs) [t=00:00:27.290327][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat5' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 11 unit-defs) [t=00:00:27.293218][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 83.11% of the map. (used by 63 unit-defs) [t=00:00:27.296074][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover5' Has 1 Map-Area(s) occupying 83.11% of the map. (used by 10 unit-defs) [t=00:00:27.299020][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 8 unit-defs) [t=00:00:27.301888][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 20 unit-defs) [t=00:00:27.305206][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 7 unit-defs) [t=00:00:27.307779][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 2 Map-Area(s) occupying 71.58% of the map. (used by 26 unit-defs) [t=00:00:27.310667][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 1 Map-Area(s) occupying 83.11% of the map. (used by 4 unit-defs) [t=00:00:27.310706][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 16 unit-defs) [t=00:00:27.313228][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 2 Map-Area(s) occupying 71.58% of the map. (used by 40 unit-defs) [t=00:00:27.370373][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/StormSiege_v3.json) [t=00:00:27.370562][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:27.372193][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:27.372407][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:27.372834][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:27.373621][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:27.373834][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:27.376424][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:27.492572][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (2) Initialized! [t=00:00:27.492939][f=-000001] [AIWrapper::SendUnitEvents][AI=2 team=6] numUnits=0 [t=00:00:27.492952][f=-000001] [EOH::CreateSkirmishAI(id=3)] [t=00:00:27.492965][f=-000001] [AIWrapper::PreInit][AI=3 team=7] creating callbacks [t=00:00:27.493030][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:27.496373][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:27.540243][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/StormSiege_v3.json) [t=00:00:27.540442][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:27.541983][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:27.542188][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:27.542619][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:27.543391][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:27.543574][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:27.546231][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:27.552829][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (3) Initialized! [t=00:00:27.553159][f=-000001] [AIWrapper::SendUnitEvents][AI=3 team=7] numUnits=0 [t=00:00:27.553167][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 284ms [t=00:00:27.568421][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 10263, 0.0} allocedSize{int+, int-, ext}={0, 0, 1828749}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0340} [t=00:00:27.631826][f=-000001] [SpringApp::Kill][1] fromRun=1 [t=00:00:27.631843][f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=8 maximum=16 (init=0) [t=00:00:27.658239][f=-000001] [async=0] threads=8 tasks=168 {sum,avg}{exec,wait}time={{982.767, 5.850}, {64.066, 0.381}}ms [t=00:00:27.658260][f=-000001] thread=1 tasks=24 {sum,min,max,avg}{exec,wait}time={{143.260, 0.000, 59.246, 5.969}, {0.037, 0.000, 0.010, 0.002}}ms [t=00:00:27.658272][f=-000001] thread=2 tasks=24 {sum,min,max,avg}{exec,wait}time={{147.318, 0.001, 65.880, 6.138}, {2.724, 0.000, 0.880, 0.114}}ms [t=00:00:27.658285][f=-000001] thread=3 tasks=24 {sum,min,max,avg}{exec,wait}time={{141.060, 0.001, 60.139, 5.877}, {2.958, 0.000, 0.881, 0.123}}ms [t=00:00:27.658296][f=-000001] thread=4 tasks=24 {sum,min,max,avg}{exec,wait}time={{135.027, 0.000, 63.020, 5.626}, {17.867, 0.000, 10.792, 0.744}}ms [t=00:00:27.658307][f=-000001] thread=5 tasks=24 {sum,min,max,avg}{exec,wait}time={{143.242, 0.000, 61.385, 5.968}, {2.413, 0.000, 0.815, 0.101}}ms [t=00:00:27.658317][f=-000001] thread=6 tasks=24 {sum,min,max,avg}{exec,wait}time={{137.068, 0.000, 65.792, 5.711}, {19.322, 0.000, 10.791, 0.805}}ms [t=00:00:27.658329][f=-000001] thread=7 tasks=24 {sum,min,max,avg}{exec,wait}time={{135.793, 0.000, 65.120, 5.658}, {18.744, 0.000, 10.792, 0.781}}ms [t=00:00:27.658339][f=-000001] [async=1] threads=8 tasks=3700 {sum,avg}{exec,wait}time={{68218.109, 18.437}, {26084198.000, 7049.783}}ms [t=00:00:27.658349][f=-000001] thread=1 tasks=528 {sum,min,max,avg}{exec,wait}time={{9734.268, 0.000, 670.765, 18.436}, {3724500.750, 0.318, 9728.026, 7053.979}}ms [t=00:00:27.658362][f=-000001] thread=2 tasks=529 {sum,min,max,avg}{exec,wait}time={{9730.873, 0.000, 670.282, 18.395}, {3716688.750, 0.192, 9727.352, 7025.876}}ms [t=00:00:27.658373][f=-000001] thread=3 tasks=529 {sum,min,max,avg}{exec,wait}time={{9752.969, 0.001, 670.402, 18.437}, {3732490.500, 0.143, 9735.565, 7055.748}}ms [t=00:00:27.658384][f=-000001] thread=4 tasks=528 {sum,min,max,avg}{exec,wait}time={{9758.279, 0.000, 669.931, 18.482}, {3718513.750, 0.188, 9735.562, 7042.640}}ms [t=00:00:27.658397][f=-000001] thread=5 tasks=528 {sum,min,max,avg}{exec,wait}time={{9761.624, 0.000, 670.630, 18.488}, {3737077.750, 0.414, 9735.434, 7077.799}}ms [t=00:00:27.658408][f=-000001] thread=6 tasks=529 {sum,min,max,avg}{exec,wait}time={{9737.636, 0.001, 670.644, 18.408}, {3726080.250, 0.498, 9733.270, 7043.630}}ms [t=00:00:27.658418][f=-000001] thread=7 tasks=529 {sum,min,max,avg}{exec,wait}time={{9742.455, 0.000, 670.349, 18.417}, {3728848.250, 0.649, 9735.187, 7048.862}}ms [t=00:00:27.658425][f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [t=00:00:27.658434][f=-000001] [SpringApp::Kill][2] [t=00:00:27.658751][f=-000001] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000 [t=00:00:27.658760][f=-000001] [Game::KillLua][1] dtor=0 luaUI=000001aaf00c8190 [t=00:00:27.658797][f=-000001] Start widgetHandler:Shutdown [t=00:00:27.661213][f=-000001] Shutdown - SaveOrderList Complete [t=00:00:27.661855][f=-000001] Writing last game win data [t=00:00:27.665895][f=-000001] Shutdown - SaveConfigData Complete [t=00:00:27.665914][f=-000001] Shutdown Widget - Chili Highlight [t=00:00:27.665928][f=-000001] Shutdown Widget - Draw After Chili [t=00:00:27.665936][f=-000001] Shutdown Widget - API Unit Tracker GL4 [t=00:00:27.665947][f=-000001] Shutdown Widget - EPIC Menu [t=00:00:27.667082][f=-000001] Shutdown Widget - Depth of Field Shader [t=00:00:27.667093][f=-000001] Shutdown Widget - Chili Widget Selector [t=00:00:27.668121][f=-000001] Shutdown Widget - Chili Minimap [t=00:00:27.668250][f=-000001] Shutdown Widget - Deferred rendering [t=00:00:27.668283][f=-000001] Shutdown Widget - Local Team Colors [t=00:00:27.668295][f=-000001] Shutdown Widget - Display Keys 2 [t=00:00:27.668328][f=-000001] Shutdown Widget - Save Game Menu [t=00:00:27.668338][f=-000001] Shutdown Widget - Highlight Model Api GL4 [t=00:00:27.668352][f=-000001] Shutdown Widget - Selected Units GL4 2 [t=00:00:27.668361][f=-000001] Shutdown Widget - Unit Icons [t=00:00:27.668369][f=-000001] Shutdown Widget - Noises [t=00:00:27.668379][f=-000001] Shutdown Widget - HealthBars [t=00:00:27.670350][f=-000001] Shutdown Widget - BuildETA [t=00:00:27.670361][f=-000001] Shutdown Widget - Win Counter [t=00:00:27.670369][f=-000001] Shutdown Widget - EndGame APM stats [t=00:00:27.671479][f=-000001] Shutdown Widget - Initial Queue ZK [t=00:00:27.671490][f=-000001] Shutdown Widget - Modular Comm Info [t=00:00:27.671497][f=-000001] Shutdown Widget - Stereo3D [t=00:00:27.671507][f=-000001] Shutdown Widget - State Reverse and Latency [t=00:00:27.671515][f=-000001] Shutdown Widget - Startup Info and Selector [t=00:00:27.671663][f=-000001] Shutdown Widget - Showeco and Grid Drawer [t=00:00:27.671673][f=-000001] Shutdown Widget - Attack Warning [t=00:00:27.671682][f=-000001] Shutdown Widget - Point Tracker [t=00:00:27.671689][f=-000001] Shutdown Widget - Music Player v2 [t=00:00:27.671698][f=-000001] Shutdown Widget - Missile Silo Range [t=00:00:27.671707][f=-000001] Shutdown Widget - MinimapEvents [t=00:00:27.671715][f=-000001] Shutdown Widget - Local Widgets Config [t=00:00:27.671727][f=-000001] Shutdown Widget - Highlight Geos [t=00:00:27.671738][f=-000001] Shutdown Widget - Grab Input [t=00:00:27.672552][f=-000001] Shutdown Widget - Defense Range Zero-K [t=00:00:27.672562][f=-000001] Shutdown Widget - Darkening [t=00:00:27.672577][f=-000001] Shutdown Widget - Context Menu [t=00:00:27.672585][f=-000001] Shutdown Widget - Chili Spectator Panels [t=00:00:27.672594][f=-000001] Shutdown Widget - Chili Selections & CursorTip v2 [t=00:00:27.672607][f=-000001] Shutdown Widget - Chili Nuke Warning [t=00:00:27.672621][f=-000001] Shutdown Widget - Chili EndGame Window [t=00:00:27.672634][f=-000001] Shutdown Widget - Chili Economy Panel Default [t=00:00:27.672731][f=-000001] Shutdown Widget - CameraShake [t=00:00:27.672741][f=-000001] Shutdown Widget - Transport AI [t=00:00:27.672749][f=-000001] Shutdown Widget - Attack AoE [t=00:00:27.672757][f=-000001] Shutdown Widget - UnitShapes 3 [t=00:00:27.672779][f=-000001] Shutdown Widget - Map Edge Extension [t=00:00:27.672788][f=-000001] Shutdown Widget - Selection Send [t=00:00:27.672799][f=-000001] Shutdown Widget - Highlight Unit GL4 v2 [t=00:00:27.672809][f=-000001] Shutdown Widget - LupsManager [t=00:00:27.672818][f=-000001] Shutdown Widget - Newton Firezone [t=00:00:27.672826][f=-000001] Shutdown Widget - Receive Units Indicator [t=00:00:27.672834][f=-000001] Shutdown Widget - Chili Pro Console [t=00:00:27.672913][f=-000001] Shutdown Widget - Persistent Build Height [t=00:00:27.672922][f=-000001] Shutdown Widget - Lasso Terraform GUI [t=00:00:27.672929][f=-000001] Shutdown Widget - Lups [t=00:00:27.672979][f=-000001] Shutdown Widget - Chili Framework [t=00:00:27.672987][f=-000001] Shutdown Widget - Mex Placement Handler [t=00:00:27.672995][f=-000001] Shutdown Widget - Custom Markers [t=00:00:27.673006][f=-000001] Shutdown Widget - Chili Core Selector [t=00:00:27.673087][f=-000001] Shutdown Widget - Select Keys [t=00:00:27.673105][f=-000001] Shutdown Widget - Start Boxes [t=00:00:27.673115][f=-000001] Shutdown Widget - Pause Screen [t=00:00:27.673219][f=-000001] Shutdown Widget - Contrast Adaptive Sharpen [t=00:00:27.673233][f=-000001] Shutdown Widget - Bloom Shader Deferred [t=00:00:27.673242][f=-000001] Shutdown Widget - Text To Speech Control [t=00:00:27.673250][f=-000001] Shutdown Widget - Layout Handler [t=00:00:27.673260][f=-000001] Shutdown Widget - Color Blindness Correction [t=00:00:27.673269][f=-000001] End widgetHandler:Shutdown [t=00:00:27.706075][f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 6493762, 0.0} allocedSize{int+, int-, ext}={0, 0, 1325879963}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0132} [t=00:00:27.706251][f=-000001] [Game::KillLua][2] dtor=0 luaGaia=0000000000000000 [t=00:00:27.706259][f=-000001] [Game::KillLua][3] dtor=0 luaRules=000001aa35f4a6b0 [t=00:00:27.706293][f=-000001] Start gadgetHandler:Shutdown [t=00:00:27.706301][f=-000001] Shutdown - StartSetup [t=00:00:27.706311][f=-000001] Shutdown - UnitMorph [t=00:00:27.706320][f=-000001] Shutdown - Carrier Drones [t=00:00:27.706334][f=-000001] Shutdown - Missile Silo Controller [t=00:00:27.706344][f=-000001] Shutdown - Modular Comm Info [t=00:00:27.706351][f=-000001] Shutdown - Terrain Texture Handler [t=00:00:27.706360][f=-000001] Shutdown - UnitCloakShield [t=00:00:27.706368][f=-000001] Shutdown - Starlight Handler [t=00:00:27.706375][f=-000001] End gadgetHandler:Shutdown [t=00:00:27.721120][f=-000001] Start gadgetHandler:Shutdown [t=00:00:27.721141][f=-000001] Shutdown - Teleport Throw [t=00:00:27.721151][f=-000001] Shutdown - UnitMorph [t=00:00:27.721182][f=-000001] Shutdown - Commander Skin Renderer [t=00:00:27.721218][f=-000001] Shutdown - Missile fired callins [t=00:00:27.721229][f=-000001] Shutdown - Modular Comm Info [t=00:00:27.721237][f=-000001] Shutdown - Retreat Command [t=00:00:27.721248][f=-000001] Shutdown - Shockwaves [t=00:00:27.721256][f=-000001] Shutdown - Unit tint API [t=00:00:27.721265][f=-000001] Shutdown - Unit glow API [t=00:00:27.721272][f=-000001] Shutdown - UnitCloakShield [t=00:00:27.721286][f=-000001] Shutdown - Lups Cloak FX [t=00:00:27.721294][f=-000001] Shutdown - Lups [t=00:00:27.721344][f=-000001] Shutdown - Lups Shield [t=00:00:27.721354][f=-000001] End gadgetHandler:Shutdown [t=00:00:27.730855][f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 31, 0.0} allocedSize{int+, int-, ext}={0, 0, 1560}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000} [t=00:00:27.730975][f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000} [t=00:00:27.731024][f=-000001] [Game::KillLua][4] dtor=0 [t=00:00:27.731031][f=-000001] [Game::KillLua][5] dtor=0 [t=00:00:27.743415][f=-000001] [DemoRecorder::WriteDemoFile] writing client-demo "D:\SteamLibrary\steamapps\common\Zero-K\demos\2024-04-23_18-34-54-553_StormSiege_v3_105.1.1-2314-g9e0bf7d BAR105.sdfz" (17832 bytes) [t=00:00:27.743519][f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1 [t=00:00:27.754023][f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [t=00:00:27.754045][f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=3 [t=00:00:27.754085][f=-000001] [Sound] [Sound::UpdateThread][4] ctx=000001aa204aa860 dev=000001aa204ad860 [t=00:00:27.754234][f=-000001] [Sound] [Sound::UpdateThread][5] ctx=000001aa204aa860 dev=000001aa204ad860 [t=00:00:27.754251][f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(000001aa204aa860)] [t=00:00:27.756090][f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(000001aa204ad860)] [t=00:00:27.756155][f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)] [t=00:00:27.787278][f=-000001] [Sound] [Sound::UpdateThread][6] [t=00:00:27.787765][f=-000001] [Game::~CGame][1] [t=00:00:27.787776][f=-000001] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000 [t=00:00:27.787783][f=-000001] [Game::KillLua][1] dtor=1 luaUI=0000000000000000 [t=00:00:27.787799][f=-000001] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000 [t=00:00:27.787805][f=-000001] [Game::KillLua][3] dtor=1 luaRules=0000000000000000 [t=00:00:27.787811][f=-000001] [Game::KillLua][4] dtor=1 [t=00:00:27.787818][f=-000001] [Game::KillLua][5] dtor=1 [t=00:00:27.787920][f=-000001] [Game::KillMisc][1] [t=00:00:27.787927][f=-000001] [Game::KillMisc][2] [t=00:00:27.787935][f=-000001] [EOH::DestroySkirmishAI(id=3)] [t=00:00:27.790863][f=-000001] [EOH::DestroySkirmishAI(id=2)] [t=00:00:27.809770][f=-000001] [Game::KillMisc][3] [t=00:00:27.809844][f=-000001] [Game::KillRendering][1] [t=00:00:27.810159][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction [t=00:00:27.838928][f=-000001] [3DOParser::Kill] allocated 1 pieces [t=00:00:27.838943][f=-000001] [S3OParser::Kill] allocated 5499 pieces [t=00:00:27.839291][f=-000001] [AssParser::Kill] allocated 677 pieces [t=00:00:27.896285][f=-000001] [Game::KillInterface][1] [t=00:00:27.896354][f=-000001] [Game::KillInterface][2] [t=00:00:27.896998][f=-000001] [Game::KillSimulation][1] [t=00:00:27.897132][f=-000001] [Game::KillSimulation][2] [t=00:00:27.916794][f=-000001] [CCollisionHandler] dis-/continuous tests: 0/0 [t=00:00:27.916817][f=-000001] [Game::KillSimulation][3] [t=00:00:27.919731][f=-000001] [~CPathCache(16x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [t=00:00:27.919917][f=-000001] [~CPathCache(16x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [t=00:00:27.920046][f=-000001] [~CPathCache(32x64)] cacheHits=2118 hitPercentage=71% numHashColls=0 maxCacheSize=201 [t=00:00:27.920127][f=-000001] [~CPathCache(32x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [t=00:00:27.920388][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction [t=00:00:27.923535][f=-000001] [LosHandler::Kill] raycast instance cache-{hits,misses}={1,1}; shared=0%; cached=50% [t=00:00:27.933447][f=-000001] [Game::KillSimulation][4] [t=00:00:28.011024][f=-000001] [CommonDefHandler::KillStatic] 8407 sound-set data items added [t=00:00:28.011072][f=-000001] [Game::~CGame][2] [t=00:00:28.011080][f=-000001] [Game::~CGame][3] [t=00:00:28.011111][f=-000001] [SpringApp::Kill][3] [t=00:00:28.011255][f=-000001] [NetProto::~CNetProtocol] [UDPConnection::Statistics] 5637 bytes sent in 249 packets (22.639 bytes/packet) 43900 bytes recv'd in 288 packets (152.431 bytes/packet) {0.027x, 0.039x} relative protocol overhead {up, down} 159 incoming chunks dropped, 12 outgoing chunks resent 75 incoming chunks processed [t=00:00:28.011448][f=-000001] [SpringApp::Kill][4] font=000001aa62189100 [t=00:00:28.012428][f=-000001] [SpringApp::Kill][5] [t=00:00:28.016657][f=-000001] [SpringApp::Kill][6] [t=00:00:28.016678] [SpringApp::Kill][7] [t=00:00:28.017192] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:00:28.017202] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=00:00:28.017220] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048} [t=00:00:28.017227] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=00:00:28.017234] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144} [t=00:00:28.017245] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:00:28.017251] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=00:00:28.017260] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=00:00:28.017269] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0} [t=00:00:28.017276] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:00:28.017283] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:00:28.017293] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {4, 1048576, 1048576}, EBO = {6, 2097152, 2097152} [t=00:00:28.017301] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {36, 1048576, 1048576}, EBO = {54, 2097152, 2097152} [t=00:00:28.064306] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [t=00:00:28.064320] [LuaSocket] TCP_CONNECT ALLOW * -1 [t=00:00:28.064325] [LuaSocket] TCP_LISTEN ALLOW * -1 [t=00:00:28.064330] [LuaSocket] UDP_CONNECT DENY 149.56.22.68 8458 [t=00:00:28.064335] [LuaSocket] UDP_LISTEN ALLOW * -1 [t=00:00:28.067662] [VFS] [SpringVFS::DeleteArchives<this=000001aa2023b680>] [t=00:00:28.067672] [VFS] [SpringVFS::DeleteArchives<this=000001aa2023b680>(section=0)] #archives[section]=2 #files[section]=8258 [t=00:00:28.067679] [VFS] archive=D:\SteamLibrary\steamapps\common\Zero-K\games\unitlevelupsv65.sdz (000001aa62183a20) [t=00:00:28.067727] [VFS] archive=D:\SteamLibrary\steamapps\common\Zero-K\packages\e90239a65fde909ce74fbe553c97818d.sdp (000001aa20960940) [t=00:00:28.067812] [~CPoolArchive] archiveFile="D:\SteamLibrary\steamapps\common\Zero-K\packages\e90239a65fde909ce74fbe553c97818d.sdp" numZipFiles=8179 sumInflSize=910919kb sumReadTime=11288ms [t=00:00:28.067827] file="unittextures/gritty2.dds" indx=7553 inflSize=5461kb readTime=76ms [t=00:00:28.067833] file="unittextures/3do2s3o_atlas_1.tga" indx=7276 inflSize=16384kb readTime=52ms [t=00:00:28.067839] file="unittextures/scoutboat1.dds" indx=7716 inflSize=341kb readTime=38ms [t=00:00:28.067848] file="icons/vehiclesupport.dds" indx=1278 inflSize=5kb readTime=37ms [t=00:00:28.067853] file="unittextures/gritty1.dds" indx=7552 inflSize=5461kb readTime=36ms [t=00:00:28.067858] file="unittextures/detriment_1.dds" indx=7489 inflSize=5461kb readTime=36ms [t=00:00:28.067864] file="unittextures/smalltransport2.dds" indx=7739 inflSize=170kb readTime=35ms [t=00:00:28.067869] file="objects3d/amphraider3_dead.s3o" indx=5183 inflSize=61kb readTime=35ms [t=00:00:28.067874] file="unittextures/pw_wormhole_2.dds" indx=7694 inflSize=1365kb readTime=32ms [t=00:00:28.067882] file="unittextures/benzcom_1.dds" indx=7359 inflSize=5461kb readTime=31ms [t=00:00:28.069420] [VFS] [SpringVFS::DeleteArchives<this=000001aa2023b680>(section=1)] #archives[section]=1 #files[section]=4 [t=00:00:28.069435] [VFS] archive=D:\SteamLibrary\steamapps\common\Zero-K\maps\StormSiege_v3.sd7 (000001aa203cd150) [t=00:00:28.070563] [VFS] [SpringVFS::DeleteArchives<this=000001aa2023b680>(section=2)] #archives[section]=3 #files[section]=329 [t=00:00:28.070582] [VFS] archive=D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\base\spring\bitmaps.sdz (000001aa62183ad0) [t=00:00:28.070635] [VFS] archive=D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\base\maphelper.sdz (000001aa62183340) [t=00:00:28.070661] [VFS] archive=D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\base\springcontent.sdz (000001aa62183d90) [t=00:00:28.070757] [VFS] [SpringVFS::DeleteArchives<this=000001aa2023b680>(section=3)] #archives[section]=0 #files[section]=0 [t=00:00:28.070765] [VFS] [SpringVFS::DeleteArchives<this=000001aa2023b680>(section=4)] #archives[section]=0 #files[section]=8169 [t=00:00:28.070803] [VFS] [SpringVFS::DeleteArchives<this=000001aa2023b680>(section=5)] #archives[section]=0 #files[section]=0 [t=00:00:28.070810] [VFS] [SpringVFS::DeleteArchives<this=000001aa2023b680>(section=6)] #archives[section]=0 #files[section]=0 [t=00:00:28.070819] [VFS] [SpringVFS::DeleteArchives<this=000001aa2023b680>(section=7)] #archives[section]=0 #files[section]=0 [t=00:00:28.070826] [VFS] [SpringVFS::DeleteArchives<this=000001aa2023b680>(section=8)] #archives[section]=0 #files[section]=0 [t=00:00:28.070943] [SpringApp::Kill][8] [t=00:00:28.070950] [WatchDog::DeregisterThread] deregistering controls for thread [main] [t=00:00:28.070955] [WatchDog::Uninstall][1] hangDetectorThread=00007ff79a9e80b0 (joinable=1) [t=00:00:28.070960] [WatchDog::Uninstall][2] [t=00:00:28.202693] [WatchDog::Uninstall][3] [t=00:00:28.202708] [SpringApp::Kill][9]
infolog_full.txt (truncated):