ZeroK-RTS / CrashReports

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Spring desync [104.0.1-271-g2e1a220] #3678

Open Chobbyla opened 6 years ago

Chobbyla commented 6 years ago

>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 3, This game player count: 3
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 15000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>
[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=908d9155
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=9b73c2
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=48e02806
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=da093020
[f=-000001] [Path] [PathEstimator::ReadFile] hash=da093020 file="cache\104dev-maintenance/paths/SuperSpeedMetal.pe-da093020.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE16 cache with 8 PF threads (39 MB)
[f=-000001] [EstimatePathCosts] precached 4 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 108 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 217 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 325 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 429 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 533 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 642 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 747 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 859 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 964 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 1076 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 1182 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 1288 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 1392 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 1503 of 1664 blocks
[f=-000001] [EstimatePathCosts] precached 1614 of 1664 blocks
[f=-000001] [InitEstimator] writing PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=da093020 file="cache\104dev-maintenance/paths/SuperSpeedMetal.pe-da093020.zip" (exists=0)
[f=-000001] [InitEstimator] written PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=908d9155
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=9b73c2
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=48e02806
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=da093030
[f=-000001] [Path] [PathEstimator::ReadFile] hash=da093030 file="cache\104dev-maintenance/paths/SuperSpeedMetal.pe2-da093030.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE32 cache with 8 PF threads (11 MB)
[f=-000001] [EstimatePathCosts] precached 1 of 416 blocks
[f=-000001] [EstimatePathCosts] precached 30 of 416 blocks
[f=-000001] [EstimatePathCosts] precached 68 of 416 blocks
[f=-000001] [EstimatePathCosts] precached 96 of 416 blocks
[f=-000001] [EstimatePathCosts] precached 124 of 416 blocks
[f=-000001] [EstimatePathCosts] precached 170 of 416 blocks
[f=-000001] [EstimatePathCosts] precached 204 of 416 blocks
[f=-000001] [EstimatePathCosts] precached 240 of 416 blocks
[f=-000001] [EstimatePathCosts] precached 273 of 416 blocks
[f=-000001] [EstimatePathCosts] precached 305 of 416 blocks
[f=-000001] [EstimatePathCosts] precached 334 of 416 blocks
[f=-000001] [EstimatePathCosts] precached 363 of 416 blocks
[f=-000001] [InitEstimator] writing PE32 pe2-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=da093030 file="cache\104dev-maintenance/paths/SuperSpeedMetal.pe2-da093030.zip" (exists=0)
[f=-000001] [InitEstimator] written PE32 pe2-cache to file
[f=-000001] [LoadFinalize] finalized PFS (1008ms, checksum 7f18ddb2)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water Damage: 5.000000 (This map's water is harmful to land units as well as hovercraft)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Size: 6656 (x208, z32)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Map Land Percent: 84.21%
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water is a void: true
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water is harmful: true
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Minimum Elevation: -15.00
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)   Is buildable across 75.465744% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)      Is buildable across 75.465744% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 75.465744% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 75.465744% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)      Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)      Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 349 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)    Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 43.15% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 43.15% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 5 Map-Area(s) occupying 74.59% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 5 Map-Area(s) occupying 74.59% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 5 Map-Area(s) occupying 74.59% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)     Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 43.15% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/SuperSpeedMetal.json)
[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (0) Initialized!
[f=-000001] Skirmish AI <Circuit Easy-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Water Damage: 5.000000 (This map's water is harmful to land units as well as hovercraft)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Sector-Map Size: 6656 (x208, z32)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Map Land Percent: 84.21%
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Water is a void: true
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Water is harmful: true
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Minimum Elevation: -15.00
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)     Is buildable across 75.465744% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)    Is buildable across 75.465744% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 75.465744% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 75.465744% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)    Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)    Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 349 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)      Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 43.15% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 43.15% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 5 Map-Area(s) occupying 74.59% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 5 Map-Area(s) occupying 74.59% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 5 Map-Area(s) occupying 74.59% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)   Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 43.15% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/SuperSpeedMetal.json)
[f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Easy-stable>: Circuit Easy 0.9.24 (1) Initialized!
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=5 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11623,0} {chunk,block}Bytes={0,0}
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with metal map mode.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: ba28a45af8b73385f4cf197318df2838
[f=-000001] Connection attempt from LtCommanderData
[f=-000001]  -> Version: 104.0.1-271-g2e1a220 maintenance [Windows 32-bit (emulated)]
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 2%
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from Toxici11i
[f=-000001]  -> Version: 104.0.1-271-g2e1a220 maintenance [Windows 32-bit (emulated)]
[f=-000001]  -> Connection established (given id 2)
[f=-000001] Connection attempt from doctorbrew
[f=-000001]  -> Version: 104.0.1-271-g2e1a220 maintenance [Windows 32-bit (emulated)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="LtCommanderData" string="[PreGame::GameDataReceived][map-checksums={0x1,0xcc995896}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="LtCommanderData" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x66c13a52}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="doctorbrew" string="[PreGame::GameDataReceived][map-checksums={0x1,0xcc995896}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="doctorbrew" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x66c13a52}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toxici11i" string="[PreGame::GameDataReceived][map-checksums={0x1,0xcc995896}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toxici11i" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x66c13a52}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="LtCommanderData" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=0b7420407976dcd62fe70ea6e77b3f4f92003aa681705f15c1c30671251761a36edd90e8faa21eb878c57606f6d5233bb85461b4ccc7d44f5a7efb171b8d5c77]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="LtCommanderData" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=76e82ef3791c8281593331e4d2e9d63ba877e8680e8ae5705c9891a8234173840c752637c3f0f5609d36b00a0d2c65ba02b7f20fc1c29b04dbbf841353acd2e4]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="doctorbrew" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=0b7420407976dcd62fe70ea6e77b3f4f92003aa681705f15c1c30671251761a36edd90e8faa21eb878c57606f6d5233bb85461b4ccc7d44f5a7efb171b8d5c77]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toxici11i" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=0b7420407976dcd62fe70ea6e77b3f4f92003aa681705f15c1c30671251761a36edd90e8faa21eb878c57606f6d5233bb85461b4ccc7d44f5a7efb171b8d5c77]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toxici11i" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=76e82ef3791c8281593331e4d2e9d63ba877e8680e8ae5705c9891a8234173840c752637c3f0f5609d36b00a0d2c65ba02b7f20fc1c29b04dbbf841353acd2e4]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="doctorbrew" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=76e82ef3791c8281593331e4d2e9d63ba877e8680e8ae5705c9891a8234173840c752637c3f0f5609d36b00a0d2c65ba02b7f20fc1c29b04dbbf841353acd2e4]"
[f=-000001] Skirmish AI "AI: Normal (1)" (ID:0, Short-Name:"CircuitAINormal32", Version:"") took over control of team 3
[f=-000001] Skirmish AI "AI: Easy (1)" (ID:1, Short-Name:"CircuitAIEasy32", Version:"") took over control of team 4
[f=-000001] <Toxici11i> Allies: I choose: Engi!
[f=-000001] <doctorbrew> Allies: I choose: Engineer!
[f=-000001] <Toxici11i> Allies: !force
[f=-000001] <Toxici11i> !force
[f=-000001] > Poll: do you want to force start? [!y=1/2, !n=0/2]
[f=-000001] > Poll: do you want to force start? [!y=0/2, !n=0/2]
[f=-000001] <Toxici11i> !y
[f=-000001] > Poll: do you want to force start? [!y=1/2, !n=0/2]
[f=-000001] <doctorbrew> !y
[f=-000001] > Poll: do you want to force start? [!y=2/2, !n=0/2]
[f=-000001] > Poll: do you want to force start? [END:SUCCESS]
[f=-000001] > Force starting game
[f=0000900] game_message: Giving all units of LtCommanderData to Toxici11i due to lag/AFK
[f=0000905] Toxici11i added point: Unit received from LtCommanderData
[f=0001443] Upgrade UI Debug - Upgrade Command Sent
[f=0001612] Upgrade UI Debug - Upgrade Command Sent
[f=0002126] game_message: Morph complete: Engi lvl 1
[f=0002301] game_message: Morph complete: Strike lvl 1
[f=0002301] Upgrade UI Debug - Number of units selected, 2
[f=0002301] Upgrade UI Debug - Commander Deselected
[f=0002366] Upgrade UI Debug - Upgrade Command Sent
[f=0002443] Upgrade UI Debug - Upgrade Command Sent
[f=0002521] Upgrade UI Debug - Upgrade Command Sent
[f=0002892] [liblobby] Warning: Duplicate user(legolas) added to channel (zk)
[f=0002892] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp
[f=0002892] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing
[f=0002892] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat
[f=0002892] !transmitlobby @voice@buildUnit@add;gunshipraid;Locust
[f=0002892] !transmitlobby @voice@buildUnit@add;gunshipskirm;Harpy
[f=0002892] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Nimbus
[f=0002892] !transmitlobby @voice@buildUnit@add;gunshipassault;Revenant
[f=0002892] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow
[f=0002892] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident
[f=0002892] !transmitlobby @voice@buildUnit@add;gunshiptrans;Charon
[f=0002892] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Hercules
[f=0002892] !transmitlobby @voice@buildUnit@reload
[f=0003254] game_message: Morph complete: Engi lvl 2
[f=0003332] game_message: Morph complete: Strike lvl 2
[f=0005440] game_message: Blastwing is under attack
[f=0006042] game_message: Blastwing is under attack
[f=0006083] Upgrade UI Debug - Upgrade Command Sent
[f=0006222] Upgrade UI Debug - Upgrade Command Sent
[f=0007637] [liblobby] Warning: Duplicate user(TechAUmNu) added to channel (zk)
[f=0009052] game_message: Morph complete: Strike lvl 3
[f=0009088] game_message: Morph complete: Engi lvl 3
[f=0009990] Upgrade UI Debug - Upgrade Command Sent
[f=0010100] Upgrade UI Debug - Upgrade Command Sent
[f=0010820] game_message: Morph complete: Strike lvl 4
[f=0011232] game_message: Morph complete: Engi lvl 4
[f=0012331] [liblobby] Warning: Duplicate user(forcegod) added to channel (zk)
[f=0014258] Upgrade UI Debug - Upgrade Command Sent
[f=0014399] Upgrade UI Debug - Number of units selected, 0
[f=0014399] Upgrade UI Debug - Commander Deselected
[f=0014547] Upgrade UI Debug - Number of units selected, 0
[f=0014547] Upgrade UI Debug - Commander Deselected
[f=0014627] Upgrade UI Debug - Upgrade Command Sent
[f=0015013] game_message: Morph complete: Strike lvl 5
[f=0015642] game_message: Morph complete: Engi lvl 5
[f=0016221] !transmitlobby @voice@buildUnit@add;amphcon;Conch
[f=0016221] !transmitlobby @voice@buildUnit@add;amphraid;Duck
[f=0016221] !transmitlobby @voice@buildUnit@add;amphimpulse;Archer
[f=0016221] !transmitlobby @voice@buildUnit@add;amphfloater;Buoy
[f=0016221] !transmitlobby @voice@buildUnit@add;amphriot;Scallop
[f=0016221] !transmitlobby @voice@buildUnit@add;amphassault;Grizzly
[f=0016221] !transmitlobby @voice@buildUnit@add;amphlaunch;Lobster
[f=0016221] !transmitlobby @voice@buildUnit@add;amphaa;Angler
[f=0016221] !transmitlobby @voice@buildUnit@add;amphbomb;Limpet
[f=0016221] !transmitlobby @voice@buildUnit@add;amphtele;Djinn
[f=0016221] !transmitlobby @voice@buildUnit@reload
[f=0021170] [liblobby] Warning: Duplicate user(DeinFreund) added to channel (zk)
[f=0022860] game_message: Player LtCommanderData is no longer lagging or AFK; returning all their units.
[f=0023306] game_message: Blastwing is under attack
[f=0023456] game_message: Blastwing is under attack
[f=0023627] game_message: Blastwing is under attack
Zero-K.exe Information: 0 : Chobbyla << DownloadImage {"TargetPath":"LuaMenu/Images/MinimapThumbnailsIntersection_v3.jpg","ImageUrl":"http://zero-k.info/Resources/Intersection_v3.thumbnail.jpg"}
Zero-K.exe Information: 0 : Chobbyla >> DownloadImageDone {"ImageUrl":"http://zero-k.info/Resources/Intersection_v3.thumbnail.jpg","TargetPath":"LuaMenu/Images/MinimapThumbnailsIntersection_v3.jpg"}

[f=0023940] game_message: Blastwing is under attack
[f=0024209] Upgrade UI Debug - Number of units selected, 0
[f=0024209] Upgrade UI Debug - Commander Deselected
[f=0027134] [liblobby] Warning: Duplicate user(SmokeDragon) added to channel (zk)
[f=0027630] game_message: Giving all units of LtCommanderData to Toxici11i due to lag/AFK
[f=0027636] Toxici11i added point: 26 units received from LtCommanderData
[f=0027930] game_message: Player LtCommanderData is no longer lagging or AFK; returning all their units.
[f=0028380] game_message: Giving all units of doctorbrew to LtCommanderData due to lag/AFK
[f=0029113] [liblobby] Warning: Duplicate user(ArtyShow) added to channel (zk)
[f=0029970] game_message: Player doctorbrew is no longer lagging or AFK; returning all their units.
[f=0036194] game_message: Wasp is under attack
[f=0036219] GroundDetail set to 89
[f=0036229] GroundDetail set to 88
[f=0036396] game_message: Wasp is under attack
[f=0036570] game_message: Wasp is under attack
[f=0036579] GroundDetail set to 87
[f=0036794] Singularity Reactor: self-destruct in 5s
[f=0036824] Singularity Reactor: self-destruct in 4s
[f=0036854] Singularity Reactor: self-destruct in 3s
[f=0036884] Singularity Reactor: self-destruct in 2s
[f=0036914] Singularity Reactor: self-destruct in 1s
[f=0038838] [liblobby] Warning: Duplicate user(MeraK) added to channel (zk)
[f=0043170] game_message: Giving all units of doctorbrew to LtCommanderData due to lag/AFK
[f=0043230] game_message: Player doctorbrew is no longer lagging or AFK; returning all their units.
[f=0044980] [liblobby] Warning: Duplicate user(Vyvyn) added to channel (zk)
[f=0047263] [liblobby] Warning: Duplicate user([LCC]quantum[0K]) added to channel (zk)
[f=0050826] game_message: Blastwing is under attack
[f=0051594] !transmitlobby @voice@buildUnit@add;tacnuke;Eos
[f=0051594] !transmitlobby @voice@buildUnit@add;seismic;Quake
[f=0051594] !transmitlobby @voice@buildUnit@add;empmissile;Shockley
[f=0051594] !transmitlobby @voice@buildUnit@add;napalmmissile;Inferno
[f=0051594] !transmitlobby @voice@buildUnit@reload
[f=0054747] [liblobby] Warning: Duplicate user(bortar) added to channel (zk)
[f=0057735] game_message: AllyTeam 0 has an overwhelming numerical advantage!
[f=0058170] game_message: AI has been destroyed!
[f=0058170] game_message: East wins!
[f=0058170] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0058199] Skirmish AI "AI: Normal (1)" (ID:0), which controlled team 3 is now dead
[f=0058199] Skirmish AI "AI: Easy (1)" (ID:1), which controlled team 4 is now dead
[f=0058270] <autoquit> Autoquit canceled.
[f=0058307] [ReloadOrRestart] Spring "C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe" should be reloading
[f=0058307] [SpringApp::Reload][1]
[f=0058307] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=0058307]     [async=0] threads=3 tasks=714890 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {-0.000, -26815622342274077636159934661713960854958730967953334167700229573114324377157754817569950371838128389037961850997848138766771979757376384962056468889075712.000}}ms
[f=0058307]         thread=1 tasks=357445 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 2.000}, {-0.000, 0.000, 0.000, -0.000}}ms
[f=0058307]         thread=2 tasks=357445 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, -2.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=0058307]     [async=1] threads=3 tasks=9495 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {0.000, -26815622367021613514759005522593580227263462161355314567042623400788598850149818430789983814275614823196107568535530097281616773754014394553172191824838656.000}}ms
[f=0058307]         thread=1 tasks=4751 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {-0.000, 0.000, 0.000, 2.000}}ms
[f=0058307]         thread=2 tasks=4744 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622299004223392707428494960459783788550295890114812163260155166123629549489531831364112934951084590191604275881620588510142689027564686818847055937536.000}, {-26815622247188400292322313048683426466204169774725858035162113646148756030354791464483993785305326445399236203679339221208141520348983186616559370892214272.000, 0.000, 0.000, -0.000}}ms
[f=0058307] [ThreadPool::SetThreadCount][2] workers=0
[f=0058307] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[f=0058307] [ThreadPool::SetThreadCount][2] workers=2
[f=0058307] [Threading] Main thread CPU affinity mask set: 252
[f=0058307] [SpringApp::Reload][2]
[f=0058307] [WriteDemoFile] writing client-demo "C:\Users\user\Documents\My Games\Zero-K\demos\20180310_184933_SuperSpeedMetal_104.0.1-271-g2e1a220 maintenance.sdfz" (3660112 bytes)
[f=0058307] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0058307] [Game::KillLua][3] dtor=0 luaUI=268bd710
[f=0058307] Start widgetHandler:Shutdown
[f=0058307] Shutdown - SaveOrderList Complete
[f=0058307] Writing last game win data
[f=0058307] Shutdown - SaveConfigData Complete
[f=0058307] Shutdown Widget - Chili Highlight
[f=0058307] Shutdown Widget - Deferred rendering
[f=0058307] Shutdown Widget - EPIC Menu
[f=0058307] Shutdown Widget - Custom Markers
[f=0058307] Shutdown Widget - Chili Minimap
[f=0058307] Shutdown Widget - Chili Widget Selector
[f=0058307] Shutdown Widget - Local Team Colors
[f=0058307] Shutdown Widget - Display Keys 2
[f=0058307] Shutdown Widget - Save Game Menu
[f=0058307] Shutdown Widget - HealthBars
[f=0058307] Shutdown Widget - Noises
[f=0058307] Shutdown Widget - Unit Icons
[f=0058307] Shutdown Widget - Win Counter
[f=0058307] Shutdown Widget - BuildETA
[f=0058307] Shutdown Widget - Depth of Field Shader
[f=0058307] Shutdown Widget - Modular Comm Info
[f=0058307] Shutdown Widget - CameraShake
[f=0058307] Shutdown Widget - Chili EndGame Window
[f=0058307] Shutdown Widget - Chili Economy Panel Default
[f=0058307] Shutdown Widget - Chili Nuke Warning
[f=0058307] Shutdown Widget - Chili Selections & CursorTip v2
[f=0058307] Shutdown Widget - Chili Spectator Panels
[f=0058307] Shutdown Widget - Context Menu
[f=0058307] Shutdown Widget - Darkening
[f=0058307] Shutdown Widget - Grab Input
[f=0058307] Input grabbing is disabled!
[f=0058307] Shutdown Widget - Highlight Geos
[f=0058307] Shutdown Widget - Local Widgets Config
[f=0058307] Shutdown Widget - Mex Placement Handler
[f=0058307] Shutdown Widget - MinimapEvents
[f=0058307] Shutdown Widget - Missile Silo Range
[f=0058307] Shutdown Widget - Morph Finished notification
[f=0058307] Shutdown Widget - Music Player
[f=0058307] Shutdown Widget - Point Tracker
[f=0058307] Shutdown Widget - Showeco and Grid Drawer
[f=0058307] Shutdown Widget - Stereo3D
[f=0058307] Shutdown Widget - Transport AI
[f=0058307] Shutdown Widget - Startup Info and Selector
[f=0058307] Shutdown Widget - Attack Warning
[f=0058307] Shutdown Widget - Attack AoE
[f=0058307] Shutdown Widget - UnitShapes
[f=0058307] Shutdown Widget - Map Edge Extension
[f=0058307] Shutdown Widget - Selection Send
[f=0058307] Shutdown Widget - LupsManager
[f=0058307] Shutdown Widget - Newton Firezone
[f=0058307] Shutdown Widget - Receive Units Indicator
[f=0058307] Shutdown Widget - Chili Pro Console
[f=0058307] Shutdown Widget - Chili Crude Player List
[f=0058307] Shutdown Widget - Lasso Terraform GUI
[f=0058307] Shutdown Widget - Chili Framework
[f=0058307] Shutdown Widget - Lups
[f=0058307] Shutdown Widget - Chili Core Selector
[f=0058307] Shutdown Widget - Pause Screen
[f=0058307] Shutdown Widget - Color Blindness Correction
[f=0058307] Shutdown Widget - Layout Handler
[f=0058307] Shutdown Widget - Persistent Build Height
[f=0058307] Shutdown Widget - Text To Speech Control
[f=0058307] End widgetHandler:Shutdown
[f=0058307] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,304987111,0} {chunk,block}Bytes={0,0}
[f=0058307] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0058307] [Game::KillLua][2] dtor=0 luaRules=104e0848
[f=0058307] Start gadgetHandler:Shutdown
[f=0058307] Shutdown - StartSetup
[f=0058307] Shutdown - UnitMorph
[f=0058307] Shutdown - LupsNanoSpray
[f=0058307] Shutdown - Missile Silo Controller
[f=0058307] Shutdown - Modular Comm Info
[f=0058307] Shutdown - Puppy Handler
[f=0058307] Shutdown - Terrain Texture Handler
[f=0058307] Shutdown - UnitCloakShield
[f=0058307] End gadgetHandler:Shutdown
[f=0058307] Start gadgetHandler:Shutdown
[f=0058307] Shutdown - UnitMorph
[f=0058307] Shutdown - Modular Comm Info
[f=0058307] Shutdown - Shockwaves
[f=0058307] Shutdown - Teleport Throw
[f=0058307] Shutdown - UnitCloakShield
[f=0058307] Shutdown - Lups Cloak FX
[f=0058307] Shutdown - Lups
[f=0058307] End gadgetHandler:Shutdown
[f=0058307] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,304987212,0} {chunk,block}Bytes={0,0}
[f=0058307] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,304987212,0} {chunk,block}Bytes={0,0}
[f=0058307] [Game::KillLua][4] dtor=0
[f=0058307] [SpringApp::Reload][3]
[f=0058307] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0058307] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0058307] [Sound] [Sound::UpdateThread][3] #sources=32 #items=78
[f=0058307] [Sound] [Sound::UpdateThread][4] ctx=268cf968 dev=473837c0
[f=0058307] [Sound] [Sound::UpdateThread][5] ctx=268cf968 dev=473837c0
[f=0058307] [Sound] [Sound::UpdateThread][6]
[f=0058307] [SpringApp::Reload][4]
[f=0058307] [Game::~CGame][1]
[f=0058307] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0058307] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0058307] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0058307] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0058307] [Game::KillLua][4] dtor=1
[f=0058307] [Game::KillMisc][1]
[f=0058307] [Game::KillMisc][2]
[f=0058307] [Game::KillMisc][3]
[f=0058307] [Game::KillRendering][1]
[f=0058307] Statistics for RectangleOptimizer: 26%
[f=0058307] [Game::KillInterface][1]
[f=0058307] [Game::KillInterface][2]
[f=0058307] [Game::KillSimulation][1]
[f=0058307] [Game::KillSimulation][2]
[f=0058307] [CCollisionHandler] dis-/continuous tests: 0/16383159
[f=0058307] [Game::KillSimulation][3]
[f=0058307] [~CPathCache(52x8)] cacheHits=304 hitPercentage=13% numHashColls=0 maxCacheSize=201
[f=0058307] [~CPathCache(52x8)] cacheHits=11126 hitPercentage=57% numHashColls=0 maxCacheSize=91
[f=0058307] [~CPathCache(104x16)] cacheHits=1904 hitPercentage=61% numHashColls=0 maxCacheSize=201
[f=0058307] [~CPathCache(104x16)] cacheHits=5752 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0058307] Statistics for RectangleOptimizer: 26%
[f=0058307] Statistics for RectangleOptimizer: 26%
[f=0058307] LosHandler stats: total instances=429746; shared=9%; from cache=44%
[f=0058307] [Game::KillSimulation][4]
[f=0058307] [Game::~CGame][2]
[f=0058307] [Game::~CGame][3]
[f=0058307] [UDPConnection::Statistics]
    2610039 bytes sent   in 30798 packets (84.747 bytes/packet)
    2939896 bytes recv'd in 34697 packets (84.731 bytes/packet)
    {0.000x, 0.071x} relative protocol overhead {up, down}
    0 incoming chunks dropped, 21 outgoing chunks resent

[f=0058307] [SpringApp::Reload][5]
[f=0058307] [SpringApp::Reload][6]
[f=0058307] Scanning: C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\base
[f=0058307] Scanning: C:\Users\user\Documents\My Games\Zero-K\maps
[f=0058307] Scanning: C:\Users\user\Documents\My Games\Zero-K\games
[f=0058307] Scanning: C:\Users\user\Documents\My Games\Zero-K\packages
[f=0058307] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 19ms
[f=0058307] [SpringApp::Reload][7]
[f=0058307] [SpringApp::Reload][8]
[f=0058307] [~ScopedOnceTimer][ISound::Init::New] 1ms
[f=0058307] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=0058307] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=0058307] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0058307] [Sound] [Sound::InitThread][1]
[f=0058307] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=0058307] [Sound] [Sound::OpenLoopbackDevice] device=53dfe2f0 context=11df3490
[f=0058307] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=0058307] [Sound]   Vendor:         OpenAL Community
[f=0058307] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0058307] [Sound]   Renderer:       OpenAL Soft
[f=0058307] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0058307] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0058307] [Sound]   Devices:
[f=0058307] [Sound]     [Speakers (7- USB Audio Device)]
[f=0058307] [Sound]     [CABLE Input (VB-Audio Virtual Cable)]
[f=0058307] [Sound]     [Speakers / Headphones (Realtek High Definition Audio)]
[f=0058307] [Sound]     [Speakers (7- USB Audio Device)]
[f=0058307] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=0058307] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=0058307] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0058307] [Sound] Error:   Initializing EFX failed!
[f=0058307] [Sound] [Sound::UpdateThread][2]
[f=0058307] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=0058307] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.2.18"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=056dbaa8
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, nil
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"}
[f=-000001] Starting Track, sounds/lobbyMusic/Dream Infinity.ogg, 0.5
[f=-000001] [SpringApp::Reload][13] numReloads=4

[f=-000001] Opening URL, http://zero-k.info/Maps/DetailName?name=SuperSpeedMetal&asmallcake=3bcee62d-b698-40d1-bddd-b597d651c0de
Zero-K.exe Information: 0 : Chobbyla << OpenUrl {"Url":"http://zero-k.info/Maps/DetailName?name=SuperSpeedMetal&asmallcake=3bcee62d-b698-40d1-bddd-b597d651c0de"}
[f=-000001] [liblobby] Warning: Duplicate user(AGITS) added to channel (zk)
[f=-000001] Connecting to battle, Zero-K v1.6.3.1, SuperSpeedMetal, 104.0.1-271-g2e1a220
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 24
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 4
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 90
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 4
[f=-000001] SetSettings Int, BumpWaterReflection, 1
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, UseLuaMemPools, 0
[f=-000001] SetSettings Int, TreeRadius, 1200
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Int, Shadows, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
[f=-000001] [GAME]
{
    HostIP=37.59.49.101;
    HostPort=8453;
    SourcePort=0;
    IsHost=0;
    MyPlayerName=Toxici11i;
    MyPasswd=290a46be1a6ae9a5216c2bc8933aadf7;
}
[f=-000001] [ReloadOrRestart] Spring "C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe" should be reloading
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"events_22_10_2017:game_start:multiplayer:connecting_Cooperative"}
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"Playing Multiplayer"}
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=-000001]     [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=11df3490 dev=53dfe2f0
[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=11df3490 dev=53dfe2f0
[f=-000001] [Sound] [Sound::UpdateThread][6]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\base
[f=-000001] Scanning: C:\Users\user\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\user\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\user\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 18ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 1ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=53dfe2f0 context=11df3dd0
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (7- USB Audio Device)]
[f=-000001] [Sound]     [CABLE Input (VB-Audio Virtual Cable)]
[f=-000001] [Sound]     [Speakers / Headphones (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (7- USB Audio Device)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.2.18"
[f=-000001] [SpringApp::Reload][12] #script=143
[f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8453
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8453
[f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8453 using name Toxici11i
[f=-000001] [SpringApp::Reload][13] numReloads=5

[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: SuperSpeedMetal
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.3.1 (archive: de3d378413db94d44ac543b06e71c5b7.sdz)
[f=-000001] Warning: [PreGame::GameDataReceived] Archive SuperSpeedMetal (checksum 0xcc995896) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: [PreGame::GameDataReceived] Archive de3d378413db94d44ac543b06e71c5b7.sdz (checksum 0x66c13a52) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\user\Documents\My Games\Zero-K\demos\20180310_192410_SuperSpeedMetal_104.0.1-271-g2e1a220 maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 328ms
[f=-000001] [PreGame::UpdateClientNet] received user number 2 (team 2, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (42 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 287ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 400ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 324 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 13ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 12ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Warning: WeaponDefs: Unknown tag "ballistic" in "fusionx_blast"
[f=-000001] Warning: WeaponDefs: Unknown tag "rendertype" in "fusionx_blast"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2459ms
[f=-000001] Loading Unit Definitions
[f=-000001] [liblobby] Warning: Duplicate user([LCC]quantum[0K]) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user([LCC]quantum[0K]) added to channel (zk)
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 225ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 44ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 69ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 1
[f=-000001] Setting morph for custom comms for player: 2
[f=-000001] [CAI] Error: CAI: Fatal error, map not supported due to metal map.
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-271-g2e1a220 maintenance.
[f=-000001] Warning:    (in threads: {main,load,audio,vfsi}={0,1,0,0})
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000   spring
[f=-000001] Error: 0x779e0000   ntdll
[f=-000001] Error: 0x76720000   kernel32
[f=-000001] Error: 0x77590000   KERNELBASE
[f=-000001] Error: 0x76b00000   ADVAPI32
[f=-000001] Error: 0x76fa0000   msvcrt
[f=-000001] Error: 0x76510000   sechost
[f=-000001] Error: 0x76cb0000   RPCRT4
[f=-000001] Error: 0x75540000   SspiCli
[f=-000001] Error: 0x75530000   CRYPTBASE
[f=-000001] Error: 0x6acb0000   GLU32
[f=-000001] Error: 0x55050000   OPENGL32
[f=-000001] Error: 0x768c0000   GDI32
[f=-000001] Error: 0x77180000   USER32
[f=-000001] Error: 0x76c40000   LPK
[f=-000001] Error: 0x76ba0000   USP10
[f=-000001] Error: 0x57010000   DDRAW
[f=-000001] Error: 0x6aca0000   DCIMAN32
[f=-000001] Error: 0x76960000   SETUPAPI
[f=-000001] Error: 0x76530000   CFGMGR32
[f=-000001] Error: 0x76f10000   OLEAUT32
[f=-000001] Error: 0x76560000   ole32
[f=-000001] Error: 0x773f0000   DEVOBJ
[f=-000001] Error: 0x6b260000   dwmapi
[f=-000001] Error: 0x76e10000   IMAGEHLP
[f=-000001] Error: 0x755a0000   SHELL32
[f=-000001] Error: 0x766c0000   SHLWAPI
[f=-000001] Error: 0x76880000   WS2_32
[f=-000001] Error: 0x76e00000   NSI
[f=-000001] Error: 0x10000000   DevIL
[f=-000001] Error: 0x77bb0000   MSVCP80
[f=-000001] Error: 0x01840000   MSVCR80
[f=-000001] Error: 0x6b800000   OpenAL32
[f=-000001] Error: 0x69f80000   WINMM
[f=-000001] Error: 0x6b5c0000   libvorbisfile-3
[f=-000001] Error: 0x6d740000   libvorbis-0
[f=-000001] Error: 0x70880000   libogg-0
[f=-000001] Error: 0x62e80000   zlib1
[f=-000001] Error: 0x70e40000   libfreetype-6
[f=-000001] Error: 0x65180000   libfontconfig-1
[f=-000001] Error: 0x68f40000   libexpat-1
[f=-000001] Error: 0x6ef80000   glew32
[f=-000001] Error: 0x6c740000   SDL2
[f=-000001] Error: 0x76c50000   IMM32
[f=-000001] Error: 0x76e40000   MSCTF
[f=-000001] Error: 0x73680000   VERSION
[f=-000001] Error: 0x5efc0000   nvapi
[f=-000001] Error: 0x6f7f0000   uxtheme
[f=-000001] Error: 0x075c0000   nvoglv32
[f=-000001] Error: 0x73050000   WTSAPI32
[f=-000001] Error: 0x773c0000   WINTRUST
[f=-000001] Error: 0x763f0000   CRYPT32
[f=-000001] Error: 0x76950000   MSASN1
[f=-000001] Error: 0x71530000   ntmarta
[f=-000001] Error: 0x76830000   WLDAP32
[f=-000001] Error: 0x673b0000   nvspcap
[f=-000001] Error: 0x779b0000   PSAPI
[f=-000001] Error: 0x739f0000   WINHTTP
[f=-000001] Error: 0x739a0000   webio
[f=-000001] Error: 0x725d0000   WINSTA
[f=-000001] Error: 0x770f0000   CLBCatQ
[f=-000001] Error: 0x741a0000   shfolder
[f=-000001] Error: 0x0fe50000   XAudio2_7
[f=-000001] Error: 0x5e7b0000   MMDevApi
[f=-000001] Error: 0x596e0000   PROPSYS
[f=-000001] Error: 0x5e7f0000   AUDIOSES
[f=-000001] Error: 0x74650000   dsound
[f=-000001] Error: 0x719a0000   POWRPROF
[f=-000001] Error: 0x715e0000   mswsock
[f=-000001] Error: 0x715d0000   wshtcpip
[f=-000001] Error: 0x71490000   NLAapi
[f=-000001] Error: 0x70d60000   napinsp
[f=-000001] Error: 0x70d40000   pnrpnsp
[f=-000001] Error: 0x73930000   DNSAPI
[f=-000001] Error: 0x70a80000   winrnr
[f=-000001] Error: 0x73a60000   IPHLPAPI
[f=-000001] Error: 0x73a50000   WINNSI
[f=-000001] Error: 0x70a40000   fwpuclnt
[f=-000001] Error: 0x70a90000   rasadhlp
[f=-000001] Error: 0x715c0000   wship6
[f=-000001] Error: 0x73550000   dbghelp
[f=-000001] Error: 0x64d20000   avrt
[f=-000001] Warning: Stacktrace (load) for Spring 104.0.1-271-g2e1a220 maintenance:
[f=-000001] Warning:    [ProgCtr=76fba917 StackPtr=0028e704 FramePtr=0028e710]
[f=-000001] Warning:    (0) C:\Windows\syswow64\msvcrt.dll [0x0001A917]
[f=-000001] Warning:    (1) C:\Windows\syswow64\msvcrt.dll [0x0001A44A]
[f=-000001] Warning:    (2) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00BF25EE]
[f=-000001] Warning:    (3) C:\Windows\syswow64\msvcrt.dll [0x0000A00B]
[f=-000001] Warning:    (4) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x0090FB73]
[f=-000001] Warning:    (5) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00BEFEBD]
[f=-000001] Warning:    (6) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00BEFF0D]
[f=-000001] Warning:    (7) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x0090FB45]
[f=-000001] Warning:    (8) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00D69906]
[f=-000001] Warning:    (9) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00910DB1]
[f=-000001] Warning:    (10) C:\Windows\syswow64\msvcrt.dll [0x000098DA]
[f=-000001] Warning:    (11) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x0091685E]
[f=-000001] Warning:    (12) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00BEFEBD]
[f=-000001] Warning:    (13) Unknown [0x8EB2C9F3]
[f=-000001] Warning:    (14) Unknown [0x0028EA71]
[f=-000001] Warning: Stacktrace (audio) for Spring 104.0.1-271-g2e1a220 maintenance:
[f=-000001] Warning:    [ProgCtr=779ffd81 StackPtr=0c9dfdb0 FramePtr=0c9dfe18]
[f=-000001] Warning:    (0) C:\Windows\SysWOW64\ntdll.dll [0x0001FD81]
[f=-000001] Warning:    (1) C:\Windows\syswow64\KERNELBASE.dll [0x00013520]
[f=-000001] Warning:    (2) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x008ECA96]
[f=-000001] Warning:    (3) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00D3B2B7]
[f=-000001] Warning:    (4) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00D6C3F3]
[f=-000001] Warning:    (5) C:\Windows\syswow64\msvcrt.dll [0x00011328]
[f=-000001] Warning:    (6) C:\Windows\syswow64\kernel32.dll [0x000133CA]
[f=-000001] Warning:    (7) C:\Windows\SysWOW64\ntdll.dll [0x00039ED2]
[f=-000001] Warning:    (8) C:\Windows\SysWOW64\ntdll.dll [0x00039EA5]
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Target Features     <unit_target_features.lua>
>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_block_ally_attack.lua  <cmd_block_ally_attack.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  hax_mantis_5852.lua  <hax_mantis_5852.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 3, This game player count: 3
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 15000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>
[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=908d9155
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=9b73c2
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=48e02806
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=da093020
[f=-000001] [Path] [PathEstimator::ReadFile] hash=da093020 file="cache\104dev-maintenance/paths/SuperSpeedMetal.pe-da093020.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=908d9155
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=9b73c2
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=48e02806
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=da093030
[f=-000001] [Path] [PathEstimator::ReadFile] hash=da093030 file="cache\104dev-maintenance/paths/SuperSpeedMetal.pe2-da093030.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (197ms, checksum 7f18ddb2)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water Damage: 5.000000 (This map's water is harmful to land units as well as hovercraft)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Size: 6656 (x208, z32)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Map Land Percent: 84.21%
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water is a void: true
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water is harmful: true
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Minimum Elevation: -15.00
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)   Is buildable across 75.465744% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)      Is buildable across 75.465744% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 75.465744% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 75.465744% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)      Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)      Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 349 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)    Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 43.15% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 43.15% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 5 Map-Area(s) occupying 74.59% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 5 Map-Area(s) occupying 74.59% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 5 Map-Area(s) occupying 74.59% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)     Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 43.15% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/SuperSpeedMetal.json)
[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (0) Initialized!
[f=-000001] Skirmish AI <Circuit Easy-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Water Damage: 5.000000 (This map's water is harmful to land units as well as hovercraft)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Sector-Map Size: 6656 (x208, z32)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Map Land Percent: 84.21%
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Water is a void: true
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Water is harmful: true
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Minimum Elevation: -15.00
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)     Is buildable across 75.465744% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)    Is buildable across 75.465744% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 75.465744% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 75.465744% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)    Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)    Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 349 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)      Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 43.15% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 43.15% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 5 Map-Area(s) occupying 74.59% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 5 Map-Area(s) occupying 74.59% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 5 Map-Area(s) occupying 74.59% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)   Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 43.15% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/SuperSpeedMetal.json)
[f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Easy-stable>: Circuit Easy 0.9.24 (1) Initialized!
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=3 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11343,0} {chunk,block}Bytes={0,0}
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with metal map mode.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: d730a45af8b73385f66a906318df2838
[f=-000001] Connection attempt from LtCommanderData
[f=-000001]  -> Version: 104.0.1-271-g2e1a220 maintenance [Windows 32-bit (emulated)]
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 25%
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from Toxici11i
[f=-000001]  -> Version: 104.0.1-271-g2e1a220 maintenance [Windows 32-bit (emulated)]
[f=-000001] Input grabbing is enabled!
[f=-000001]  -> Connection established (given id 2)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="LtCommanderData" string="[PreGame::GameDataReceived][map-checksums={0x1,0xcc995896}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="LtCommanderData" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x66c13a52}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toxici11i" string="[PreGame::GameDataReceived][map-checksums={0x1,0xcc995896}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toxici11i" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x66c13a52}]"
[f=-000001] Connection attempt from doctorbrew
[f=-000001]  -> Version: 104.0.1-271-g2e1a220 maintenance [Windows 32-bit (emulated)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="doctorbrew" string="[PreGame::GameDataReceived][map-checksums={0x1,0xcc995896}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="doctorbrew" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x66c13a52}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="LtCommanderData" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=0b7420407976dcd62fe70ea6e77b3f4f92003aa681705f15c1c30671251761a36edd90e8faa21eb878c57606f6d5233bb85461b4ccc7d44f5a7efb171b8d5c77]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="LtCommanderData" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=76e82ef3791c8281593331e4d2e9d63ba877e8680e8ae5705c9891a8234173840c752637c3f0f5609d36b00a0d2c65ba02b7f20fc1c29b04dbbf841353acd2e4]"
[f=-000001] <LtCommanderData> Allies: I choose: Lore!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toxici11i" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=0b7420407976dcd62fe70ea6e77b3f4f92003aa681705f15c1c30671251761a36edd90e8faa21eb878c57606f6d5233bb85461b4ccc7d44f5a7efb171b8d5c77]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toxici11i" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=76e82ef3791c8281593331e4d2e9d63ba877e8680e8ae5705c9891a8234173840c752637c3f0f5609d36b00a0d2c65ba02b7f20fc1c29b04dbbf841353acd2e4]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="doctorbrew" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=0b7420407976dcd62fe70ea6e77b3f4f92003aa681705f15c1c30671251761a36edd90e8faa21eb878c57606f6d5233bb85461b4ccc7d44f5a7efb171b8d5c77]"
[f=-000001] Skirmish AI "AI: Normal (1)" (ID:0, Short-Name:"CircuitAINormal32", Version:"") took over control of team 3
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="doctorbrew" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=76e82ef3791c8281593331e4d2e9d63ba877e8680e8ae5705c9891a8234173840c752637c3f0f5609d36b00a0d2c65ba02b7f20fc1c29b04dbbf841353acd2e4]"
[f=-000001] Skirmish AI "AI: Easy (1)" (ID:1, Short-Name:"CircuitAIEasy32", Version:"") took over control of team 4
[f=-000001] <doctorbrew> Allies: I choose: Engineer!
[f=-000001] Input grabbing is enabled!
[f=-000001] <Toxici11i> Allies: I choose: Engi!
[f=0000351] !transmitlobby @voice@buildUnit@add;planecon;Crane
[f=0000351] !transmitlobby @voice@buildUnit@add;planefighter;Swift
[f=0000351] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor
[f=0000351] !transmitlobby @voice@buildUnit@add;bomberprec;Raven
[f=0000351] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix
[f=0000351] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird
[f=0000351] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho
[f=0000351] !transmitlobby @voice@buildUnit@add;planescout;Owl
[f=0000351] !transmitlobby @voice@buildUnit@reload
[f=0000892] Upgrade UI Debug - Upgrade Command Sent
[f=0003163] game_message: Morph complete: Engi lvl 1
[f=0003501] [liblobby] Warning: Duplicate user(zuzu9) added to channel (zk)
[f=0003762] [liblobby] Warning: Duplicate user(ATOSTIC) added to channel (zk)
[f=0004541] Upgrade UI Debug - Upgrade Command Sent
[f=0006000] game_message: Giving all units of LtCommanderData to Toxici11i due to lag/AFK
[f=0006005] Toxici11i added point: 10 units received from LtCommanderData
[f=0006090] game_message: Player LtCommanderData is no longer lagging or AFK; returning all their units.
[f=0006316] game_message: Morph complete: Engi lvl 2
[f=0009945] Upgrade UI Debug - Number of units selected, 0
[f=0009945] Upgrade UI Debug - Commander Deselected
[f=0010078] Upgrade UI Debug - Upgrade Command Sent
[f=0010240] Speed set to 1.1 [Toxici11i]
[f=0010260] Speed set to 1.2 [Toxici11i]
[f=0010305] Speed set to 1.1 [Toxici11i]
[f=0010345] Speed set to 1.0 [Toxici11i]
[f=0011667] game_message: Morph complete: Engi lvl 3
[f=0012578] [liblobby] Warning: Duplicate user(sabbath66) added to channel (zk)
[f=0012858] [liblobby] Warning: Duplicate user(Zetesofos) added to channel (zk)
[f=0013211] [liblobby] Warning: Duplicate user(Setokaiva[IVL]) added to channel (zk)
[f=0015501] Upgrade UI Debug - Upgrade Command Sent
[f=0016294] game_message: Morph complete: Engi lvl 4
[f=0017702] [liblobby] Warning: Duplicate user(U83Rreenigne) added to channel (zk)
[f=0017850] game_message: Giving all units of LtCommanderData to Toxici11i due to lag/AFK
[f=0017855] Toxici11i added point: 57 units received from Toxici11i
[f=0017855] Toxici11i added point: 28 units received from Toxici11i
[f=0017855] Toxici11i added point: Unit received from Toxici11i
[f=0017970] game_message: Player LtCommanderData is no longer lagging or AFK; returning all their units.
[f=0019302] Likho: self-destruct in 5s
[f=0019332] Likho: self-destruct in 4s
[f=0019357] [liblobby] Warning: Duplicate user(Madcap_Magician) added to channel (zk)
[f=0019362] Likho: self-destruct in 3s
[f=0019392] Likho: self-destruct in 2s
[f=0019422] Likho: self-destruct in 1s
[f=0020368] !transmitlobby @voice@buildUnit@add;shipcon;Mariner
[f=0020368] !transmitlobby @voice@buildUnit@add;shipscout;Cutter
[f=0020368] !transmitlobby @voice@buildUnit@add;shiptorpraider;Hunter
[f=0020368] !transmitlobby @voice@buildUnit@add;subraider;Seawolf
[f=0020368] !transmitlobby @voice@buildUnit@add;shipriot;Corsair
[f=0020368] !transmitlobby @voice@buildUnit@add;shipskirm;Mistral
[f=0020368] !transmitlobby @voice@buildUnit@add;shipassault;Siren
[f=0020368] !transmitlobby @voice@buildUnit@add;shiparty;Envoy
[f=0020368] !transmitlobby @voice@buildUnit@add;shipaa;Zephyr
[f=0020368] !transmitlobby @voice@buildUnit@reload
[f=0020942] [liblobby] Warning: Duplicate user(Stormhammer) added to channel (zk)
[f=0022213] game_message: Shipyard is under attack
[f=0022453] game_message: Seawolf is under attack
[f=0022603] game_message: Seawolf is under attack
[f=0022753] game_message: Seawolf is under attack
[f=0022903] game_message: Seawolf is under attack
[f=0023053] game_message: Seawolf is under attack
[f=0023203] game_message: Seawolf is under attack
[f=0023353] game_message: Seawolf is under attack
[f=0023503] game_message: Shipyard is under attack
[f=0023653] game_message: Seawolf is under attack
[f=0023803] game_message: Seawolf is under attack
[f=0023953] game_message: Seawolf is under attack
[f=0024335] !transmitlobby @voice@buildUnit@remove;shipcon
[f=0024335] !transmitlobby @voice@buildUnit@remove;shipscout
[f=0024335] !transmitlobby @voice@buildUnit@remove;shiptorpraider
[f=0024335] !transmitlobby @voice@buildUnit@remove;subraider
[f=0024335] !transmitlobby @voice@buildUnit@remove;shipriot
[f=0024335] !transmitlobby @voice@buildUnit@remove;shipskirm
[f=0024335] !transmitlobby @voice@buildUnit@remove;shipassault
[f=0024335] !transmitlobby @voice@buildUnit@remove;shiparty
[f=0024335] !transmitlobby @voice@buildUnit@remove;shipaa
[f=0024335] !transmitlobby @voice@buildUnit@reload
[f=0024772] game_message: Solar Collector is under attack
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"841.627014","EventID":"events_22_10_2017:game_v2:unit:first_start_building:subtacmissile"}
[f=0024886] [liblobby] Warning: Duplicate user(visator) added to channel (zk)
[f=0024911] [liblobby] Warning: Duplicate user(raaar) added to channel (zk)
[f=0025285] [liblobby] Warning: Duplicate user(DrLankenstein) added to channel (zk)
[f=0025628] [liblobby] Warning: Duplicate user(scooterx3) added to channel (zk)
[f=0026788] game_message: Scylla is under attack
[f=0027265] [liblobby] Warning: Duplicate user(LtBlackFire) added to channel (zk)
[f=0027782] [liblobby] Warning: Duplicate user(U83Rreenigne) added to channel (zk)
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"958.838013","EventID":"events_22_10_2017:game_v2:unit:first_start_building:shipcarrier"}
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"978.221985","EventID":"events_22_10_2017:game_v2:unit:first_start_building:dronecarry"}
[f=0029136] game_message: Fusion Reactor is under attack
[f=0029501] game_message: Scylla is under attack
[f=0029651] game_message: Scylla is under attack
[f=0029828] Terraform Command Too Large
[f=0029965] game_message: Scylla is under attack
[f=0030115] game_message: Scylla is under attack
[f=0030310] game_message: Scylla is under attack
[f=0030460] game_message: Scylla is under attack
[f=0030625] game_message: Scylla is under attack
[f=0030777] game_message: Reef is under attack
[f=0030907] Input grabbing is enabled!
[f=0030939] Input grabbing is enabled!
[f=0030970] Input grabbing is enabled!
[f=0031001] Input grabbing is enabled!
[f=0031033] Input grabbing is enabled!
[f=0031064] Input grabbing is enabled!
[f=0031097] Input grabbing is enabled!
[f=0031224] game_message: Scylla is under attack
[f=0031332] [liblobby] Warning: Duplicate user(Orfelius) added to channel (zk)
[f=0031389] game_message: Scylla is under attack
[f=0031539] game_message: Scylla is under attack
[f=0031613] Input grabbing is enabled!
[f=0031645] Input grabbing is enabled!
[f=0031676] Input grabbing is enabled!
[f=0031689] game_message: Scylla is under attack
[f=0031708] Input grabbing is enabled!
[f=0031740] Input grabbing is enabled!
[f=0031839] game_message: Scylla is under attack
[f=0031990] game_message: Reef is under attack
[f=0032140] game_message: Reef is under attack
[f=0032303] game_message: Scylla is under attack
[f=0032453] game_message: Scylla is under attack
[f=0032561] Error: [LuaRules::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=GameFrame trace=[Internal Lua error: Call failure] not enough memory
[f=0032561] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306658,805306368}bytes
[f=0032603] game_message: Scylla is under attack
[f=0032654] Input grabbing is enabled!
[f=0032702] Fatal: [Game::ClientReadNet][LOGMSG] sender="Toxici11i" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306658,805306368}bytes"
[f=0032702] Sync error for Toxici11i in frame 32561 (got 6f136449, correct is 12642d4)
[f=0032893] game_message: Terraform is under attack
[f=0032975] Sync error for Toxici11i in frame 32962 (got c1a8760c, correct is 8d643300)
[f=0033043] game_message: Terraform is under attack
[f=0033367] Sync error for Toxici11i in frame 33363 (got d46f90aa, correct is 3b8d99b2)
[f=0033367] Sync error for Toxici11i in frame 33362 (got 44745e3f, correct is bbf8d0d1)
[f=0033369] game_message: Scylla is under attack
[f=0033699] game_message: Scylla is under attack
[f=0033769] Sync error for Toxici11i in frame 33763 (got a73e1fe6, correct is a7be3e35)
[f=0033769] Sync error for Toxici11i in frame 33762 (got 924e25a6, correct is 646cc734)
[f=0033849] game_message: Scylla is under attack
[f=0034127] game_message: Solar Collector is under attack
[f=0034175] Sync error for Toxici11i in frame 34163 (got 69e37016, correct is 6cabc7d)
[f=0034284] game_message: Scylla is under attack
[f=0034524] game_message: Scylla is under attack
[f=0034574] Sync error for Toxici11i in frame 34564 (got bc8aeb7e, correct is 9530dc20)
[f=0034638] [liblobby] Warning: Duplicate user(Isadovenko) added to channel (zk)
[f=0034674] game_message: Scylla is under attack
[f=0034691] Crane: self-destruct in 5s
[f=0034691] Crane: self-destruct in 5s
[f=0034691] Crane: self-destruct in 5s
[f=0034691] Crane: self-destruct in 5s
[f=0034692] Crane: self-destruct in 5s
[f=0034692] Crane: self-destruct in 5s
[f=0034692] Crane: self-destruct in 5s
[f=0034692] Crane: self-destruct in 5s
[f=0034692] Crane: self-destruct in 5s
[f=0034692] Crane: self-destruct in 5s
[f=0034721] Crane: self-destruct in 4s
[f=0034721] Crane: self-destruct in 4s
[f=0034721] Crane: self-destruct in 4s
[f=0034721] Crane: self-destruct in 4s
[f=0034722] Crane: self-destruct in 4s
[f=0034722] Crane: self-destruct in 4s
[f=0034722] Crane: self-destruct in 4s
[f=0034722] Crane: self-destruct in 4s
[f=0034722] Crane: self-destruct in 4s
[f=0034722] Crane: self-destruct in 4s
[f=0034751] Crane: self-destruct in 3s
[f=0034751] Crane: self-destruct in 3s
[f=0034751] Crane: self-destruct in 3s
[f=0034751] Crane: self-destruct in 3s
[f=0034752] Crane: self-destruct in 3s
[f=0034752] Crane: self-destruct in 3s
[f=0034752] Crane: self-destruct in 3s
[f=0034752] Crane: self-destruct in 3s
[f=0034752] Crane: self-destruct in 3s
[f=0034752] Crane: self-destruct in 3s
[f=0034781] Crane: self-destruct in 2s
[f=0034781] Crane: self-destruct in 2s
[f=0034781] Crane: self-destruct in 2s
[f=0034781] Crane: self-destruct in 2s
[f=0034782] Crane: self-destruct in 2s
[f=0034782] Crane: self-destruct in 2s
[f=0034782] Crane: self-destruct in 2s
[f=0034782] Crane: self-destruct in 2s
[f=0034782] Crane: self-destruct in 2s
[f=0034782] Crane: self-destruct in 2s
[f=0034811] Crane: self-destruct in 1s
[f=0034811] Crane: self-destruct in 1s
[f=0034811] Crane: self-destruct in 1s
[f=0034811] Crane: self-destruct in 1s
[f=0034812] Crane: self-destruct in 1s
[f=0034812] Crane: self-destruct in 1s
[f=0034812] Crane: self-destruct in 1s
[f=0034812] Crane: self-destruct in 1s
[f=0034812] Crane: self-destruct in 1s
[f=0034812] Crane: self-destruct in 1s
[f=0034826] game_message: Crane is under attack
[f=0034945] [liblobby] Warning: Duplicate user(U83Rreenigne) added to channel (zk)
[f=0034976] game_message: Reef is under attack
[f=0034979] Sync error for Toxici11i in frame 34965 (got c3799635, correct is 9a580022)
[f=0034979] Sync error for Toxici11i in frame 34964 (got 65111926, correct is 9573e784)
[f=0035126] game_message: Reef is under attack
[f=0035276] game_message: Reef is under attack
[f=0035296] [liblobby] Warning: Duplicate user(Zetesofos) added to channel (zk)
[f=0035376] Sync error for Toxici11i in frame 35365 (got b43d69ea, correct is 24e166c5)
[f=0035426] game_message: Reef is under attack
[f=0035576] game_message: Reef is under attack
[f=0035632] [liblobby] Warning: Duplicate user(Kshatriya) added to channel (zk)
[f=0035777] Sync error for Toxici11i in frame 35766 (got 8f50f6b4, correct is 9c7d98bb)
[f=0035777] Sync error for Toxici11i in frame 35764 (got e7a2169a, correct is 7cd994a1)
[f=0035904] game_message: Scylla is under attack
[f=0036054] game_message: Scylla is under attack
[f=0036177] Sync error for Toxici11i in frame 36165 (got cf514910, correct is ea2cf741)
[f=0036177] Sync error for Toxici11i in frame 36164 (got f5a8f9f7, correct is 4c48b244)
[f=0036204] game_message: Scylla is under attack
[f=0036303] [liblobby] Warning: Duplicate user(TheMooseIsLoose) added to channel (zk)
[f=0036519] game_message: Scylla is under attack
[f=0036577] Sync error for Toxici11i in frame 36565 (got 74bc614, correct is caa4dcbd)
[f=0036667] [ReloadOrRestart] Spring "C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe" should be reloading
[f=0036667] [SpringApp::Reload][1]
[f=0036667] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=0036667]     [async=0] threads=3 tasks=303068 {sum,avg}{exec,wait}time={{2.000, 2.000}, {-0.000, -0.000}}ms
[f=0036667]         thread=1 tasks=151534 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}, {-26815622221888267143312368219645405806619519175696416874127085278683782971944118470609346871061303816426382731305708207981793917874833122050186331568472064.000, 0.000, 0.000, 0.000}}ms
[f=0036667]         thread=2 tasks=151534 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -2.000}, {26815622219620401562576388305779640932197730052733786012508324450836518563948758643084377485614674656802424362112962920368015849456251883447160892504932352.000, 0.000, 0.000, 26815622261032156638951431002628425521732406834369379647837476357646928175512306606359787591437897884227261733193911692994961628262730727323110220710805504.000}}ms
[f=0036667]     [async=1] threads=3 tasks=10111 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-0.000, 26815622364409799941681024091916906150306039471247206845928619388795637417288813006774299857741626269415764514371838683347518473761268665603020578214641664.000}}ms
[f=0036667]         thread=1 tasks=5054 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, 26815622298126160161777102524544617002181611650000576484178416012872387823042313476723726332806660335218535121573631411011690547609327243341540517478400000.000}, {-2.000, 0.000, 2.000, 26815622313198513146367897116198370388913866620337953367543452114372100319861776973733209291256286219313318367910155804529810859154712051835430893476904960.000}}ms
[f=0036667]         thread=2 tasks=5057 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, 0.000}, {26815622242896591461920766691698468281301987957636078092000453364672397807641074103311638553218694369395679458447484567573907267120705371603192139722260480.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms
[f=0036667] [ThreadPool::SetThreadCount][2] workers=0
[f=0036667] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[f=0036667] [ThreadPool::SetThreadCount][2] workers=2
[f=0036667] [Threading] Main thread CPU affinity mask set: 252
[f=0036667] [SpringApp::Reload][2]
[f=0036667] [WriteDemoFile] writing client-demo "C:\Users\user\Documents\My Games\Zero-K\demos\20180310_192410_SuperSpeedMetal_104.0.1-271-g2e1a220 maintenance.sdfz" (1966911 bytes)
[f=0036667] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0036667] [Game::KillLua][3] dtor=0 luaUI=25ddaef0
[f=0036667] Start widgetHandler:Shutdown
[f=0036667] Shutdown - SaveOrderList Complete
[f=0036667] Writing last game win data
[f=0036667] Shutdown - SaveConfigData Complete
[f=0036667] Shutdown Widget - Chili Highlight
[f=0036667] Shutdown Widget - Deferred rendering
[f=0036667] Shutdown Widget - EPIC Menu
[f=0036667] Shutdown Widget - Custom Markers
[f=0036667] Shutdown Widget - Chili Minimap
[f=0036667] Shutdown Widget - Chili Widget Selector
[f=0036667] Shutdown Widget - Local Team Colors
[f=0036667] Shutdown Widget - Display Keys 2
[f=0036667] Shutdown Widget - Save Game Menu
[f=0036667] Shutdown Widget - HealthBars
[f=0036667] Shutdown Widget - Noises
[f=0036667] Shutdown Widget - Unit Icons
[f=0036667] Shutdown Widget - Win Counter
[f=0036667] Shutdown Widget - BuildETA
[f=0036667] Shutdown Widget - Depth of Field Shader
[f=0036667] Shutdown Widget - Modular Comm Info
[f=0036667] Shutdown Widget - CameraShake
[f=0036667] Shutdown Widget - Chili EndGame Window
[f=0036667] Shutdown Widget - Chili Economy Panel Default
[f=0036667] Shutdown Widget - Chili Nuke Warning
[f=0036667] Shutdown Widget - Chili Selections & CursorTip v2
[f=0036667] Shutdown Widget - Chili Spectator Panels
[f=0036667] Shutdown Widget - Context Menu
[f=0036667] Shutdown Widget - Darkening
[f=0036667] Shutdown Widget - Grab Input
[f=0036667] Input grabbing is disabled!
[f=0036667] Shutdown Widget - Highlight Geos
[f=0036667] Shutdown Widget - Local Widgets Config
[f=0036667] Shutdown Widget - Mex Placement Handler
[f=0036667] Shutdown Widget - MinimapEvents
[f=0036667] Shutdown Widget - Missile Silo Range
[f=0036667] Shutdown Widget - Morph Finished notification
[f=0036667] Shutdown Widget - Music Player
[f=0036667] Shutdown Widget - Point Tracker
[f=0036667] Shutdown Widget - Showeco and Grid Drawer
[f=0036667] Shutdown Widget - Stereo3D
[f=0036667] Shutdown Widget - Transport AI
[f=0036667] Shutdown Widget - Startup Info and Selector
[f=0036667] Shutdown Widget - Attack Warning
[f=0036667] Shutdown Widget - Attack AoE
[f=0036667] Shutdown Widget - UnitShapes
[f=0036667] Shutdown Widget - Map Edge Extension
[f=0036667] Shutdown Widget - Selection Send
[f=0036667] Shutdown Widget - LupsManager
[f=0036667] Shutdown Widget - Newton Firezone
[f=0036667] Shutdown Widget - Receive Units Indicator
[f=0036667] Shutdown Widget - Chili Pro Console
[f=0036667] Shutdown Widget - Chili Crude Player List
[f=0036667] Shutdown Widget - Lasso Terraform GUI
[f=0036667] Shutdown Widget - Chili Framework
[f=0036667] Shutdown Widget - Lups
[f=0036667] Shutdown Widget - Chili Core Selector
[f=0036667] Shutdown Widget - Pause Screen
[f=0036667] Shutdown Widget - Color Blindness Correction
[f=0036667] Shutdown Widget - Layout Handler
[f=0036667] Shutdown Widget - Persistent Build Height
[f=0036667] Shutdown Widget - Text To Speech Control
[f=0036667] End widgetHandler:Shutdown
[f=0036667] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,176620954,0} {chunk,block}Bytes={0,0}
[f=0036667] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0036667] [Game::KillLua][2] dtor=0 luaRules=104e0278
[f=0036667] Start gadgetHandler:Shutdown
[f=0036667] Shutdown - StartSetup
[f=0036667] Shutdown - UnitMorph
[f=0036667] Shutdown - LupsNanoSpray
[f=0036667] Shutdown - Missile Silo Controller
[f=0036667] Shutdown - Modular Comm Info
[f=0036667] Shutdown - Puppy Handler
[f=0036667] Shutdown - Terrain Texture Handler
[f=0036667] Shutdown - UnitCloakShield
[f=0036667] End gadgetHandler:Shutdown
[f=0036667] Start gadgetHandler:Shutdown
[f=0036667] Shutdown - UnitMorph
[f=0036667] Shutdown - Modular Comm Info
[f=0036667] Shutdown - Shockwaves
[f=0036667] Shutdown - Teleport Throw
[f=0036667] Shutdown - UnitCloakShield
[f=0036667] Shutdown - Lups Cloak FX
[f=0036667] Shutdown - Lups
[f=0036667] End gadgetHandler:Shutdown
[f=0036667] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,176621099,0} {chunk,block}Bytes={0,0}
[f=0036667] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,176621099,0} {chunk,block}Bytes={0,0}
[f=0036667] [Game::KillLua][4] dtor=0
[f=0036667] [SpringApp::Reload][3]
[f=0036667] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0036667] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0036667] [Sound] [Sound::UpdateThread][3] #sources=32 #items=74
[f=0036667] [Sound] [Sound::UpdateThread][4] ctx=11df3dd0 dev=53dfe2f0
[f=0036667] [Sound] [Sound::UpdateThread][5] ctx=11df3dd0 dev=53dfe2f0
[f=0036667] [Sound] [Sound::UpdateThread][6]
[f=0036667] [SpringApp::Reload][4]
[f=0036667] [Game::~CGame][1]
[f=0036667] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0036667] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0036667] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0036667] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0036667] [Game::KillLua][4] dtor=1
[f=0036667] [Game::KillMisc][1]
[f=0036667] [Game::KillMisc][2]
[f=0036667] [Game::KillMisc][3]
[f=0036667] [Game::KillRendering][1]
[f=0036667] Statistics for RectangleOptimizer: 25%
[f=0036667] [Game::KillInterface][1]
[f=0036667] [Game::KillInterface][2]
[f=0036667] [Game::KillSimulation][1]
[f=0036667] [Game::KillSimulation][2]
[f=0036667] [CCollisionHandler] dis-/continuous tests: 0/26646774
[f=0036667] [Game::KillSimulation][3]
[f=0036667] [~CPathCache(52x8)] cacheHits=311 hitPercentage=19% numHashColls=0 maxCacheSize=201
[f=0036667] [~CPathCache(52x8)] cacheHits=4451 hitPercentage=42% numHashColls=0 maxCacheSize=41
[f=0036667] [~CPathCache(104x16)] cacheHits=1322 hitPercentage=62% numHashColls=0 maxCacheSize=201
[f=0036667] [~CPathCache(104x16)] cacheHits=7091 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0036667] Statistics for RectangleOptimizer: 25%
[f=0036667] Statistics for RectangleOptimizer: 25%
[f=0036667] LosHandler stats: total instances=359020; shared=14%; from cache=53%
[f=0036667] [Game::KillSimulation][4]
[f=0036667] [Game::~CGame][2]
[f=0036667] [Game::~CGame][3]
[f=0036667] [UDPConnection::Statistics]
    1425384 bytes sent   in 19613 packets (72.675 bytes/packet)
    1577266 bytes recv'd in 21644 packets (72.873 bytes/packet)
    {0.000x, 0.083x} relative protocol overhead {up, down}
    1 incoming chunks dropped, 2 outgoing chunks resent

[f=0036667] [SpringApp::Reload][5]
[f=0036667] [SpringApp::Reload][6]
[f=0036667] Scanning: C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\base
[f=0036667] Scanning: C:\Users\user\Documents\My Games\Zero-K\maps
[f=0036667] Scanning: C:\Users\user\Documents\My Games\Zero-K\games
[f=0036667] Scanning: C:\Users\user\Documents\My Games\Zero-K\packages
[f=0036667] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 18ms
[f=0036667] [SpringApp::Reload][7]
[f=0036667] [SpringApp::Reload][8]
[f=0036667] [~ScopedOnceTimer][ISound::Init::New] 1ms
[f=0036667] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=0036667] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=0036667] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0036667] [Sound] [Sound::InitThread][1]
[f=0036667] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=0036667] [Sound] [Sound::OpenLoopbackDevice] device=183d8640 context=2c6df790
[f=0036667] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=0036667] [Sound]   Vendor:         OpenAL Community
[f=0036667] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0036667] [Sound]   Renderer:       OpenAL Soft
[f=0036667] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0036667] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0036667] [Sound]   Devices:
[f=0036667] [Sound]     [Speakers (7- USB Audio Device)]
[f=0036667] [Sound]     [CABLE Input (VB-Audio Virtual Cable)]
[f=0036667] [Sound]     [Speakers / Headphones (Realtek High Definition Audio)]
[f=0036667] [Sound]     [Speakers (7- USB Audio Device)]
[f=0036667] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=0036667] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=0036667] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0036667] [Sound] Error:   Initializing EFX failed!
[f=0036667] [Sound] [Sound::UpdateThread][2]
[f=0036667] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=0036667] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.2.18"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=056dbaa8
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, nil
[f=-000001] Starting Track, sounds/lobbyMusic/Tomorrow Landscape.ogg, 0.5
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"}
[f=-000001] [SpringApp::Reload][13] numReloads=6

[f=-000001] Connecting to battle, Zero-K v1.6.3.1, SuperSpeedMetal, 104.0.1-271-g2e1a220
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 24
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 4
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 90
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 4
[f=-000001] SetSettings Int, BumpWaterReflection, 1
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, UseLuaMemPools, 0
[f=-000001] SetSettings Int, TreeRadius, 1200
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Int, Shadows, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"events_22_10_2017:game_start:multiplayer:connecting_Cooperative"}
[f=-000001] [GAME]
{
    HostIP=37.59.49.101;
    HostPort=8453;
    SourcePort=0;
    IsHost=0;
    MyPlayerName=Toxici11i;
    MyPasswd=290a46be1a6ae9a5216c2bc8933aadf7;
}
[f=-000001] [ReloadOrRestart] Spring "C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe" should be reloading
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"Playing Multiplayer"}
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=-000001]     [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=2c6df790 dev=183d8640
[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=2c6df790 dev=183d8640
[f=-000001] [Sound] [Sound::UpdateThread][6]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\base
[f=-000001] Scanning: C:\Users\user\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\user\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\user\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 19ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 1ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=183d8640 context=2c6e0320
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (7- USB Audio Device)]
[f=-000001] [Sound]     [CABLE Input (VB-Audio Virtual Cable)]
[f=-000001] [Sound]     [Speakers / Headphones (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (7- USB Audio Device)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.2.18"
[f=-000001] [SpringApp::Reload][12] #script=143
[f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8453
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8453
[f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8453 using name Toxici11i
[f=-000001] [SpringApp::Reload][13] numReloads=7

[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: SuperSpeedMetal
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.3.1 (archive: de3d378413db94d44ac543b06e71c5b7.sdz)
[f=-000001] Warning: [PreGame::GameDataReceived] Archive SuperSpeedMetal (checksum 0xcc995896) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: [PreGame::GameDataReceived] Archive de3d378413db94d44ac543b06e71c5b7.sdz (checksum 0x66c13a52) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\user\Documents\My Games\Zero-K\demos\20180310_194508_SuperSpeedMetal_104.0.1-271-g2e1a220 maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 334ms
[f=-000001] [PreGame::UpdateClientNet] received user number 2 (team 2, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (42 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 286ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 398ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 324 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 13ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 12ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Warning: WeaponDefs: Unknown tag "ballistic" in "fusionx_blast"
[f=-000001] Warning: WeaponDefs: Unknown tag "rendertype" in "fusionx_blast"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2452ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 205ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 44ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 69ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 1
[f=-000001] Setting morph for custom comms for player: 2
[f=-000001] [CAI] Error: CAI: Fatal error, map not supported due to metal map.
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-271-g2e1a220 maintenance.
[f=-000001] Warning:    (in threads: {main,load,audio,vfsi}={0,1,0,0})
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000   spring
[f=-000001] Error: 0x779e0000   ntdll
[f=-000001] Error: 0x76720000   kernel32
[f=-000001] Error: 0x77590000   KERNELBASE
[f=-000001] Error: 0x76b00000   ADVAPI32
[f=-000001] Error: 0x76fa0000   msvcrt
[f=-000001] Error: 0x76510000   sechost
[f=-000001] Error: 0x76cb0000   RPCRT4
[f=-000001] Error: 0x75540000   SspiCli
[f=-000001] Error: 0x75530000   CRYPTBASE
[f=-000001] Error: 0x6acb0000   GLU32
[f=-000001] Error: 0x55050000   OPENGL32
[f=-000001] Error: 0x768c0000   GDI32
[f=-000001] Error: 0x77180000   USER32
[f=-000001] Error: 0x76c40000   LPK
[f=-000001] Error: 0x76ba0000   USP10
[f=-000001] Error: 0x57010000   DDRAW
[f=-000001] Error: 0x6aca0000   DCIMAN32
[f=-000001] Error: 0x76960000   SETUPAPI
[f=-000001] Error: 0x76530000   CFGMGR32
[f=-000001] Error: 0x76f10000   OLEAUT32
[f=-000001] Error: 0x76560000   ole32
[f=-000001] Error: 0x773f0000   DEVOBJ
[f=-000001] Error: 0x6b260000   dwmapi
[f=-000001] Error: 0x76e10000   IMAGEHLP
[f=-000001] Error: 0x755a0000   SHELL32
[f=-000001] Error: 0x766c0000   SHLWAPI
[f=-000001] Error: 0x76880000   WS2_32
[f=-000001] Error: 0x76e00000   NSI
[f=-000001] Error: 0x10000000   DevIL
[f=-000001] Error: 0x77bb0000   MSVCP80
[f=-000001] Error: 0x01840000   MSVCR80
[f=-000001] Error: 0x6b800000   OpenAL32
[f=-000001] Error: 0x69f80000   WINMM
[f=-000001] Error: 0x6b5c0000   libvorbisfile-3
[f=-000001] Error: 0x6d740000   libvorbis-0
[f=-000001] Error: 0x70880000   libogg-0
[f=-000001] Error: 0x62e80000   zlib1
[f=-000001] Error: 0x70e40000   libfreetype-6
[f=-000001] Error: 0x65180000   libfontconfig-1
[f=-000001] Error: 0x68f40000   libexpat-1
[f=-000001] Error: 0x6ef80000   glew32
[f=-000001] Error: 0x6c740000   SDL2
[f=-000001] Error: 0x76c50000   IMM32
[f=-000001] Error: 0x76e40000   MSCTF
[f=-000001] Error: 0x73680000   VERSION
[f=-000001] Error: 0x5efc0000   nvapi
[f=-000001] Error: 0x6f7f0000   uxtheme
[f=-000001] Error: 0x075c0000   nvoglv32
[f=-000001] Error: 0x73050000   WTSAPI32
[f=-000001] Error: 0x773c0000   WINTRUST
[f=-000001] Error: 0x763f0000   CRYPT32
[f=-000001] Error: 0x76950000   MSASN1
[f=-000001] Error: 0x71530000   ntmarta
[f=-000001] Error: 0x76830000   WLDAP32
[f=-000001] Error: 0x673b0000   nvspcap
[f=-000001] Error: 0x779b0000   PSAPI
[f=-000001] Error: 0x739f0000   WINHTTP
[f=-000001] Error: 0x739a0000   webio
[f=-000001] Error: 0x725d0000   WINSTA
[f=-000001] Error: 0x770f0000   CLBCatQ
[f=-000001] Error: 0x741a0000   shfolder
[f=-000001] Error: 0x0fe50000   XAudio2_7
[f=-000001] Error: 0x5e7b0000   MMDevApi
[f=-000001] Error: 0x596e0000   PROPSYS
[f=-000001] Error: 0x5e7f0000   AUDIOSES
[f=-000001] Error: 0x74650000   dsound
[f=-000001] Error: 0x719a0000   POWRPROF
[f=-000001] Error: 0x715e0000   mswsock
[f=-000001] Error: 0x715d0000   wshtcpip
[f=-000001] Error: 0x71490000   NLAapi
[f=-000001] Error: 0x70d60000   napinsp
[f=-000001] Error: 0x70d40000   pnrpnsp
[f=-000001] Error: 0x73930000   DNSAPI
[f=-000001] Error: 0x70a80000   winrnr
[f=-000001] Error: 0x73a60000   IPHLPAPI
[f=-000001] Error: 0x73a50000   WINNSI
[f=-000001] Error: 0x70a40000   fwpuclnt
[f=-000001] Error: 0x70a90000   rasadhlp
[f=-000001] Error: 0x715c0000   wship6
[f=-000001] Error: 0x73550000   dbghelp
[f=-000001] Error: 0x64d20000   avrt
[f=-000001] Warning: Stacktrace (load) for Spring 104.0.1-271-g2e1a220 maintenance:
[f=-000001] Warning: This stacktrace indicates a problem with your graphics card driver, please try upgrading it. Specifically recommended is the latest version; do not forget to use a driver removal utility first.
[f=-000001] Warning:    [ProgCtr=76fa9d4f StackPtr=0028e54c FramePtr=0028e558]
[f=-000001] Warning:    (0) C:\Windows\syswow64\msvcrt.dll [0x00009D4F]
[f=-000001] Warning:    (1) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00E1883F]
[f=-000001] Warning:    (2) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x0059149C]
[f=-000001] Warning:    (3) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x0090D355]
[f=-000001] Warning:    (4) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00920FAF]
[f=-000001] Warning:    (5) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x009115C8]
[f=-000001] Warning:    (6) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00921705]
[f=-000001] Warning:    (7) C:\Windows\SysWOW64\ntdll.dll [0x00033CCE]
[f=-000001] Warning:    (8) C:\Windows\SysWOW64\ntdll.dll [0x00033C74]
[f=-000001] Warning:    (9) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00BE9A48]
[f=-000001] Warning:    (10) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00BE9AA6]
[f=-000001] Warning:    (11) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00BE9AA6]
[f=-000001] Warning:    (12) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00BE9AA6]
[f=-000001] Warning:    (13) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x009208CB]
[f=-000001] Warning:    (14) C:\Windows\system32\nvoglv32.DLL [0x00E98B04]
[f=-000001] Warning:    (15) Unknown [0xC7240489]
[f=-000001] Warning:    (16) Unknown [0xFFFEF885]
[f=-000001] Warning: Stacktrace (audio) for Spring 104.0.1-271-g2e1a220 maintenance:
[f=-000001] Warning:    [ProgCtr=779ffd81 StackPtr=0c9dfdb0 FramePtr=0c9dfe18]
[f=-000001] Warning:    (0) C:\Windows\SysWOW64\ntdll.dll [0x0001FD81]
[f=-000001] Warning:    (1) C:\Windows\syswow64\KERNELBASE.dll [0x00013520]
[f=-000001] Warning:    (2) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x008ECA96]
[f=-000001] Warning:    (3) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00D3B2B7]
[f=-000001] Warning:    (4) C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe [0x00D6C3F3]
[f=-000001] Warning:    (5) C:\Windows\syswow64\msvcrt.dll [0x00011328]
[f=-000001] Warning:    (6) C:\Windows\syswow64\kernel32.dll [0x000133CA]
[f=-000001] Warning:    (7) C:\Windows\SysWOW64\ntdll.dll [0x00039ED2]
[f=-000001] Warning:    (8) C:\Windows\SysWOW64\ntdll.dll [0x00039EA5]
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Target Features     <unit_target_features.lua>
>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_block_ally_attack.lua  <cmd_block_ally_attack.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  hax_mantis_5852.lua  <hax_mantis_5852.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 3, This game player count: 3
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 15000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>
[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=908d9155
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=9b73c2
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=48e02806
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=da093020
[f=-000001] [Path] [PathEstimator::ReadFile] hash=da093020 file="cache\104dev-maintenance/paths/SuperSpeedMetal.pe-da093020.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=908d9155
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=9b73c2
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=48e02806
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=da093030
[f=-000001] [Path] [PathEstimator::ReadFile] hash=da093030 file="cache\104dev-maintenance/paths/SuperSpeedMetal.pe2-da093030.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (189ms, checksum 7f18ddb2)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water Damage: 5.000000 (This map's water is harmful to land units as well as hovercraft)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Size: 6656 (x208, z32)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Map Land Percent: 84.21%
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water is a void: true
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water is harmful: true
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Minimum Elevation: -15.00
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)   Is buildable across 75.465744% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)      Is buildable across 75.465744% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 75.465744% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 75.465744% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)      Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)      Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 349 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)    Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 43.15% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 43.15% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 5 Map-Area(s) occupying 74.59% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 5 Map-Area(s) occupying 74.59% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 5 Map-Area(s) occupying 74.59% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)     Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 43.15% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/SuperSpeedMetal.json)
[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (0) Initialized!
[f=-000001] Skirmish AI <Circuit Easy-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Water Damage: 5.000000 (This map's water is harmful to land units as well as hovercraft)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Sector-Map Size: 6656 (x208, z32)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Map Land Percent: 84.21%
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Water is a void: true
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Water is harmful: true
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Minimum Elevation: -15.00
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)     Is buildable across 75.465744% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)    Is buildable across 75.465744% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 75.465744% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 75.465744% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)    Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)    Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 349 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)      Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 43.15% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 43.15% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 5 Map-Area(s) occupying 74.59% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 5 Map-Area(s) occupying 74.59% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 5 Map-Area(s) occupying 74.59% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 43.15% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)   Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 43.15% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/SuperSpeedMetal.json)
[f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Easy-stable>: Circuit Easy 0.9.24 (1) Initialized!
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=4 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11340,0} {chunk,block}Bytes={0,0}
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with metal map mode.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: d730a45af8b73385f66a906318df2838
[f=-000001] Connection attempt from LtCommanderData
[f=-000001]  -> Version: 104.0.1-271-g2e1a220 maintenance [Windows 32-bit (emulated)]
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 25%
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from Toxici11i
[f=-000001]  -> Version: 104.0.1-271-g2e1a220 maintenance [Windows 32-bit (emulated)]
[f=-000001] Input grabbing is enabled!
[f=-000001]  -> Connection established (given id 2)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="LtCommanderData" string="[PreGame::GameDataReceived][map-checksums={0x1,0xcc995896}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="LtCommanderData" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x66c13a52}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toxici11i" string="[PreGame::GameDataReceived][map-checksums={0x1,0xcc995896}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toxici11i" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x66c13a52}]"
[f=-000001] Connection attempt from doctorbrew
[f=-000001]  -> Version: 104.0.1-271-g2e1a220 maintenance [Windows 32-bit (emulated)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="doctorbrew" string="[PreGame::GameDataReceived][map-checksums={0x1,0xcc995896}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="doctorbrew" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x66c13a52}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="LtCommanderData" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=0b7420407976dcd62fe70ea6e77b3f4f92003aa681705f15c1c30671251761a36edd90e8faa21eb878c57606f6d5233bb85461b4ccc7d44f5a7efb171b8d5c77]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="LtCommanderData" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=76e82ef3791c8281593331e4d2e9d63ba877e8680e8ae5705c9891a8234173840c752637c3f0f5609d36b00a0d2c65ba02b7f20fc1c29b04dbbf841353acd2e4]"
[f=-000001] <LtCommanderData> Allies: I choose: Lore!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toxici11i" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=0b7420407976dcd62fe70ea6e77b3f4f92003aa681705f15c1c30671251761a36edd90e8faa21eb878c57606f6d5233bb85461b4ccc7d44f5a7efb171b8d5c77]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toxici11i" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=76e82ef3791c8281593331e4d2e9d63ba877e8680e8ae5705c9891a8234173840c752637c3f0f5609d36b00a0d2c65ba02b7f20fc1c29b04dbbf841353acd2e4]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="doctorbrew" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=0b7420407976dcd62fe70ea6e77b3f4f92003aa681705f15c1c30671251761a36edd90e8faa21eb878c57606f6d5233bb85461b4ccc7d44f5a7efb171b8d5c77]"
[f=-000001] Skirmish AI "AI: Normal (1)" (ID:0, Short-Name:"CircuitAINormal32", Version:"") took over control of team 3
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="doctorbrew" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=76e82ef3791c8281593331e4d2e9d63ba877e8680e8ae5705c9891a8234173840c752637c3f0f5609d36b00a0d2c65ba02b7f20fc1c29b04dbbf841353acd2e4]"
[f=-000001] Skirmish AI "AI: Easy (1)" (ID:1, Short-Name:"CircuitAIEasy32", Version:"") took over control of team 4
[f=-000001] <doctorbrew> Allies: I choose: Engineer!
[f=-000001] <Toxici11i> Allies: I choose: Engi!
[f=0000030] Input grabbing is enabled!
[f=0000183] Input grabbing is enabled!
[f=0000351] !transmitlobby @voice@buildUnit@add;planecon;Crane
[f=0000351] !transmitlobby @voice@buildUnit@add;planefighter;Swift
[f=0000351] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor
[f=0000351] !transmitlobby @voice@buildUnit@add;bomberprec;Raven
[f=0000351] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix
[f=0000351] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird
[f=0000351] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho
[f=0000351] !transmitlobby @voice@buildUnit@add;planescout;Owl
[f=0000351] !transmitlobby @voice@buildUnit@reload
[f=0000599] Input grabbing is enabled!
[f=0001680] Input grabbing is enabled!
[f=0002172] Input grabbing is enabled!
[f=0002544] Input grabbing is enabled!
[f=0002892] Input grabbing is enabled!
[f=0003163] game_message: Morph complete: Engi lvl 1
[f=0003358] Input grabbing is enabled!
[f=0005405] [ReloadOrRestart] Spring "C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe" should be reloading
[f=0005405] [SpringApp::Reload][1]
[f=0005405] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=0005405]     [async=0] threads=3 tasks=22490 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {-26815622221968310298528390489021135961725318916770365552776692378562093455892337526328634951717884312152934783933846852076385190670669584332475211762892800.000, 0.000}}ms
[f=0005405]         thread=1 tasks=11245 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, 26815622291858250583544456654027164293994983052607137575738796621999787436173650031186472773835706685033017859624775105803183318446942078611143340691816448.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=0005405]         thread=2 tasks=11245 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, 0.000}, {-26815622219134337225021560818169064442444568536473304536334600104755575341740548706646629669782000729282851073993284133387894643464842382183299540358004736.000, 0.000, -0.000, -0.000}}ms
[f=0005405]     [async=1] threads=3 tasks=1003 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {0.000, 26815622364374068410441616992420978406440094053841511240738089580987131785050974536687901898058509438733994160446267010118950280050949941348314369031667712.000}}ms
[f=0005405]         thread=1 tasks=501 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, -0.000}, {0.000, 0.000, -0.000, 0.000}}ms
[f=0005405]         thread=2 tasks=502 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, -0.000}, {0.000, 0.000, -0.000, -0.000}}ms
[f=0005405] [ThreadPool::SetThreadCount][2] workers=0
[f=0005405] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[f=0005405] [ThreadPool::SetThreadCount][2] workers=2
[f=0005405] [Threading] Main thread CPU affinity mask set: 252
[f=0005405] [SpringApp::Reload][2]
[f=0005405] [WriteDemoFile] writing client-demo "C:\Users\user\Documents\My Games\Zero-K\demos\20180310_194508_SuperSpeedMetal_104.0.1-271-g2e1a220 maintenance.sdfz" (146836 bytes)
[f=0005405] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0005405] [Game::KillLua][3] dtor=0 luaUI=3cb01c38
[f=0005405] Start widgetHandler:Shutdown
[f=0005405] Shutdown - SaveOrderList Complete
[f=0005405] Writing last game win data
[f=0005405] Shutdown - SaveConfigData Complete
[f=0005405] Shutdown Widget - Chili Highlight
[f=0005405] Shutdown Widget - Deferred rendering
[f=0005405] Shutdown Widget - EPIC Menu
[f=0005405] Shutdown Widget - Custom Markers
[f=0005405] Shutdown Widget - Chili Minimap
[f=0005405] Shutdown Widget - Chili Widget Selector
[f=0005405] Shutdown Widget - Local Team Colors
[f=0005405] Shutdown Widget - Display Keys 2
[f=0005405] Shutdown Widget - Save Game Menu
[f=0005405] Shutdown Widget - HealthBars
[f=0005405] Shutdown Widget - Noises
[f=0005405] Shutdown Widget - Unit Icons
[f=0005405] Shutdown Widget - Win Counter
[f=0005405] Shutdown Widget - BuildETA
[f=0005405] Shutdown Widget - Depth of Field Shader
[f=0005405] Shutdown Widget - Modular Comm Info
[f=0005405] Shutdown Widget - CameraShake
[f=0005405] Shutdown Widget - Chili EndGame Window
[f=0005405] Shutdown Widget - Chili Economy Panel Default
[f=0005405] Shutdown Widget - Chili Nuke Warning
[f=0005405] Shutdown Widget - Chili Selections & CursorTip v2
[f=0005405] Shutdown Widget - Chili Spectator Panels
[f=0005405] Shutdown Widget - Context Menu
[f=0005405] Shutdown Widget - Darkening
[f=0005405] Shutdown Widget - Grab Input
[f=0005405] Input grabbing is disabled!
[f=0005405] Shutdown Widget - Highlight Geos
[f=0005405] Shutdown Widget - Local Widgets Config
[f=0005405] Shutdown Widget - Mex Placement Handler
[f=0005405] Shutdown Widget - MinimapEvents
[f=0005405] Shutdown Widget - Missile Silo Range
[f=0005405] Shutdown Widget - Morph Finished notification
[f=0005405] Shutdown Widget - Music Player
[f=0005405] Shutdown Widget - Point Tracker
[f=0005405] Shutdown Widget - Showeco and Grid Drawer
[f=0005405] Shutdown Widget - Stereo3D
[f=0005405] Shutdown Widget - Transport AI
[f=0005405] Shutdown Widget - Startup Info and Selector
[f=0005405] Shutdown Widget - Attack Warning
[f=0005405] Shutdown Widget - Attack AoE
[f=0005405] Shutdown Widget - UnitShapes
[f=0005405] Shutdown Widget - Map Edge Extension
[f=0005405] Shutdown Widget - Selection Send
[f=0005405] Shutdown Widget - LupsManager
[f=0005405] Shutdown Widget - Newton Firezone
[f=0005405] Shutdown Widget - Receive Units Indicator
[f=0005405] Shutdown Widget - Chili Pro Console
[f=0005405] Shutdown Widget - Chili Crude Player List
[f=0005405] Shutdown Widget - Lasso Terraform GUI
[f=0005405] Shutdown Widget - Chili Framework
[f=0005405] Shutdown Widget - Lups
[f=0005405] Shutdown Widget - Chili Core Selector
[f=0005405] Shutdown Widget - Pause Screen
[f=0005405] Shutdown Widget - Color Blindness Correction
[f=0005405] Shutdown Widget - Layout Handler
[f=0005405] Shutdown Widget - Persistent Build Height
[f=0005405] Shutdown Widget - Text To Speech Control
[f=0005405] End widgetHandler:Shutdown
[f=0005405] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,13286515,0} {chunk,block}Bytes={0,0}
[f=0005405] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0005405] [Game::KillLua][2] dtor=0 luaRules=104e1f88
[f=0005405] Start gadgetHandler:Shutdown
[f=0005405] Shutdown - StartSetup
[f=0005405] Shutdown - UnitMorph
[f=0005405] Shutdown - LupsNanoSpray
[f=0005405] Shutdown - Missile Silo Controller
[f=0005405] Shutdown - Modular Comm Info
[f=0005405] Shutdown - Puppy Handler
[f=0005405] Shutdown - Terrain Texture Handler
[f=0005405] Shutdown - UnitCloakShield
[f=0005405] End gadgetHandler:Shutdown
[f=0005405] Start gadgetHandler:Shutdown
[f=0005405] Shutdown - UnitMorph
[f=0005405] Shutdown - Modular Comm Info
[f=0005405] Shutdown - Shockwaves
[f=0005405] Shutdown - Teleport Throw
[f=0005405] Shutdown - UnitCloakShield
[f=0005405] Shutdown - Lups Cloak FX
[f=0005405] Shutdown - Lups
[f=0005405] End gadgetHandler:Shutdown
[f=0005405] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,13286624,0} {chunk,block}Bytes={0,0}
[f=0005405] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,13286624,0} {chunk,block}Bytes={0,0}
[f=0005405] [Game::KillLua][4] dtor=0
[f=0005405] [SpringApp::Reload][3]
[f=0005405] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0005405] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0005405] [Sound] [Sound::UpdateThread][3] #sources=32 #items=32
[f=0005405] [Sound] [Sound::UpdateThread][4] ctx=2c6e0320 dev=183d8640
[f=0005405] [Sound] [Sound::UpdateThread][5] ctx=2c6e0320 dev=183d8640
[f=0005405] [Sound] [Sound::UpdateThread][6]
[f=0005405] [SpringApp::Reload][4]
[f=0005405] [Game::~CGame][1]
[f=0005405] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0005405] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0005405] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0005405] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0005405] [Game::KillLua][4] dtor=1
[f=0005405] [Game::KillMisc][1]
[f=0005405] [Game::KillMisc][2]
[f=0005405] [Game::KillMisc][3]
[f=0005405] [Game::KillRendering][1]
[f=0005405] Statistics for RectangleOptimizer: 24%
[f=0005405] [Game::KillInterface][1]
[f=0005405] [Game::KillInterface][2]
[f=0005405] [Game::KillSimulation][1]
[f=0005405] [Game::KillSimulation][2]
[f=0005405] [CCollisionHandler] dis-/continuous tests: 0/26649670
[f=0005405] [Game::KillSimulation][3]
[f=0005405] [~CPathCache(52x8)] cacheHits=482 hitPercentage=26% numHashColls=0 maxCacheSize=201
[f=0005405] [~CPathCache(52x8)] cacheHits=40 hitPercentage=20% numHashColls=0 maxCacheSize=5
[f=0005405] [~CPathCache(104x16)] cacheHits=1520 hitPercentage=63% numHashColls=0 maxCacheSize=201
[f=0005405] [~CPathCache(104x16)] cacheHits=180 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0005405] Statistics for RectangleOptimizer: 24%
[f=0005405] Statistics for RectangleOptimizer: 24%
[f=0005405] LosHandler stats: total instances=1027; shared=1%; from cache=13%
[f=0005405] [Game::KillSimulation][4]
[f=0005405] [Game::~CGame][2]
[f=0005405] [Game::~CGame][3]
[f=0005405] [UDPConnection::Statistics]
    510747 bytes sent   in 395 packets (1293.030 bytes/packet)
    91388 bytes recv'd in 434 packets (210.571 bytes/packet)
    {0.000x, 0.005x} relative protocol overhead {up, down}
    111 incoming chunks dropped, 0 outgoing chunks resent

[f=0005405] [SpringApp::Reload][5]
[f=0005405] [SpringApp::Reload][6]
[f=0005405] Scanning: C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\base
[f=0005405] Scanning: C:\Users\user\Documents\My Games\Zero-K\maps
[f=0005405] Scanning: C:\Users\user\Documents\My Games\Zero-K\games
[f=0005405] Scanning: C:\Users\user\Documents\My Games\Zero-K\packages
[f=0005405] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 19ms
[f=0005405] [SpringApp::Reload][7]
[f=0005405] [SpringApp::Reload][8]
[f=0005405] [~ScopedOnceTimer][ISound::Init::New] 1ms
[f=0005405] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=0005405] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=0005405] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0005405] [Sound] [Sound::InitThread][1]
[f=0005405] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=0005405] [Sound] [Sound::OpenLoopbackDevice] device=183d8640 context=268d0f60
[f=0005405] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=0005405] [Sound]   Vendor:         OpenAL Community
[f=0005405] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0005405] [Sound]   Renderer:       OpenAL Soft
[f=0005405] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0005405] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0005405] [Sound]   Devices:
[f=0005405] [Sound]     [Speakers (7- USB Audio Device)]
[f=0005405] [Sound]     [CABLE Input (VB-Audio Virtual Cable)]
[f=0005405] [Sound]     [Speakers / Headphones (Realtek High Definition Audio)]
[f=0005405] [Sound]     [Speakers (7- USB Audio Device)]
[f=0005405] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=0005405] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=0005405] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0005405] [Sound] Error:   Initializing EFX failed!
[f=0005405] [Sound] [Sound::UpdateThread][2]
[f=0005405] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=0005405] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.2.18"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=056dbaa8
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, nil
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"}
[f=-000001] Starting Track, sounds/lobbyMusic/Interstellar.ogg, 0.5
[f=-000001] [SpringApp::Reload][13] numReloads=8

[f=-000001] Connecting to battle, Zero-K v1.6.3.1, SuperSpeedMetal, 104.0.1-271-g2e1a220
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 24
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 4
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 90
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 4
[f=-000001] SetSettings Int, BumpWaterReflection, 1
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, UseLuaMemPools, 0
[f=-000001] SetSettings Int, TreeRadius, 1200
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Int, Shadows, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"events_22_10_2017:game_start:multiplayer:connecting_Cooperative"}
[f=-000001] [GAME]
{
    HostIP=37.59.49.101;
    HostPort=8453;
    SourcePort=0;
    IsHost=0;
    MyPlayerName=Toxici11i;
    MyPasswd=290a46be1a6ae9a5216c2bc8933aadf7;
}
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"Playing Multiplayer"}
[f=-000001] [ReloadOrRestart] Spring "C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=-000001]     [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=268d0f60 dev=183d8640
[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=268d0f60 dev=183d8640
[f=-000001] [Sound] [Sound::UpdateThread][6]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: C:\Users\user\Documents\My Games\Zero-K\engine\win32\104.0.1-271-g2e1a220\base
[f=-000001] Scanning: C:\Users\user\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\user\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\user\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 19ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 1ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=183d8640 context=268d12d8
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (7- USB Audio Device)]
[f=-000001] [Sound]     [CABLE Input (VB-Audio Virtual Cable)]
[f=-000001] [Sound]     [Speakers / Headphones (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (7- USB Audio Device)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.2.18"
[f=-000001] [SpringApp::Reload][12] #script=143
[f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8453
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8453
[f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8453 using name Toxici11i
[f=-000001] [SpringApp::Reload][13] numReloads=9

[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: SuperSpeedMetal
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.3.1 (archive: de3d378413db94d44ac543b06e71c5b7.sdz)
[f=-000001] Warning: [PreGame::GameDataReceived] Archive SuperSpeedMetal (checksum 0xcc995896) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: [PreGame::GameDataReceived] Archive de3d378413db94d44ac543b06e71c5b7.sdz (checksum 0x66c13a52) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\user\Documents\My Games\Zero-K\demos\20180310_194548_SuperSpeedMetal_104.0.1-271-g2e1a220 maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 347ms
[f=-000001] [PreGame::UpdateClientNet] received user number 2 (team 2, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (42 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 291ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 406ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 324 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 13ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 12ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Warning: WeaponDefs: Unknown tag "ballistic" in "fusionx_blast"
[f=-000001] Warning: WeaponDefs: Unknown tag "rendertype" in "fusionx_blast"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2435ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 214ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 44ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 69ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 1
[f=-000001] Setting morph for custom comms for player: 2
[f=-000001] [CAI] Error: CAI: Fatal error, map not supported due to metal map.
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
------- TRUNCATED -------```
GoogleFrog commented 6 years ago

[f=0032561] Error: [LuaRules::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=GameFrame trace=[Internal Lua error: Call failure] not enough memory [f=0032561] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306658,805306368}bytes [f=0032603] game_message: Scylla is under attack [f=0032654] Input grabbing is enabled! [f=0032702] Fatal: [Game::ClientReadNet][LOGMSG] sender="Toxici11i" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306658,805306368}bytes"

https://github.com/ZeroK-RTS/CrashReports/issues/3678 https://github.com/ZeroK-RTS/CrashReports/issues/3679 https://github.com/ZeroK-RTS/CrashReports/issues/3680