Open sprunk opened 8 years ago
Skuttle is currently of no use with ping > 800ms, which is kinda sad. This would have to be synced.
Make sure to multiply the velocity vector of the target by the jump time(predict movement) and self-d when it touches the ground.
I think this wouldn't need to be tied to any unit state because it is easy to override:
Not being tied means it can easily be synced.
Being part of tactical AI would make it synced.
This should not technically be part of tactical AI.
Make Skuttle automatically receive a jump order if it has an attack order and is in range to help usability.