Open sprunk opened 1 year ago
Wait.. FPS mode has existed in the engine. Including support for custom per unit HUD. We just blocked it in ZK to avoid some abuse Has it been removed now?
I don't mean FPS mode for controlling the unit, that still exists (and we even added a modoption to unblock it if somebody wants to mess around with friends c927a792865d925d0e02c76ad77365ae1d9dc9e7). This would be just for looking at the world from the unit's perspective, but the unit would still be using its normal unit AI to move and aim. There are various technical reasons why the built-in FPS mode can't be used for this (you can't enter the mode without taking over the control of the unit, and if you can't control the unit you can't enter the mode at all; there is some hard-coded ugly UI; in FPS mode the camera can be moved arbitrarily but for spectating we would want it to follow turret rotation).
I wish direct control also could be used in BAR. Also ZeroK probably gonna be affected by this after engine update: https://github.com/beyond-all-reason/spring/issues/1125
Thanks for the info, but FPS mode is a cheat-only gimmick so it's not a big deal if there are engine bugs. Also I reiterate that this ticket isn't even about FPS mode.
A few days ago somebody suggested something like the unit track mode for camera, but from the unit's FPS perspective (so it follows turret rotation). Some remarks: