Closed LightningShark25 closed 3 years ago
Can't upload a .stl so I've renamed to txt - rename back to .stl to use
You need top solid layers because these are the layers that get projected as nonplanar.
Ah right.. I'll set top layers back to non zero and update with the result.
@Zip-o-mat I'm not super familiar with Git. Can you advise which branch is the latest? Assuming master but confused by master_merge
The latest branch is the nonplanar branch
git checkout nonplanar
I have just seen that the readme was still showing the old master_merge branch. It is now correctly referencing the nonplanar branch.
Cool. I think I used master_merge so I'll recompile nonplanar for this next test too 👍
sorry for the linux/perl noob question. I get the following error after trying to run perl slic3r.pl I didn't get this on my last build... (admittedly using a different linux distro)
An easy fix?
Can't locate Slic3r/XS.pm in @INC (you may need to install the Slic3r::XS module) (@INC contains: /home/xubuntu/Slic3r/local-lib/lib/perl5/5.30.0/x86_64-linux-gnu-thread-multi /home/xubuntu/Slic3r/local-lib/lib/perl5/5.30.0 /home/xubuntu/Slic3r/local-lib/lib/perl5/x86_64-linux-gnu-thread-multi /home/xubuntu/Slic3r/local-lib/lib/perl5 /home/xubuntu/Slic3r/lib /etc/perl /usr/local/lib/x86_64-linux-gnu/perl/5.30.0 /usr/local/share/perl/5.30.0 /usr/lib/x86_64-linux-gnu/perl5/5.30 /usr/share/perl5 /usr/lib/x86_64-linux-gnu/perl/5.30 /usr/share/perl/5.30 /usr/local/lib/site_perl /usr/lib/x86_64-linux-gnu/perl-base) at /home/xubuntu/Slic3r/lib/Slic3r.pm line 53. BEGIN failed--compilation aborted at /home/xubuntu/Slic3r/lib/Slic3r.pm line 53. Compilation failed in require at slic3r.pl line 16. BEGIN failed--compilation aborted at slic3r.pl line 16.
So I redid the build and this time it works.... not sure what went wrong the first time as it seemed to complete the first time. All good
Good to know. Happy printing
LightningShark25 @.***> schrieb am So., 30. Mai 2021, 06:12:
So I redid the build and this time it works.... not sure what went wrong the first time as it seemed to complete the first time. All good
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Ok so I have retested the latest non-planar branch. It seemed that the hollow model with recessed text may have been causing extra complexity in the *slicing (edit) so I simplified the example by using TeachingTech sample model. Here is the output
As you can see, it has done something weird with the top layer and projected a solid square on top of the non-planar contour.
It may be a bug somewhere because if I then disable non-planar, then re-enable non-planar again, I get the following which looks more like what I'm after
I suspect it's something in the order of the settings selected that is causing this bug. I had the same issue turning on and off 'thin wall detection'
If need be I can record a video reproducing the steps, but hopefully you can reproduce
PS I saw this same behavior in the previous master_merge branch when I first built it. This is why set perimeters to 0 which led to the first 'stepped' example I initially reported
The STL file I used in the second example
yeah this is a known bug. The projection is not done correctly sometimes. The workaround is to disable and enable nonplanar as you did.
Thanks for your time. Happy to merge with the existing issue and close, or keep open till the bug is resolved....
Bug in #16
Version
1.3.0-dev zip-o-mat (non planar)
Operating system type + version
Ubuntu 20.04
I'm a reasonably experienced planar user, newbie to non-planar Successfully compiled and spun up non-planar slicer and encouraged by the concept.
My model is a keyboard key
For the purposes of this excercise I've disabled via parameters the collision checking.. this is the result
This setting is with no perimeters. As soon as I turn on vertical permiters, and 0 top layers it goes to this...
The PLANAR (edit) part of this file now look good, but the top has lost its non-planar finish. I can see that slic3r is trying to put a vertical permiter on the steps of the top, but really non-planar should take priority here? Is this working as expected? Is there any setting that controls this?