Closed elhertz closed 1 year ago
World specific scaling is already implemented, however it doesn't have anything to do with coordinates, because it applies to a world.
"world_matches": {
"dimension_regex": "minecraft:the_nether"
},
"difficulty": {
"name": "normal",
"level": 3
},
This issue looks like a duplicate of #16 , where some kind of coordinate related scaling is requested. Feel free to reopen if that is not the case.
Add world scaling to increase mob levels depending on the distance from the world's spawnpoint (x,z) In this example config below you have a zone where a mob spawning in x:500 z:500 would be a Level 5 mob
Tried making a new zone setting so it's easier to understand my suggestion