I'm not sure these are all the fixes needed for everyone, I don't have a lot of knowledge of platforms other than Android, but I managed to create a docker image that works for my project.
I adapted the changes I made to minimize changes here, since I customized some other things, but I think this should be enough to get builds going for Godot 4.
Any suggestions or comments are welcome, of course.
I'm not sure these are all the fixes needed for everyone, I don't have a lot of knowledge of platforms other than Android, but I managed to create a docker image that works for my project.
I adapted the changes I made to minimize changes here, since I customized some other things, but I think this should be enough to get builds going for Godot 4.
Any suggestions or comments are welcome, of course.