Closed jtuchel closed 1 year ago
It seems I have to add a --headless
flag to the Godot cli command
Out of curiosity, where did you look to find the Godot export CLI argument to use? This has changed in 4.0 with the introduction of headless mode (and removal of separate headless binaries).
@Calinou smart people on Reddit helped :) https://www.reddit.com/r/godot/comments/14745d4/comment/jnve7xr/?utm_source=share&utm_medium=web2x&context=3
So based on your PR #113 , people should use the --headless
flag and that's it?
Should I close this issue then?
So based on your PR https://github.com/abarichello/godot-ci/pull/113 , people should use the --headless flag and that's it?
Yes 🙂
This issue can be closed now, the PR fixes something that isn't strictly related.
Given the following workflow to check if the game is buildable on PR
The workflow fails when building for Windows
Is my workflow wrong / am I missing something?