abarichello / godot-ci

Docker image to export Godot Engine games. Templates for Gitlab CI and GitHub Actions to deploy to GitLab Pages/GitHub Pages/Itch.io.
https://hub.docker.com/r/barichello/godot-ci
MIT License
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Exported Games with Godot-CI and C# are not recognizing the connected events #126

Open Towfieee opened 11 months ago

Towfieee commented 11 months ago

Description:

When I launch the game from the editor, the events work as expected. However, when I export the game, the game launches but nothing works.

Error messages: On M3 Pro Mac I ran the console app and recorded the error that was being thrown by the game:

Screenshot 2023-12-21 at 12 43 22 PM
Godot version: 4.2.1.stable.mono
Godot-ci version: 4.2.1

How to reproduce:

Screenshot 2023-12-17 at 7 59 01 PM Screenshot 2023-12-17 at 7 58 55 PM

I tried buttons and timers so far. I also used the events to show/hide other controls and edit tests just in case the exit feature is broken. They all work before the export, but not after the export.

I am not seeing any errors that indicate an issue. Am I missing something or is this a bug?

Towfieee commented 11 months ago

I also just confirmed that exporting the game from godot directly result in a working game. But exporting it from the godot-ci workflow results in a game that launches up but the events don't work.