A native and WASM-compatible 2D particle system plugin for bevy
Note: This crate is still under development and its API may change between releases.
The above was captured running a release build of the basic
example, cargo run --example basic --release
, and ran at 190-200 FPS on a
2019 Intel i9 MacBook Pro, rendering about 10k particles.
INFO bevy diagnostic: frame_time : 5.125810ms (avg 5.211673ms)
INFO bevy diagnostic: fps : 206.027150 (avg 204.176718)
INFO bevy diagnostic: entity_count : 11358.713999 (avg 11341.450000)
ParticleSystemPlugin
] plugin.use bevy::prelude::*;
use bevy_particle_systems::ParticleSystemPlugin;
fn main() {
App::new()
.add_plugins((DefaultPlugins, ParticleSystemPlugin)) // <-- Add the plugin
// ...
.add_systems(Startup, spawn_particle_system)
.run();
}
fn spawn_particle_system() { /* ... */ }
use bevy::prelude::*;
use bevy_particle_systems::*;
fn spawn_particle_system(mut commands: Commands, asset_server: Res
## Bevy Versions
|`bevy_particle_systems`|`bevy`|
|:--|:--|
|0.13|0.14|
|0.12|0.13|
|0.11|0.12|
|0.10|0.11|
|0.9|0.10|
|0.6 - 0.8|0.9|
|0.5|0.8|
|0.4|0.7|