//... some other code ...
var sprite: Sprite = Sprite(
"res/sample_image.png"
)
sprite.color = Color.GREEN
sprite.position = Vector2(50, 50)
sprite.width = 100
sprite.height = 100
//... some other code ...
onUpdate += { (delta: Float) =>
//... some other code ...
if (input.justPressed(KeyCode.s)) {
sprite.width += 10
sprite.height += 10
sprite.rotation += 0.1f
sprite.color += Color(0.1f, 0.1f, 0.1f)
}
if (input.justPressed(KeyCode.d)) {
sprite.width -= 10
sprite.height -= 10
sprite.rotation -= 0.1f
sprite.color -= Color(0.1f, 0.1f, 0.1f)
}
if (input.justPressed(KeyCode.v)) {
window.vsync = !window.vsync
}
if (input.justReleased(KeyCode.escape)) {
quit()
}
}
Error when pressing 'S':
Node(name: MyFirstNode, position: (0.000, 0.000), children: 4, components: 0)
Running Scala Games on LWJGL 3.3.3+5!
Exception in thread "main" java.lang.ExceptionInInitializerError
at MyGame.main(Main.scala)
Caused by: java.lang.IllegalArgumentException: 'g' out of bounds: [0,1]
at engine.render.Color.<init>(Color.scala:16)
at engine.render.Color$.apply(Color.scala:6)
at engine.render.Color.$plus(Color.scala:52)
at MyGame$.$init$$$anonfun$2(Main.scala:100)
at scala.runtime.java8.JFunction1$mcVF$sp.apply(JFunction1$mcVF$sp.scala:18)
at engine.scene.Signal.emit$$anonfun$1(Signal.scala:13)
at scala.runtime.function.JProcedure1.apply(JProcedure1.java:15)
at scala.runtime.function.JProcedure1.apply(JProcedure1.java:10)
at scala.collection.immutable.List.foreach(List.scala:333)
at engine.scene.Signal.emit(Signal.scala:13)
at engine.Game.updateCallback(Game.scala:79)
at engine.Game.$init$$$anonfun$2(Game.scala:41)
at engine.render.window.Window._runLoop(Window.scala:236)
at engine.render.window.Window.run(Window.scala:85)
at engine.Game.run(Game.scala:53)
at MyGame$.<clinit>(Main.scala:118)
... 1 more
No error when pressing 'D', but sprite completely disappears.
Code:
Error when pressing 'S':
No error when pressing 'D', but sprite completely disappears.