Modifies the Mine.base prefabs MineDamageManager component, rendering gunfire unable to trigger the Trigger component
Adds the new ACE_Explosives_DeminingUserAction to the Mine.base Prefab to allow the use of a Shovel to disable Landmines
Modifies the existing ACE_Chopping_UserAction by adding a Parent Class - ACE_ShovelDestroyUserAction, found in ACE Core > Scripts > Game > UserActions - of which ACE_Chopping_UserAction now inherits from
When merged this pull request will:
Mine.base
prefabsMineDamageManager
component, rendering gunfire unable to trigger the Trigger componentACE_Explosives_DeminingUserAction
to theMine.base
Prefab to allow the use of a Shovel to disable LandminesACE_Chopping_UserAction
by adding a Parent Class -ACE_ShovelDestroyUserAction
, found in ACE Core > Scripts > Game > UserActions - of whichACE_Chopping_UserAction
now inherits from