acemod / ACE3

Open-source realism mod for Arma 3
https://ace3.acemod.org
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Zeus interface climb #1951

Closed NemesisRE closed 9 years ago

NemesisRE commented 9 years ago

ACE3 Version: 3.2.0

Mods: @cba_a3 @ace3

Placed ACE3 Modules: Non all set via Mission variables.

Description: If you have Climb on CTRL+V and you are in the forced Zeus interface triing to paste something it will tell you that you can't climb here

Steps to reproduce:

Where did the issue occur? "Multiplayer"

RPT log file: No script errors

kymckay commented 9 years ago

Related to #1949 in that they will both be fixed by an improved method of handling specific display keybinds

kymckay commented 9 years ago

Mentioned in slack, but I might as well dump this here so that I don't forget. Potential idea to fix:

PabstMirror commented 9 years ago

What about having EFUNC(common,canInteractWith) return false if the user is in zeus.

or just for keybinds add (!isNull curatorCamera) exitWith {false} to free the key.

kymckay commented 9 years ago

Both would work, but they're more of workarounds than solutions to the underlying problem.

kymckay commented 9 years ago

Currently looking into a work around for this using CBA_fnc_getKeybind. However, ["ACE3 Common","ace_interact_menu_InteractKey"] call CBA_fnc_getKeybind is returning nothing