Closed NemesisRE closed 9 years ago
Related to #1949 in that they will both be fixed by an improved method of handling specific display keybinds
Mentioned in slack, but I might as well dump this here so that I don't forget. Potential idea to fix:
What about having EFUNC(common,canInteractWith)
return false if the user is in zeus.
or just for keybinds add
(!isNull curatorCamera) exitWith {false}
to free the key.
Both would work, but they're more of workarounds than solutions to the underlying problem.
Currently looking into a work around for this using CBA_fnc_getKeybind. However, ["ACE3 Common","ace_interact_menu_InteractKey"] call CBA_fnc_getKeybind
is returning nothing
ACE3 Version: 3.2.0
Mods: @cba_a3 @ace3
Placed ACE3 Modules: Non all set via Mission variables.
Description: If you have Climb on CTRL+V and you are in the forced Zeus interface triing to paste something it will tell you that you can't climb here
Steps to reproduce:
Where did the issue occur? "Multiplayer"
RPT log file: No script errors