True Reality (TR) is an open source LGPL Game and Simulation Engine written entirely in Standard C++ and OpenGL. It runs on all Windows platforms and GNU/Linux. OpenSceneGraph is used as its graphics engine, along with many other open source projects for support of various features.
Using the Debug define makes debugging and release code compile to different binaries.
This needs to be changed by making this binary switch footprint as small as possible and isolated in a predefined header.
The header should define a bool.
The rest of the code should use the bool to determine if we are in Debug or Release mode
Using the Debug define makes debugging and release code compile to different binaries. This needs to be changed by making this binary switch footprint as small as possible and isolated in a predefined header. The header should define a bool. The rest of the code should use the bool to determine if we are in Debug or Release mode