True Reality (TR) is an open source LGPL Game and Simulation Engine written entirely in Standard C++ and OpenGL. It runs on all Windows platforms and GNU/Linux. OpenSceneGraph is used as its graphics engine, along with many other open source projects for support of various features.
GNU Lesser General Public License v3.0
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trUtil::RefStr string constructor needs to be placed back #114
Originally the RefStr had two constructors:
trUtil::RefStr& operator=(const std::string& value);
trUtil::RefStr& operator=(const RefStr& value);
trUtil::RefStr& operator=(const std::string& value); was removed because of ambiguous errors during compilation. This happened when a RefStr was assigned to a RefPtr because RefPtr has both implicit conversion operators and both constructors to take string and RefStr.
The constructor that needs to be removed is trUtil::RefStr& operator=(const RefStr& value); because an assigned RefStr can always convert itself to a string, while an std::string can not convert itself to a RefStr
Originally the RefStr had two constructors:
trUtil::RefStr& operator=(const std::string& value); trUtil::RefStr& operator=(const RefStr& value);
trUtil::RefStr& operator=(const std::string& value); was removed because of ambiguous errors during compilation. This happened when a RefStr was assigned to a RefPtr because RefPtr has both implicit conversion operators and both constructors to take string and RefStr.
The constructor that needs to be removed is trUtil::RefStr& operator=(const RefStr& value); because an assigned RefStr can always convert itself to a string, while an std::string can not convert itself to a RefStr