It's possible to render the webgl context with a lower resolution. This could improve performance on devices with limited capabilities a lot.
Ideally we would first check if a device supports the pipeline and then adjust the performance by choosing a solution and a fidelity level according to the capabilities of the device.
It's possible to render the webgl context with a lower resolution. This could improve performance on devices with limited capabilities a lot. Ideally we would first check if a device supports the pipeline and then adjust the performance by choosing a solution and a fidelity level according to the capabilities of the device.