Hi, thank you for this amazing repository. I was using your code to connect to a single custom device without problem for a project. In particular, I modified it using threads so that I could receive packages and in the meantime be able to do other things with the Unity application. Now I want to connect multiple devices at once. Is it possible? I tried with multiple instance of the same class but they seem to interfere with each other.
Since I don't have much experience in programming, I tried momentarily to create two different classes that utilize two different dlls. In this way I seem to be able to receive packets correctly from two devices at the same time. However, this method is not sustainable in case I want to connect more than two devices. Is there a way to connect to more than one device without using the gimmick I am using right now? Is it possible that I am missing something and is it easier than it seems?
Hi, thank you for this amazing repository. I was using your code to connect to a single custom device without problem for a project. In particular, I modified it using threads so that I could receive packages and in the meantime be able to do other things with the Unity application. Now I want to connect multiple devices at once. Is it possible? I tried with multiple instance of the same class but they seem to interfere with each other.
Since I don't have much experience in programming, I tried momentarily to create two different classes that utilize two different dlls. In this way I seem to be able to receive packets correctly from two devices at the same time. However, this method is not sustainable in case I want to connect more than two devices. Is there a way to connect to more than one device without using the gimmick I am using right now? Is it possible that I am missing something and is it easier than it seems?
Thank you!