Open EricBuist opened 1 month ago
I could be wrong here but I believe the big limiting factor is the task screen. I'm pretty sure it has a limit how much it can take per connection/side. If you add more task screens to pipe into it speeds things up quite a lot.
After I reached 2147483.64B, the quest doesn't progress anymore. I thought wrongly that the hose pulley broke, not pumping any fluid anymore, then put another tank that filled up. Seems the task screen stops accepting fluid after some limit, and the quest requires an higher limit. I just tried putting a second task screen, no change. Quest doesn't progress anymore past the 2147483.64 B limit.
I believe that's just a visual bug with the task screen itself. You'll notice the % still goes up if you hover over the specific fluid objective in the questbook and the actual liquid in the task screen will continue to appear to be getting more full as it approaches the ludicrous amounts needed for completion (the actual liquid, not the #). You can see it easier as a test by cheating in something like the infinity pipe upgrade. If you hover over the task in the questbook and hold Shift you should see that the fluid is still progressing, it's just not visualizing through the task beyond the 2147483647.
This doesn't work either. In the questbook, the fluid quantities don't go up past the 2 million limit. This final quest is very very frustrating, requiring hours of AFK. It's been a month I'm trying to complete it to no avail. I leave my computer, come back 3 hours later and only have one thousand more mechanical essences made, no matter what efforts I do to increase efficiency of my pipeline. I finally got to the 64k essences of all types except the advanced one and seems that will requires days of AFK to reach to the 64k limit, because things stop or slow down. Pulverizers regularly stop outputting stuff although there is room in the output inventory, and that requires break and replace. I would pretty much need one Creative Flux Efficiency augment per pulverizer and per furnance to make this blazing fast, and it is impossible to gather enough antimatter pellets to achieve this. Maybe 3 or 4 fission reactors producing polonium, maybe 8 basins to mass produce chromatic compound to get refined radiance and then multiplite, but that's a lot of work in the end. Why are packs now so hard and require a server to complete? This is driving me insane. I don't have a spare machine to turn into a server and don't want to pay for a server in the cloud because it is often too complicated to figure out how to unsubscribe from the service after. I cannot complete that quest no matter the efforts I spend on this. If the pipeline needs to be duplicated 10, 20, 30, 50 times, I need a way to help with that tedious and error prone job, some form of copy/paste tool that would reproduce tile entity configuration. Things like Laser IO and modular router are tricky to configure and it is easy to make mistake, especially when we need to duplicate the same config a lot of times. I know a copy/paste tool would be hard to achieve, and it would be easier to come up with quests that are completable without endless AFK or a running server. 2048 mechanical essence of each time, 2 million buckets of the five fluids, and that would be it.
Past the 2147483.64B mark, both task screen and questbook progression shows no more progress. However, looking at the FTB Quests data file in my world save, I noticed a slow progression beyond the 2147483.64B mark. So there is a visual bug in both questbook and task screen preventing to track the progression of the quest after the 2147483.64B limit. Also the fluid transfer is way way too slow to complete this quest in a reasonable amount of time. It took more than an hour to get 2147483.64B and the quest requires 1000 times this value! This is unreachable, it makes no sense to leave this game in AFK for weeks and week non-stop. My setup is an Integrated Tunnel Fluid Interface attached to a hose pulley, logic cable connecting to 9 fluid exporters hooked up to task screens. Each exporter is configured with max flow rate of 999999999. Even with 9 task screens, the progress is too slow and I'm not sure adding multiple task screens really helps. I had a supreme black hole tank full of one of the fluids, hooked up a fluid interface to it and transfer of the tank into one task screen was almost instant. This shows that bottleneck is not the task screen but rather the hose pulley. Tick accelerating the hose pulley with a time bottle didn't help. Adding more hose pulleys will cause problems. First I'm not sure multiple pulleys can share the same body of 10,000 fluid blocks and each pulley will consider the fluid volume as bottomless. If I add the pulley after I placed the fluid, the pulley pulls fluid blocks instead of becoming bottomless. Moreover, I cannot make sure the pulley touches the bottom of my 10,000 block fluid container with fluid in it. If I just spin the crank to lower the pulley, instead of stopping it pokes a hole in the container so I had to go down, check it touches the floor and come back up, which I cannot do with the fluid in place. My next attempt will be to entangle the hose pulley with entangled blocks, but I suspect the maximum rate of the hose pulley will be shared across the entangled blocks.
Entangled blocks have no effect. The only thing that kind of works is to increase the number of task screens. The Hose Pulley registers as an inventory containing a single bucket of fluid. That can be confirmed through tooltip or by hooking a ME Storage Bus to the pulley. Fluid transfer operates each tick so with one export inventory, transfer rate cannot be more than one bucket per tick. To complete the quest in 20 hours, which is already really long, I would need 1491 task screens, which is unrealistic. No mechanism can automatically place 1491 tile entities and then configure each task screen to target the COD task!
I made another attempt with the Creative Exporter which is craftable in this pack. I installed an External storage at the pulley in fluid mode, a Creative exporter in fluid mode on a task screen, connected with Refined Storage cables, added a Controller, powered with Flux Point. This transfers fluid much much quicker and finally allows progression above 1%. However, this completely breaks the pack: right clicking on any inventory does nothing, alt-tabbing out of the game often doesn't work at all, requiring many attempts, and when exiting the world, it just hangs "saving world". I'm reaching the point I cannot do anything with a computer because this is too frustrating. It seems that no matter what I try, this will never work. This final quest makes me belive I should just stop playing modded Minecraft because I cannot live with such bad bugs causing system hangs, but vanilla Minecraft is boring/unplayable for me.
Which OS are you using?
LINUX
Which Launcher?
CurseForge
Describe the bug
The final quest requests a very huge number of buckets of five different fluids. I though filling a supreme black hole tank would do but no, this isn't enough, I cannot figure out how many buckets this requires, this is near infinite. The strategy is to place 10,000 buckets of each fluid in the world and use the hose pulley from Create to create bottomless fluid volumes. However, the pump rate of all pipes in the pack doesn't allow fast enough fluid pumping to get that very high number of buckets in a reasonable of time. I cannot figure out a solution without adding mods to the pack like Forcecraft to get Time Torch, or cheating the Infinity Pipe Upgrade from Pipez. Same problem happens with mechanical essence. I cannot come up with an efficient way of generating 64k advanced mechanical essences without duplicating my whole current pipeline at least four if not five times. Possible solutions would be a tick accelerator like the time torches or watch of flowing time, or maybe a mod that would enhance Compact Machines or Hyperbox that would tick accelerate the space inside the machine. Otherwise, I need an efficient way to copy/paste an whole build with tile entities and everything. Even Building Gadgets 2 doesn't have it, cut and paste gadget just moving stuff. I would imagine a generic copy/paste gadget with tile entity support would be very tricky to do so tick accelerating is the way to go.
To reproduce
Steps to reproduce the behavior:
Expected behavior
Pack should offer a infinite-rate pipe, a recipe for the Infinity pipe upgrade from Pipez or final quest should be revised to request a realistic number of buckets.
Logs
latest.log: crashlog: