The following components should have their yields scaling by gamespeed:
Carthage: Tophet (Culture on unit purchase)
Arabia: Madrasah (Science on unit/GP faith purchase)
America: Ranch (Food and Culture on border growth)
Byzantium: Hippodrome (WLTKD on construction/event)
Babylon: Etemananki (Food and Science on building purchase)
China: Examination Hall (GPP on citizen birth)
Huns: Alti Cur Council ( Science and Gold on tribute)
Maya: Pitz Court (Faith and Science on bak'tun)
Mongolia: Yassa Court (WLTKD on city conquest)
Persia: Pairidaeza (Culture on GA)
Polynesia: Fale Te'le (Culture/Gold/Faith/Faith on building construction)
Siam: Baan Chang (Culture on CS gift)
Sweden: Sauna (Science/Culture on citizen birth)
Zulu: Iziko (Culture on promotion)
The following components should have their yields scaling by gamespeed:
Carthage: Tophet (Culture on unit purchase) Arabia: Madrasah (Science on unit/GP faith purchase) America: Ranch (Food and Culture on border growth) Byzantium: Hippodrome (WLTKD on construction/event) Babylon: Etemananki (Food and Science on building purchase) China: Examination Hall (GPP on citizen birth) Huns: Alti Cur Council ( Science and Gold on tribute) Maya: Pitz Court (Faith and Science on bak'tun) Mongolia: Yassa Court (WLTKD on city conquest) Persia: Pairidaeza (Culture on GA) Polynesia: Fale Te'le (Culture/Gold/Faith/Faith on building construction) Siam: Baan Chang (Culture on CS gift) Sweden: Sauna (Science/Culture on citizen birth) Zulu: Iziko (Culture on promotion)