adelikat / snes9x-rr

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[151] Lua joypad API works buggy #11

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
 Reported by gochaism, Feb 18, 2009

Lua joypad.set() doesn't affect Input Display.
Probably we'll need to modify controls.cpp more.

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Comment 1 by gochaism, Feb 19, 2009

Hmm, joypad APIs seem to have more problems. I need to look on it again :/

Summary: Lua joypad API works buggy
Labels: -Priority-Medium Priority-High
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Comment 2 by nitsuja-@hotmail.com, Apr 28, 2009

Is it okay to change joypad.get() and joypad.set() to work more like in
Gens? (true
means pressed, false means unpressed, nil means normal.) Some things seem
really
inconvenient or maybe even impossible to do without that. Also, if I try using
joypad.set in a registerbefore callback, it fails to do anything.

I think this applies to 1.43 as well, but I haven't checked that yet.

Original issue reported on code.google.com by andres.d...@gmail.com on 20 Jun 2009 at 1:09