It occurs randomly, so I cannot say how to reproduce it.
Sometimes it crashes at the beginning of S9xReportButton, sometimes it
crashes at S9xMixSamples to syncSoundBuffer, and sometimes it crashes when
closing the program (when writing snes9x.cfg?).
I guess there is a buffer overflow issue and it destroys those buffers
illegally.
Original issue reported on code.google.com by gochaism on 3 Nov 2009 at 5:35
Original issue reported on code.google.com by
gochaism
on 3 Nov 2009 at 5:35