Right now all animations (attack, hit and fx) start at the same moment, but that doesn't quite work. The attack animation will always go first, but the FX should start a bit later, and the hit animation shouldn't start before the FX touches the defender.
Right now all animations (attack, hit and fx) start at the same moment, but that doesn't quite work. The attack animation will always go first, but the FX should start a bit later, and the hit animation shouldn't start before the FX touches the defender.