I am currently trying to provide cross-compilation for a c++ 3d engine to flash. This engines uses a lot of C++11 features.
Sadly, crossbridge beiing built on gcc 4.3, it have no support for these features. I was wondering what amount of changes would be necessarry to build crossbridge on gcc 4.8 with c++11 support.
I see that the llvm-gcc frontend is not supported anymore by llvm. It means I will need to port the changes to dragonegg. Are there other tools that would not be compatibles with a new version of gcc/llvm?
Hello,
I am currently trying to provide cross-compilation for a c++ 3d engine to flash. This engines uses a lot of C++11 features.
Sadly, crossbridge beiing built on gcc 4.3, it have no support for these features. I was wondering what amount of changes would be necessarry to build crossbridge on gcc 4.8 with c++11 support.
I see that the llvm-gcc frontend is not supported anymore by llvm. It means I will need to port the changes to dragonegg. Are there other tools that would not be compatibles with a new version of gcc/llvm?