adobe / svg-native-viewer

SVG Native viewer is a library that parses and renders SVG Native documents
Apache License 2.0
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cpp opentype-svg-fonts svg svg-icons svg-native

SVG Native Viewer

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SVG Native viewer is a library that parses and renders SVG Native documents.

SVG Native

SVG Native is an upcoming specification of the SVG WG based on SVG OpenType . SVG Native will be a strict subset of SVG 1.1 and SVG 2.0.

Supported features in SVG Native (in comparison to SVG1.1/SVG2)

A valid SVG Native document is always a valid SVG1.1/2.0 document.

SVG Native Viewer Library

SVG Native Viewer is a C++11 based project and can either be included in the source code of a client directly or linked statically or dynamically.

For rendering, SVG Native Viewer requires a rendering port. Already existing ports include:

New ports need to inherit from SVGRenderer and implement the virtual functions.

Here an example how to use SVG Native Viewer with Skia SkiaSVGRenderer:

// Create the renderer object
auto renderer = std::make_shared<SVGNative::SkiaSVGRenderer>();

// Create SVGDocument object and parse the passed SVG string.
auto doc = std::unique_ptr<SVGNative::SVGDocument>
(SVGNative::SVGDocument::CreateSVGDocument(svgInput.c_str(), renderer));

// Setup SkSurface for drawing
auto skRasterSurface = SkSurface::MakeRasterN32Premul(doc->Width(),
                                                      doc->Height());
auto skRasterCanvas = skRasterSurface->getCanvas();

// Pass SkCanvas to renderer object
renderer->SetSkCanvas(skRasterCanvas);

// Pass drawing commands for SVG document to renderer.
doc->Render();

// Pass drawing commands for SVG document to renderer the element (and
// its descendants)
// with the XML ID "ref1".
std::string id1{"ref1"}
doc->Render(id1);

// The Render() function may get called multiple times. This can be
// used to render a combination of glyphs specified in the same SVG
// document.
std::string id2{"ref2"}
doc->Render(id2);

Refer to the examples in the example/ directory for other port examples.

Requirements

Submodules

This repository uses submodules. To initiate and keep submodules up-to-date run the following command:

git submodule update --init

Submodules are located in the third_party/ directory. Used submodules:

Windows

Install:

OSX

With Homebrew:

brew install cmake
brew install llvm
brew install boost

LINUX

Building

Create project files

For Windows 64 bit:

cmake -Bbuild/win64 -H. -G "Visual Studio 15 2017 Win64"

For Windows 32 bit:

cmake -Bbuild/win32 -H. -G "Visual Studio 15 2017"

Omit -H when running in PowerShell.

For macOS

cmake -Bbuild/mac -H. -G "Xcode"

For Linux

cmake -Bbuild/linux -H.

On Linux you may choose to use GCC or Clang/LLVM. Add the following to the command above to choose between one and the other:

On Windows you may choose to use Clang/LLVM as compiler. For help, follow the instructions of the linked MS Visual Studio LLVM Extension. Add -T "LLVM" to the project generation command above.

To specify a different Boost installation directory on Windows use the following command:

The following arguments can be passed with the -D flag and the options ON or OFF:

To enable the deprecated CSS styling support:

The following example creates project files for the library with the Text, CoreGraphics/Quartz2D and Skia port and the example applications. Example:

cmake -Bbuild/mac -H. -G "Xcode" -DCG=ON -DSKIA=ON

Note: For testing, build with the TEXT option set to ON and LIB_ONLY option set to OFF. (The default for both.)

Build

Replace win64 with your platform (mac for Xcode on macOS)

cmake --build build/win64 --config Release

Boost requirements

Only the header version of Boost is required. The following Boost features are used:

Tests

SVG Native Viewer has two testing mechanisms. A python script that performs the renderings on the Text port and compares the renderings with the existing ones and automated software testing using Google Tests framework.

Text port testing

To use the python script:

  1. Make sure your system has Python installed.
  2. By default, CMake creates the project files for SVGNativeViewerLib and testSVGNative. Follow the steps above to build the test app.
  3. Run
    python script/runTest.py --tests=test/

    Here the argument list of runTest.py:

    • --test the folder with the test files.
    • --program the path to testSVGNative. If not provided uses the default, relative build path.
    • --debug Debug build or Release build of testSVGNative. Only relevant if --program was not set and defaults to --debug.

      Google Test based testing

      In order to build and run the tests, pass the argument -DTESTING=ON when running Cmake. Cmake will automatically download and build Google Tests and compile the tests. In order to run the tests you can run make test or just use ctest in the build folder.

Ultimately, we aim to improve software unit testing as well as add rendering tests to ensure that SVG Native Viewer's renderings are accurate.

Known limitations in SVG Native Viewer

Contributing

Contributions are welcomed! Read the Contributing Guide for more information.

Licensing

This project is licensed under the Apache V2 License. See LICENSE for more information.