Open JoXW100 opened 8 months ago
Hi there - I'm new to the modding scene, but I've ported over a couple of Aedenthorn's mods already - as it turns out, Aedenthorn has retired from the modding game - as such, this PR is not gonna get looked at by them. But I looked at it, and I think it looks great! (I mean, seriously, you must be a whiz at Harmony. That stuff makes my brain hurt)
Anyway, the current thinking is that all of Aedenthorn's mods are going to have to be re-released on Nexus or w/e. So you can definitely do that if you want...or, if you'd rather I do it, I'm willing to - giving you full credit ofc (I'm just trying to help drag the community out of modpocalypse)
@csandwith, you are probably right and i was thinking of creating a new release on Nexus but was waiting during the weekend to give him some time to respond. I will create it later today.
Updates the Mobile Phone mod for 1.6.
Changes made
Updated method bindings (and one implementation) in
ModEntry.cs
harmony patches to reflect changes to their patch targets. This is enough to run the game without any errors unless the mobile phone is used to call someone.Changed calls to
Game1.DrawDialogue
to another overloaded method that can can take dialog text directly (as opposed to an translation key). This prevents errors when displaying dialog text without translations (such as the generic goodbye when ending calls).I have tested Reminiscing a couple events and calling npc's without errors. The settings seems to work as intended, although my changes should not affect them. More testing could be required but for now everything seems to be working.