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afonsolage
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projekto
Voxel game made with Bevy Engine
MIT License
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Removed raycast tests since it was very specific
#21
afonsolage
closed
2 years ago
0
Apply stale changes from PR #9
#20
afonsolage
closed
2 years ago
1
Separate View Distance and Loaded Distance
#19
afonsolage
closed
2 years ago
0
Filtered empty chunks to not be sent to meshing worker
#18
afonsolage
closed
2 years ago
4
Added compression/decompression on chunk cache generation
#17
afonsolage
closed
2 years ago
0
Added batch_cmd and meshing counters
#16
afonsolage
closed
2 years ago
0
Add pipeline/chunk cmds queue size visualization on debug mode
#15
afonsolage
closed
2 years ago
0
Chunk rendering flickering when upading
#14
afonsolage
closed
2 years ago
0
Optimize empty chunks generation/loading
#13
afonsolage
closed
2 years ago
0
RaycastHit tests are bound to 16^3 chunk size
#12
afonsolage
closed
6 months ago
0
Updated chunk to have a height other than the same as X and Z axis
#11
afonsolage
closed
2 years ago
4
Change Chunk Height to 128/256
#10
afonsolage
closed
2 years ago
0
Move world genesis, terraforming and processing to separated thread/task_pool
#9
afonsolage
closed
2 years ago
2
Move world genesis, terraforming and processing to separated thread/task_pool
#8
afonsolage
closed
2 years ago
3
Caching meshes
#7
afonsolage
closed
2 years ago
1
World rework
#6
afonsolage
closed
2 years ago
6
Separate Landscape from World
#5
afonsolage
closed
2 years ago
0
Added neighborhood information
#4
afonsolage
closed
2 years ago
2
Add neighborhood info
#3
afonsolage
closed
2 years ago
0
Async task
#2
afonsolage
closed
2 years ago
1
Move heavy computational systems to a separated thread?
#1
afonsolage
closed
2 years ago
0
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