Apparently, when using WebVR (Firefox 82.0.3) the VR hands from hand-controls have a 45° rotation offset around the X axes, which doesn't provide correct VR embodiment.
This seems to be caused by a 43 value on the X axes set in the orientationOffset property of the oculus-touch-controls core component.
( see image below at line 70508)
The issue can be fixed by setting that X value in orientationOffset to 0.
Description:
Apparently, when using
WebVR
(Firefox82.0.3
) the VR hands fromhand-controls
have a45
° rotation offset around theX
axes, which doesn't provide correct VR embodiment.This seems to be caused by a
43
value on theX
axes set in theorientationOffset
property of theoculus-touch-controls
core component.( see image below at line
70508
)The issue can be fixed by setting that
X
value inorientationOffset
to0
.A-Frame Version:
1.0.4
Platform / Device: Oculus Rift / Rift S
Reproducible Code Snippet or URL: https://vr-hands-45-rotation-offset-webvr.glitch.me/