agbrs / agb

Library for writing Game Boy Advance games in Rust
https://agbrs.dev/
Mozilla Public License 2.0
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Mix rng in a hard to predict way #724

Closed corwinkuiper closed 2 months ago

corwinkuiper commented 5 months ago

You might look at the registers I chose and think that they're all dependent on player input, indeed everything is so why bother including anything except player input? Well, if you were to do a computer search for an optimal rng sequence now I think you'd have to run a full GBA emulator to get the timing right.