akien-mga / dynadungeons

Bomberman clone using Godot Engine - Not actively developed since 2015.
GNU General Public License v3.0
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Powerups should be destroyed by bombs and limit their range #4

Closed akien-mga closed 9 years ago

akien-mga commented 9 years ago

Quoting #2:

The second idea would be that power-ups are as undestructible walls : You can take them, but fire can't go threw them.

Yep, that's on my mental todo-list. It's how it behaves in Bomberman. The power-ups should actually get destroyed by bombs too, i.e. behave as objects of the "Destructible" tilemap.

ObaniGemini commented 9 years ago

I though about not destructing power-ups. As it, when you're locked by a mallus, you can't do something other than take it

akien-mga commented 9 years ago

I though about not destructing power-ups. As it, when you're locked by a mallus, you can't do something other than take it

Usually, if you are blocked by a negative powerups, you will not have enough movement space to be able to destroy it with a bomb with blowing yourself up ;-) So IMO we should make it possible to destroy negative powerups as in the original bomberman, apart from some special powerups that should only be teleported somewhere else when destroyed.

ObaniGemini commented 9 years ago

Yes, ok :)