Open enqti opened 3 months ago
Thanks for reporting. You seemed to try already, but for now you can disable first person view animation as temporary solution
As for animation implementation of ParCool, it hooks rendering event with mixin and animator classes handles it.
summery the first person hand animations break the immersion when using the tacz gun mod also the camera rotation dosent work
Running Environment
Detail i was trying to make a selection of mods shaders and maps to make minecraft into a first person and third person shooter and then i saw the parcool mod i downloaded it and tested it in 1.18.2 bc of a map named edge craft [basicly the mirror edge map] and it was amazing and then i tested it in 1.20.1 there no was camera rotation and the hand movement breaked the immersion with the tacz mod also if you could tell me how you did the animations i will make some animations for using tacz with parcool
Additional Data here some screenshots with fov animations on
with fov animations off