albertz / openlierox

OpenLieroX - Liero clone / Worms realtime / 2D shooter
http://openlierox.net
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[Feature] All mods into mods/ directory #697

Open albertz opened 13 years ago

albertz commented 13 years ago

Converted from SourceForge issue 2555897, submitted by steelside

I think we should restructure so that mods can reside in a mods/ folder, cause the main gamedir is cluttered, mostly by mods.

albertz commented 13 years ago

Submitted by albertzeyer

We thought about it already at the very beginning but we decided not to do it because it would break the compatibility. You would not able anymore to keep LX56 and OLX in the same dir.

OLX can perhaps search both in the main share-dir and the new mods-dir, but to keep LX56 working you just cannot use the new directory.

Anyway, for your own, you can do it already via searchpaths (that would be the way we would implement it anyway). Just create this special mods-dir and put it in the searchpaths. You can even create multiple mods-dirs, so you can have any management you want.

Or do you mean this for newly downloaded mods? We can perhaps add a new option where you can define where it saves the new mods/levels.

albertz commented 13 years ago

Submitted by steelside

Well for newly downloaded mods too would be good. Didn't think about searchpaths.