I'm aware this isn't in any way trivial, but I was just playing a couple of
larger N64 games and thinking about the need for loading screens for loading
chunks of the game into RAM. If ROMs could be written directly to the Wii NAND
(as hidden channels, perhaps?) they could be read from in-place rather than
from RAM, which I'm (questionably?) guessing is what Nintendo does with the
Virtual Console.
Of course this means using up precious NAND space, but I doubt most people
would want more than a couple of games installed, and the vast majority run
just fine from RAM. Of course, this is preferable to the Virtual Console due to
the far greater range of features offered by Wii64, as well as present and
future compatibility which is in many cases superior to the Virtual Console.
Original issue reported on code.google.com by vaguerant on 17 Sep 2010 at 9:20
Original issue reported on code.google.com by
vaguerant
on 17 Sep 2010 at 9:20