alelievr / Mixture

Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
https://trello.com/b/2JiH2Vsp/mixture
MIT License
1.18k stars 124 forks source link

Realtime Texture is not so realtime? #51

Closed Looooong closed 2 years ago

Looooong commented 2 years ago

What this feature will allow you to achieve and how it will improve your workflow? In our project, we are generating a texture from external signals using compute shader. We can generate the texture in realtime as we run compute shader once every frame. We'd love to move to Mixture to manage the data processing visually. However, the realtime texture is not "interactively" realtime as it is not updating the texture every frames when the editor is in Play mode. The same applies to static texture by manually call RunOnce and ReadbackMainTexture. I guess that texture data flow is GPU -> CPU -> GPU. Is this correct?

Describe the solution you'd like Within a single frame, we want to:

Looooong commented 2 years ago

Closed as this is a false alarm.