R06 - The toolkit shall allow developers to choose which assets/collections in a project are shown to players by default.
Once assets are rendered and can be selected (#17, #15), a toolbar should become visible which shows the editable properties of the asset. Think of it like the Unity "inspector" toolbar:
Perhaps like Unity, consider the existence of 2 toolbars - one which shows the "global" properties of the project (list of assets, collections, global options, etc.) on the left and one which changes to show the properties of individual objects on the right.
Once collections and regions (#16, #19) are added, they should be able to be selected and displayed in this new toolbar.
Once assets are rendered and can be selected (#17, #15), a toolbar should become visible which shows the editable properties of the asset. Think of it like the Unity "inspector" toolbar:
Perhaps like Unity, consider the existence of 2 toolbars - one which shows the "global" properties of the project (list of assets, collections, global options, etc.) on the left and one which changes to show the properties of individual objects on the right.
Once collections and regions (#16, #19) are added, they should be able to be selected and displayed in this new toolbar.