Prerequisites: to get it running I had to apply changes from this PR https://github.com/alexbatalov/fallout2-ce/pull/392, remove city limit check in worldmap.cc (if (wmMaxAreaNum != CITY_COUNT)) and hardcode gTileScrollBlockingEnabled to false.
How to reproduce: load the attached save and walk into the tent. There loot the crate and the game will crash in fallout::opStore on line ProgramValue oldValue = program->stackValues->at(pos);:
terminate called after throwing an instance of 'std::out_of_range'
what(): vector::_M_range_check: __n (which is 12) >= this->size() (which is 11)
I am running v29 of the Restoration Patch.
Prerequisites: to get it running I had to apply changes from this PR https://github.com/alexbatalov/fallout2-ce/pull/392, remove city limit check in worldmap.cc (
if (wmMaxAreaNum != CITY_COUNT)
) and hardcodegTileScrollBlockingEnabled
tofalse
.How to reproduce: load the attached save and walk into the tent. There loot the crate and the game will crash in
fallout::opStore
on lineProgramValue oldValue = program->stackValues->at(pos);
:RPU_CRASH.zip