algorealmInc / SwarmNL

SwarmNL is a simple configurable library designed for P2P networking in distributed systems.
https://algorealminc.github.io/SwarmNL/swarm_nl/index.html
Apache License 2.0
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SwarmNL

A library to build custom networking layers for decentralized applications

SwarmNL is a library designed for P2P networking in distributed systems. It's lightweight, scalable, and easy to configure, making it perfect for decentralized applications. Powered by libp2p, SwarmNL simplifies networking so developers can focus on building.

Why SwarmNL?

SwarmNL makes buiding a peer-to-peer decentralized and distributed networking stack for your application a breeze. With SwarmNL, you can effortlessly configure nodes, tailor network conditions, and fine-tune behaviors specific to your project's needs, allowing you to dive into networking without any hassle.

Say goodbye to the complexities of networking and hello to simplicity. With SwarmNL, all the hard work is done for you, leaving you to focus on simple configurations and your application logic.

Tutorials

Have a look at some tutorials that demonstrate the use of SwarmNl in various contexts:

Documentation

Visit the deployed Rust docs here.

Features and examples

Node configuration

SwarmNL provides a simple interface to configure a node and specify parameters to dictate its behaviour. This includes:

Example

      //! Using the default node setup configuration

      // Default config
      let config = BootstrapConfig::default();
      // Build node or network core
      let node = CoreBuilder::with_config(config)
          .build()
          .await
          .unwrap();

      //! Using a custom node setup configuration

      // Custom configuration
      // a. Using config from an `.ini` file
      let config = BootstrapConfig::from_file("bootstrap_config.ini");

      // b. Using config methods
      let mut bootnode = HashMap::new();  // Bootnodes
      let ports = (1509, 2710);  // TCP, UDP ports

      bootnode.insert(
          PeerId::random(),
          "/ip4/x.x.x.x/tcp/1509".to_string()
      );

      let config = BootstrapConfig::new()
          .with_bootnodes(bootnode)
          .with_tcp(ports.0)
          .with_udp(ports.1);

      // Build node or network core
      let node = CoreBuilder::with_config(config)
          .build()
          .await
          .unwrap();

Please look at a template .ini file here for configuring a node in the network.

Event Handling

During network operations, various events are generated. These events help us track the activities in the network layer. When generated, they are stored in an internal buffer until they are explicitly polled and consumed, or until the queue is full. It is important to consume critical events promptly to prevent loss if the buffer becomes full.

    //! Consuming the events by retrieving it as a iterator

   // Default config
    let config = BootstrapConfig::default();
    // Build node or network core
    let node = CoreBuilder::with_config(config)
        .build()
        .await
        .unwrap();

    // Read all currently buffered network events
    let events = node.events().await;

    let _ = events
        .map(|e| {
            match e {
                NetworkEvent::NewListenAddr {
                    local_peer_id,
                    listener_id: _,
                    address,
                } => {
                    // Announce interfaces we're listening on
                    println!("Peer id: {}", local_peer_id);
                    println!("We're listening on the {}", address);
                },
                NetworkEvent::ConnectionEstablished {
                    peer_id,
                    connection_id: _,
                    endpoint: _,
                    num_established: _,
                    established_in: _,
                } => {
                    println!("Connection established with peer: {:?}", peer_id);
                },
                _ => {},
            }
        })
        .collect::<Vec<_>>();

    //! Consume the immediate next events in the internal event buffer

    // Read events generated at setup
    while let Some(event) = node.next_event().await {
        match event {
            NetworkEvent::NewListenAddr {
                local_peer_id,
                listener_id: _,
                address,
            } => {
                // announce interfaces we're listening on
                println!("Peer id: {}", local_peer_id);
                println!("We're listening on the {}", address);
            },
            NetworkEvent::ConnectionEstablished {
                peer_id,
                connection_id: _,
                endpoint: _,
                num_established: _,
                established_in: _,
            } => {
                println!("Connection established with peer: {:?}", peer_id);
            },
            _ => {},
        }
    }

Node communication

For communication, SwarmNL leverages the powerful capabilities of libp2p. These includes:

Communicate with the network layer

      //! Communicate with remote nodes using the simple and familiar async-await paradigm.

      // Build node or network core
      let node = CoreBuilder::with_config(config, state)
          .build()
          .await
          .unwrap();

      // Communication interfaces
      // a. Kademlia DHT e.g

      // Prepare an kademlia `store_record` request to send to the network layer
      let (key, value, expiration_time, explicit_peers) = (
          KADEMLIA_TEST_KEY.as_bytes().to_vec(),
          KADEMLIA_TEST_VALUE.as_bytes().to_vec(),
          None,
          None,
      );

      let kad_request = AppData::KademliaStoreRecord {
          key: key.clone(),
          value,
          expiration_time,
          explicit_peers,
      };

      // Send request
      if let Ok(result) = node.query_network(kad_request).await {
          assert_eq!(KademliaStoreRecordSuccess,result);
        }

      // b. RPC (request-response) e.g

      // Prepare a RPC fetch request
      let fetch_key = vec!["SomeFetchKey".as_bytes().to_vec()];

      let fetch_request = AppData::FetchData {
          keys: fetch_key.clone(),
          peer: node4_peer_id,
      };

      // Get a stream id to track the request
      let stream_id = node.send_to_network(fetch_request).await.unwrap();

      // Poll for the result
      if let Ok(result) = node.recv_from_network(stream_id).await {
          // Here, the request data was simply echoed by the remote peer
          assert_eq!(AppResponse::FetchData(fetch_key), result);
      }

      // c. Gossiping e.g

      // Prepare gossip request
      let gossip_request = AppData::GossipsubBroadcastMessage {
          topic: GOSSIP_NETWORK.to_string(),
          message: vec!["Daniel".to_string(), "Deborah".to_string()],
      };

      if let Ok(result) = node.query_network(gossip_request).await {
          assert_eq!(AppResponse::GossipsubBroadcastSuccess, result);
      }

In Development 👷:

In essence, SwarmNL is designed to simplify networking so you can focus on building that world-changing application of yours! Cheers! 🥂

With ❤️ from Deji and Sacha.

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