algosup / 2024-2025-project-2-serious-game-team-1

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Typo Technical Specifications #6

Closed lenadg18 closed 2 days ago

lenadg18 commented 2 days ago

Error line 75: - 1. Environment setup

error line 113: This document is intended for the team error line 117: potential risks, and challenges, as well as the technical choices made

error line 121: - Project manager: to pinpoint risks and help him to make decisions. error line 125: - Quality Assurance: to assist in preparing the testing strategy and using it as a reference to identify and validate issues. error line 140: A Game Engine is a software that provides the tools needed to create video games, error line 142: a graphical interface that displays essential information to the player in real-time, error line 143: The MIT license is a permissive open-source license that allows developers to use, error line 152: standardized file format designed for the efficient and compact exchange of 3D models |

error line 161: The game aims to educate players about environmental and climate issues. error line 169: The central theme of the game is climate change, approached in a fun and educational way. error line 186: - We must use GitHub to manage our project. error line 190: , issue, or task it addresses.

error line 250: For each function, explain which parameters error line 252: - In Godot, comments are available by adding # in front of the line.

error line 305: in-game text fonts,and any other design elements involving typography. error line 309: ambient sounds, and any other tracks that accompany gameplay. error line 321: It organizes all the content for interactions with NPCs and mission instructions. error line 325: This includes gameplay logic, player controls, and all the essential functions

error line 343: (used for the executable, project files , and cache) error line 356: A library of assets is also included in the software.

error line 443: Its purpose is to be optimized and tightly integrated with Godot Engine, error line 488: Annotations in Godot allow you to enhance the functionality of your scripts by exposing properties to the editor,

error line 512: ## 1. Environment setup error line 514: - Initialization in Godot: Create the basic scenes, and configure the FPS controls. error line 518: and their hierarchical organization allows us to create a complex project in a simple and modular way. error line 527: The game is in 3D because we felt it was better suited to our case and our atmosphere.

error line 535: we need to in the general panel and go to Project -> Project Settings -> Input Map. error line 541: Players can move in four directions (up, down, left, right), jump, and sprint using the following key combinations: error line 555: - Zone: Model each zone (town, beach), delimit the zone, add textures and assets. error line 559: a slope down to the water representing the beach, and four other flatter areas representing the farm, the town, the forest, and the port. error line 570: To use them in Godot, import them and then go to the middle panel, then 3D Terrain and finally Texture. error line 581: Next, we need to configure the detection between zones in the player, which will be used later for queries.

lenadg18 commented 2 days ago

Error line 608: - Create the User Interface, and** add the HUD (Quests, Mini-Map, Time,...). error line 618: We need to add a Button node for each menu option. Next, we need to connect the pressed signal from the buttons to the menu script to execute the corresponding actions.

error line 657: To create the mini The mini-maps consist of creating another point of life for the player, but from above. error line 659: First of all, we need to add a Camera3D node dedicated to the mini-map in our scene, then we just need to configure it the way we want and add the visual features.

error line 763: Finally, we can play the sound as follows : error line 777: Then we can use an addon available from the ‘AssetLib’ in Godot: "dialogue_node". error line line 787: which represents a class of interactive objects with a customizable prompt message,

error line 810: - Debugging: Fix bugs and improve game stability. error line 812: It also displays syntax errors, warnings, and other useful information during development. error line 819: - Export: Bring the game to life by creating its executable file. error line 823: First, we need to add the export templates for our version of Godot.

lenadg18 commented 2 days ago

error line 113: This document is intended for the team: error line 776: To create the mini The mini-maps consist of creating another point of life for the player, but from above.