Open ErfolgreichCharismatisch opened 5 years ago
Here is a more detailed description: http://www.darwin3d.com/gamedev/articles/col0198.pdf
However I am not sure why we would need this format in MR, can´t you use the export animated camera .abc file instead?
However I am not sure why we would need this format in MR, can´t you use the export animated camera .abc file instead?
I am interested in this, too. Do you have an abc2bvh converter?
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Describe the solution you'd like As Meshroom detects camera position and if I enter each frame of a video including the framerate, Meshroom should be able to output a bvh file with the camera position being the position of the eye/head to include in first person games.