allista / hangar

This is a plugin for the Kerbal Space Program. It provides several modules and parts to store complete vessels that aren't needed to free CPU of their burden.
http://forum.kerbalspaceprogram.com/threads/88933
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Unfortunate interaction with SmartParts #221

Open damerell opened 3 years ago

damerell commented 3 years ago

I'm afraid this is one of those issues which combines two mods from different people; I submitted it first as https://github.com/linuxgurugamer/KerbalSmartParts/issues/37 but linuxgurugamer has punted it back to you.

I find that, when launched from hangars, SmartParts just don't operate. (https://forum.kerbalspaceprogram.com/index.php?/topic/151340-19x-smart-parts-continued/)

http://www.chiark.greenend.org.uk/~damerell/games/ksp/smarthangar/Smart-test-2.craft has a speed detector which I would expect to trigger the chute; if I right-click it, it reads Speed 0 throughout.

http://www.chiark.greenend.org.uk/~damerell/games/ksp/smarthangar/Smart-test-3.craft uses a ground hangar to check it's not just the box hangar; no matter how much EC one uses on the deployed craft, the chute doesn't deploy.

I'd like to have built these craft in a KSP install with only those 2 mods and their dependencies, but as you may have seen in the KSP forum thread for Hangars, I have a separate problem there. However, I think they don't need any other mods to operate.

http://www.chiark.greenend.org.uk/~damerell/games/ksp/smarthangar/Player.log was requested by lgg. They wrote:

Looks like Hanger isn't starting the module, I found this in the log:

Uploading Crash Report MissingFieldException: Field 'UIPartActionController.hiddenWindows' not found. at AT_Utils.AnisotropicPartResizer.Rescale () [0x00093] in :0 at CallbackUtil+d__1.MoveNext () [0x0007c] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7d9ec060e791409ab3eb85c61e312ed6>:0

At line 19628. Please update your post in the Hanger repo and/or thread, and keep me updated. Nothing I can do if a module doesn't get started. I'll leave this open, please keep me updated, and feel free to suggest to Alista to contact me about this.