Dying or becoming incapacitated during macro execution sometimes causes the game to not respond to even PAUSE input, causing a softlock until the Player is destroyed.
This would probably be fixed by #28, and this is likely to be the route I use to fix it. As such, addressing this directly any other way is now a low priority.
Dying or becoming incapacitated during macro execution sometimes causes the game to not respond to even PAUSE input, causing a softlock until the
Player
is destroyed.