Open ThePhantomLemon opened 1 year ago
I think not subtracting one from the roll and using:
if roll <= self.entries[index].weight { return self.entries[index].name.clone() }
instead of if roll < self.entries[index].weight { return self.entries[index].name.clone() }
should result in the intended behavior.
To see the problem in action, get to a random map from chapter 45 on-wards. The message "WARNING: We don't know how to spawn [None]!" should show up a number of times in the log.
Currently, whenever you roll 0, or exactly the sum of a number of item weights, nothing is spawned. For example, if the first few items are weighted at [1,3,2,3,1...], then roll() would return "None" if the rng hits 0,1,4,6,9 or 10. I'm assuming this is unintended behavior, but you can see pretty clearly why this happens in the code:
There are two easy fixes that I can see. Both effectively just looping more:
or