Closed amyjko closed 5 years ago
More thoughts:
This chapter does great job of comprehensively explaining the history and current research in the field of hands as an embodied form of computing. The first section is particularly succinct and effectively provides background and sets the stage for the following content. While I think you do a good job of progressing from touch to pens to gestures and finally hand tracking, I found myself wanting just slightly more depth to each paragraph. I appreciate the breadth of topics that each section covered, but I felt as though breadth sacrificed detail.
I think it might be beneficial to open up the chapter by briefly mentioning the current state of hands as embodied computing to allow the reader to familiarize with what history they are about to be exposed to. That said, I do think that the Weiser quote is essentially the perfect introduction to what’s to come- perhaps it could come just after a brief statement of what kind of contemporary technology we are focusing on.
I am also very interested in some other form of the touch like 3-dimensional spherical touch and the one that is using any surface as a touch screen using depth-sensing cameras and projectors. I am wondering why these awesome technologies haven’t launched on consumer devices yet. Is it because of the technical limitation, manufactory limitation or marketing choice?
Besides touch, gesture, and pens, I wonder what kind of interaction type is the dial in Microsoft Studio? Are there more types of hand interaction out there?