Closed X-Raym closed 9 months ago
Thanks for the report. Will take a look this weekend and figure out what is causing it to go over the max velocity of 127 in some cases.
Also thanks for checking out my script/js Raymond! You are a legend. :)
On Thu, May 25, 2023 at 9:33 AM Raymond Radet @.***> wrote:
Hi,
It seems playdium JS can sometimes output velocities beyond 127
These doesnt trigger sounds in R5k.
Thx!
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haha, many thanks 🙏🥰
When you will update, you will be able to keep only one @changelog declaration on top of the JSFX (they are 3 currently).
Good luck with the bug fix! 🖖
Finally had some time after many many months to look at the Velocity Range. I put in a check to ensure that the velocity range always stays between the vel_low and vel_high ranges. So it can never go out of range. Just committed a version 1.4 update. Cleaned up the older 3 declarations. After hours of testing. It no longer goes out of Velocity range.
Updated JSFX to version 1.4 with a fix
`// Generate a random velocity without repeating the recent history function random_velocity() ( sample_range = (127 - 0 + 1) / num_samples;
new_velocity = vel_low + floor(rand(num_samples) sample_range) + floor(rand(sample_range)); while (new_velocity > vel_high) ( new_velocity = vel_low + floor(rand(num_samples) sample_range) + floor(rand(sample_range)); ); new_velocity; );`
Hi,
It seems playdium JS can sometimes output velocities beyond 127
These doesnt trigger sounds in R5k.
Thx!