andreixd23 / zombiereloaded

Automatically exported from code.google.com/p/zombiereloaded
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Class feature for humans: Knife damage given #21

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
A attribute for number of health points to take from zombies when humans 
hurt them with their knife. This might be set up in a weapon profile too.

Default would be 1000 HP or similar, so humans can kill a zombie with a 
few stabs.

This is not unfair because zombies can easily turn around and infect 
humans.

To expand this feature it could give the human 1-2 sec of protection after 
hitting a zombie with his knife. Configurable of course.

Original issue reported on code.google.com by richard.helgeby@gmail.com on 4 Jan 2010 at 6:58

GoogleCodeExporter commented 8 years ago
Either make a class attribute, or rewrite player_hurt and death events to 
separate
the human knife and zombie knife with different names.

A attribute for number of health points to take from zombies when humans hurt 
them
with their knife.

The ideal solution would be to make a virtual zombie weapon so it can be 
configured
in weapon profiles and weapons.txt.

Default would be 1000 HP or similar, so humans can kill a zombie with a few 
stabs.

This is not unfair because zombies can easily turn around and infect humans.

To expand this feature it could give the human 1-2 sec of protection after 
hitting a
zombie with his knife. Configurable of course.

Original comment by richard.helgeby@gmail.com on 7 Jan 2010 at 12:42

GoogleCodeExporter commented 8 years ago
Added milestone label.

Original comment by richard.helgeby@gmail.com on 16 Jan 2010 at 11:47