Open BencoXX opened 9 hours ago
it's close to 100% Imo
It definitely works well, but the colors are different. And the music is poorer; the multiple channels could be better utilized.
I have to say that sounds really entitled. Anyone else can start that project if they want to. This issue is just rude and off topic here.
Hard disagree on the music too. YM2612 and it's utilization is amazing here. By all means this is the impossible port, thanks to Andy's infinite programming skills , I swear the guy could port doom on the base genesis
This is not off-topic, in my opinion, because the MD version is approaching 1.0, and we can discuss the next steps and the issues that have arisen since then. This issue does not call into question the current size of the code or the dedication of the programmer.
We have a list like this. https://github.com/andwn/cave-story-md/blob/master/doc/DIFFERENCES.md The issues in the Colors and Sound sections could be summarized with hardware upgrade, as well as any other performance-related issues.
But is the author interested in doing this, I think he would rather port this to the X6800 computer just for the sake of doing so. Literally anyone can pick it up and fork it (like most recent GBA port)
This process does not require a complete rewrite, only patching, and it relies on the MD chips, so the code remains the same.
Cave Story GBA OMG, this is really nice work! Yes, this is what I had in mind for the 32x case.
Have you considered creating a Sega 32x and Neptune version, or just starting a project? The Mega Drive challenge is a great achievement, but it’s time for a 100% conversion that matches the original, especially for homebrew console. I would also like to think of the new Neptune owners and myself.
Help to get started based on another similar project. https://github.com/jvisser/golden-axe-32x-edition
Thank you and stay strong.