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andye456
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RandomRooms
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When the matrix is refreshed then only the table element containing the matrix should be refreshed with the new matrix
#14
andye456
closed
4 years ago
1
BUG: If a potion is depleted then another with same name picked up the uses is initialised to 0
#13
andye456
closed
4 years ago
1
Remove the player from the maze generation so players state can be maintained between levels
#12
andye456
opened
4 years ago
0
BUG: When a potion is used it's not removed from inventory also multiple potions are not recognised.
#11
andye456
closed
4 years ago
1
Add the potions layer
#10
andye456
closed
4 years ago
1
Make the game 'live' so that things happen around you between 'turns'
#9
andye456
opened
4 years ago
0
Make the rooms bigger on the graphical display and show characters and items.
#8
andye456
opened
4 years ago
0
Add the ability to trade with other characters
#7
andye456
opened
4 years ago
0
Add more weapons to the game and the ability for the monsters to use them
#6
andye456
opened
4 years ago
0
Define objectives that must be completed before the player can exit the maze
#5
andye456
opened
4 years ago
1
When the exit is reached, generate a new level
#4
andye456
opened
4 years ago
2
Scatter items about the play area
#3
andye456
closed
4 years ago
1
Add the ability to pick up items left in rooms (also items left after a defeat)
#2
andye456
closed
4 years ago
1
Add the fighting methods
#1
andye456
opened
4 years ago
4